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D&D Dungeon Master's Guide (5e)

Started by RPGPundit, December 20, 2014, 12:41:14 PM

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RPGPundit

Quote from: mAcular Chaotic;813258I wish it had given rules for sleep deprivation. It already gives them for starvation and thirst.

Wouldn't sleep deprivation fall under "exhaustion"?
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trechriron

Quote from: RPGPundit;813283Wouldn't sleep deprivation fall under "exhaustion"?

I think the exhaustion rules work really well for this. I might skip step 6 however, instead just making the character pass out. :-)
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

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mAcular Chaotic

Quote from: RPGPundit;813283Wouldn't sleep deprivation fall under "exhaustion"?

Of course. But the book does not define when you count as "sleep deprived," whereas it lays out rules for how much food and water you need. Does it take one day of no sleep? Two? Five?

It's pretty easy to just make something up yourself. I was just surprised they didn't cap it off with the thing that would make you most exhausted.
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trechriron

Quote from: mAcular Chaotic;813299Of course. But the book does not define when you count as "sleep deprived," whereas it lays out rules for how much food and water you need. Does it take one day of no sleep? Two? Five?

It's pretty easy to just make something up yourself. I was just surprised they didn't cap it off with the thing that would make you most exhausted.

I'm guessing, the assumption is that characters are taking regular long rests to recover HP, therefore sleep deprivation would be uncommon.

I would just start assigning exhaustion on failed WIS saves after the 2nd day. On around the 5th day, I would add WIS save to stay awake or fall asleep. I would keep increasing the DC for every day or so past the 2nd. Say start at DC10, go up from there.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

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S'mon

I agree strongly with the review.
The lack of comprehensive encounter tables, and the purely CR-based* treasure tables (ugh) are the two big failings. There is also not much consideration of NPC hirelings & retainers, nor much on 1e style territory development. So longer term I'm likely to be using my 1e DMG more than the 5e version even for 5e.

OTOH it does have good ideas on optional rules, some of which I'm using, and it's certainly full of ideas - it does a good job IMO in encouraging the reader to want to DM. And that is the critical thing that the Gygax DMG did that the 3e & 4e versions did not (I never owned the 2e DMG). No DM, no game. For all its half-assedness in places, I think 5e's ability to inculcate enthusiasm to actually run the game is its biggest success, and will be its lasting legacy.

*Completely unnecessary given there's no magic item economy in 5e. You can give 5e PCs a king's ransom at 1st level, or basic starting gear at 20th, and the game will work fine.

Aos

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Quote from: Aos;832938Remember when WoTC fired you all as customers?

You guys got paid to be customers?  Man, I really missed out.