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The One Who Watches From Below

Started by RPGPundit, September 15, 2016, 09:24:12 PM

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RPGPundit

RPGPundit Reviews: The One Who Watches From Below


This is a review of the Dungeon Crawl Classics adventure, "The One Who Watches From Below", written by Jobe Bittman, published by Goodman Games. It is a review of the print edition, which is a staple-bound 'module' with a glossy color cover (featuring a weird entity with a giant eye for a head), and a black-and-white interior that features (as usual for Goodman products) a wide variety of really impressive gonzo-style old-school artwork. The book is about 24 pages long.





The adventure is presented as being for 6-8 adventurers of 1st level. Now, in my experience I have to say that DCC modules are always pretty malleable. You can easily adjust it to fit a variety of levels; and in any case, most DCC adventures have a pretty high rate of lethality in following with the genre.

This being an adventure, I'm going to be more succinct and cautious with what I write about here, as is my usual habit when reviewing adventure products (as opposed to rulebooks or setting books).  This is to avoid spoiling the adventure for potential players. The core of the book is a decent-sized dungeon-crawl. Being a DCC product, you can expect it to be a very creative kind of dungeon crawl, of course, with some weird and crazy elements to it.

So the adventure starts out with the premise that the PCs hear of a temple to one of the "old gods", which contains the power to answer any question you might want answered, and which also must somewhere contain the vast amount of treasure that is required as an offering to use this power.  Curiously, the adventure-writer seems to assume that a party will be more interested in getting at the delicious treasure than getting a question answered. I mean, he does offer a scenario where the PCs might go there to get a question answered, but the scenario from then on proceeds with the supposition that the PCs will ransack the temple.

In my own DCC campaign, at least, I have no doubt that my players would be WAY more interested in the question-answering power of the temple.  To be fair, they would also proceed to ransack the temple. So I guess fair is fair in this case.

The temple has some significant defenses, not least of which is a pretty nasty curse that is also a bit mechanically complex for a GM to handle.  Guidelines are presented for running the curse, which is not quite like anything I have ever seen before. I'm pretty sure that players who run into it (and it will be very unlikely they would avoid it, if they behave in the standard PC fashion) are going to be pretty damn shocked by it.  Fortunately, the adventure also provides as means to break the curse, which is neither impossible nor so easy as to make things trivial. Some of the details of how the author suggests the curse be run (in terms of how he thinks players, rather than their characters, should have to act while their PC is under the curse) seems a bit gimmicky to me, but I suppose some GMs might like that, while the rest of us could ignore that bit.

The temple itself is a multi-level dungeon of a standard sort, but full of the kind of weirdness you expect from DCC. The presence of feral (mutant) halflings similar to those in my own DCC world are a nice treat.  The various areas are well written, with details to the different features of each room, and where significant guidelines as to how characters suffering from the temple's curse are affected or can interact with the area.  There's a couple of very significant areas at the 'end' of the dungeon, which include some extra-planar stuff and an extremely dangerous foe for the character-level suggested.

There's excellent maps and some nice though non-essential player handouts. The layout and organization is such that a GM who has read through the adventure once before playing should have little trouble managing the actual play.

One detail I'll mention in praise of the adventure is that it is NOT a "nega-dungeon".  That is to say, unlike certain OSR products, it doesn't just screw around with the players, and actually offers significant reward at the completion of the dungeon, though without making it too easy for the PCs. That's a welcome feature if you're not the kind of GM who thinks that every adventure needs to just be a mindfuck that punishes player ambitions or teases the PCs with promises that will not be delivered.  Even so, for low-level characters this will be an extremely dangerous adventure; but by virtue of not being a nega-dungeon, I don't particularly think there's anything wrong with that.

If you're running DCC or any other kind of gonzo OSR game, you will likely find The One Who Watches From Below to be a worthwhile product.  Particularly if what you want is something that is still in the style of classic dungeoneering but with some creatively weird twists.


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jux

Really like the DCC modules. This one is also on my TODO list. I play them with OpenQuest rules.

Edgewise

I'm a huge fan of this adventure, and I'm gearing up to run it with my group.  Out of all the DCC adventures, I feel this one best lends itself to a sandbox style of play.  That may be a strange thing to say, but my take on the whole answers-vs.-loot question is to just drop it into the campaign, and let the players make what they will of it.  They may pay the fee, ask a question, and leave, and that's fine.  But chances are, they will be curious about the loot, and then that's there.  Since they have to pay 1000 GP per question, there's plenty of motivation to look for ways to mitigate the fee.  All it takes is for one thief with sticky fingers to get bored while another character is getting his question answered.  The curse, in addition to being a fun mechanic, gives the party motivation to press on, if only to find the cure.
Edgewise
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Lynn

Sounds good to me - I am about to run my first session of DCCRPG but am going to run Hole in the Sky.
Lynn Fredricks
Entrepreneurial Hat Collector

Edgewise

Quote from: Lynn;919925Sounds good to me - I am about to run my first session of DCCRPG but am going to run Hole in the Sky.

Just ran that one for an all-day session - it was epic!  That one deserves its own review.
Edgewise
Updated sporadically: http://artifactsandrelics.blogspot.com/

Omega

someone got this for me thinking it was for D&D and yeah its a really weird adventure.

One Horse Town

This is one of those books i nearly picked up based on the cover alone.

mAcular Chaotic

Me too. The art was too good to pass up. I wonder if I could fit it into a 5e hexcrawl.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

jux

Quote from: mAcular Chaotic;920381Me too. The art was too good to pass up. I wonder if I could fit it into a 5e hexcrawl.

d20 games are are extremely difficult to combine :rolleyes:

I have been using DCC modules for d100 OpenQuest game