SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

For the Queen 2nd edition

Started by yosemitemike, May 20, 2024, 06:04:18 AM

Previous topic - Next topic

yosemitemike

Apparently, the first edition of this game was published by Evil Hat.  Evil Hat announced an upcoming second edition a while back but this version is published by Darrington Press.  It's free of Evil Hat's usual virtue signaling screed about how all of the bad people are not allowed to play this game.  I don't know if this is because Darrington Press is publishing this version or because the minimalist nature of the game means that there is just no room for that.  It does include an X card which is baked into the setup and not as something optional.

The game itself is entirely card based.  There is a rules deck, a Queens deck and a question deck as well as the X Card.

The rules (?) deck is a series of card telling you how to set up the game and play it.  They are numbered and players are meant to take turns reading them out and following the instructions on them.  The basic setup is this.  The kingdom has been in turmoil for a long time.  The Queen is traveling to a distant power to seek their aid.  The characters (?) are the people she has brought along as her retinue.  They are the only people she is bringing with her.  She is bringing these people along because she knows they love her.  The rules (?) are very minimal.

One of the early steps in setting up is picking a Queen.  There are 13 Queens to choose from.  Each card consists of a piece of art and a title.  The titles are things like Witch Queen, Undead Queen or Computer Queen that describe the image.  This is what you get on the various Queens.  The players interpret who they think the Queen is based on this.    The images are ambiguous enough that different players might have very different ideas about who she is.  The Queen isn't really a character though everything revolves around her.  No one plays the Queen but the questions in the questions deck revolve around her.   

Next we come to the questions deck which is the meat of the gameplay (?).  Players take turns drawing cards from the questions deck.  Most of the consist of a statement follow by an often very loaded question.  A lot of it is stuff like "The Queen trusts you, but no one else in the royal court does. Why?".  The player can then either answer the question or pass.  They can also, by the rules as written, invoke the X card and remove that question from the game.  The next player can either answer that question or draw a new one.  These are essentially improv prompts.  This is the gameplay.  All of it. 

Part of the setup involves removing a specific question card from the deck.  The Queen is being attacked.  Do you defend her?  After the question deck is shuffled, the card is placed either about halfway down or in the bottom third depending on how long you want the game to run.  Drawing this card signals the end of the game.  Everyone answers it and then the game is over.  The further down it gets placed, the longer the game.

You may wonder why I have sprinkled question marks here and there.  It's I am not sure if these terms, as usually used in ttrpgs, even apply here.  There are no rules beyond reading the cards in order and following the instructions.  There is no resolution mechanic.  It's entirely narrative.  There are no characters in the normal sense.  There are no character sheets or stats.  Character is more of an emergent property that arises from people answering the various questions than anything else.  There is no gameplay in the conventional sense.  I'm not sure that this is actually a ttrpg.  It's very simple to play.  I have explained pretty much the entire game in this review.  It's easy to teach because there really isn't anything to learn.  You just read the cards in order and do what they say.  There is no GM and no prep at all.  The short version of the game is supposed to last 30 minutes.  I suspect that the actual play time will be largely determined by how voluble the players are.   

Roll20 implementation
I bought this game on the Roll20 platform.  There's just one problem.  The game requires you to remove a certain card from the deck, shuffle the deck and the put that card back in a specific part of the deck.  The problem is that there is no way to actually do that least step in Roll20.  This is a problem because the placement of that card determines when the game will end.  Darrington Press ported the physical version over to the Roll20 VTT without doing anything to adapt the game to the platform.  I'm not sure how such an obvious problem could have gone unnoticed if they did any testing on the Roll20 implementation at all.  Even a single test game would have made it obvious.  Roll20 has sent Darrington Press a message about the problem with a suggestion to revise the instructions so they can actually be followed on the Roll20 VTT.  We'll see if Darrington Press does anything to fix this issue.             
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.