SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

StarSIEGE: Event Horizon

Started by Dr Rotwang!, September 15, 2008, 12:50:31 PM

Previous topic - Next topic

Dr Rotwang!

No one asked for it, really, but I felt like doin' it: my review of StarSIEGE - Event Horizon. ¡En Inglés!

WHAT IT IS
StarSIEGE - Event Horizon (SSEH) is a new science fiction RPG from Troll Lord Games, designed by Josh Chewning. It's the first published use of the popular SIEGE Engine outside of Castles & Crusades. You get a box (a sturdy one, at that) with 2d20, 4 copies of the Field Manual (aka Player's Guide), 1 Operations Manual (aka GM's Guide), 1 copy of Victory: 2442 (a sample setting), and some cardstock reference and character sheets.

SO...IT'S CASTLES & CRUSADES IN SPACE?

Some folks want exactly that; others, anything but that. The answer to the question is:

No, not really.

Here's the skinny: SSEH uses the core SIEGE Engine to get things done (the use of a Primary ability has lower base target number than the use of a Secondary ability), but it does so without classes. Neither will you encounter Armor Class, Hit Points or even Levels. BUT! If you really want that stuff, it's embarrassingly easy to drop it back in - a series of sidebars tell you how.

You CAN have it both ways. Enjoy that cake, Chico.

WHY STARSIEGE - EVENT HORIZON IS AWESOME
...oh, boy. Where to start? It's all in one box, for one; that's great, because not only is it complete in that box, but you have room for notes, character sheets, etc. Nice.

The real meat of SSEH's awesomosity lies in its flexibility. A wide range of SF characters, equipment, settings, powers and so on are available to you, in the form of Trappings. There is a built-in system to help you design anything you need, from aliens to weapons to starships...and it's fast and easy to use. No HERO-style point-juggling here; jot down everything you need, add up the Building Points, then spread out the total amongst the necessary stats (XP cost, Drain, Reliability, Value, Size, Tech Level, etc.). There's a slight learning curve, but trust me, you'll get it.

No less awesome is the fact that the SIEGE Engine was pretty much made with improvisation in mind. It has a very strong Old School flavor wrapped in a contemporary "unified mechanic" style, which makes the game fun for player and SIEGE Engineer (read "GM") alike.

The most intriguing aspect, though, has to be the planet creation system. Planets, you see, are designed like characters, and rules are given for interactions between them -- even for fights. How cool is that?

Oh, and hey -- you know how it's easy for PCs to get left out in starship combat? Not in SSEH. Everyone has a chance to do something when the TIEs (or the Starfuries, or the Interceptors or the...) come 'round. The rules for this are damn easy, too. So that's pretty awesome.


IS THERE ANYTHING THAT'S NOT AS AWESOME?

Well, yeah. I mean, it's not perfect. Thankfully, its flaws are, in my estimation, few and far between; still, here they are.

It can be argued that the Trappings system is a little tricky to use. However it's not because of any inherent complexity or clumsiness in the system, but rather because a Trapping can be too simple. My first Trapping was, not surprisingly, a cyberdeck; I ended up with a device no larger than a tennis ball which almost never crashes, is cheap enough to buy in bulk and can be manufactured AND operated by any Neanderthal who is close to hand. Thankfully, when I mentioned this on Troll Lord's SIEGE Forum, Josh Chewning showed up and set me straight (you can read our discussion, and get his rad 'deck, here.)

The movement rules in the Ops Manual and the Field Guide contradict each other (the Field Manual is correct). The art is sparse and repetitive. The layout is very, very bare, which means it's legible as all get-out but not exactly exciting. Minor, minor gripes all.

The biggest gripe is (or rather, might be) this:

It's a toolkit.

That means that, while there are a good number of Trappings already made up (equipment, races, etc.), a lot of stuff is left up to you. You may dig that; you may not. It's easy to build stuff if you have a clear idea and make sure to think thoroughly, but you're still building. (I haven't read Victory: 2442, therefore cannot comment on it as a setting -- but it's chock full of spaceships, cousin.)

SO WHAT'S THE VERDICT?
It's rad. Totally. I'm serious. This game is good for tons of fun, and it can support your campaign for a long time all by itself. Despite a few very minor flaws, StarSIEGE: Event Horizon is solid, uncomplicated, and ready to roll.

So roll, already.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

KrakaJak

I still really want this game...but I've been having such a hard time tracking it down!

Thanks for the enthusiastic review Doc Rot!
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

wulfgar

So looking at the troll lords webpage, it looks like more "siege" products will be coming.  Do we know if these will be various supplements for StarSiege or completely different standalone genres?  (pulpsiege, superssiege, etc)
 

cheeplives

Quote from: wulfgar;248634So looking at the troll lords webpage, it looks like more "siege" products will be coming.  Do we know if these will be various supplements for StarSiege or completely different standalone genres?  (pulpsiege, superssiege, etc)

Standalone games...

In fact, I can't promise anything about them other than they use the SIEGE Engine for some (if not all) of their mechanics. StarSIEGE: Event Horizone used the SIEGE Engine for everything, but the other ones could hew a bit closer to C&C (i.e. SIEGE Engine for some parts and a standard d20 combat mechanic). I haven't seen any of the other SIEGE Engine line, so I can't speak with authority on any of them.
discreteinfinity.com -- my little bit of respite from the bustle of the interweb

Author of StarSIEGE: Event Horizon -- Available now from Troll Lord Games and local game shops

wulfgar

QuoteStarSIEGE: Event Horizone used the SIEGE Engine for everything

Can someone explain how the "Siege Engine" works?  I've never played C&C.  SS:Event Horizon sounds neat, so I'm just curious what this mechanic is like since it is used for everything.  Thanks.
 

Dr Rotwang!

#5
Yeah, Wulf.  S'pretty simple:

Let's say you have 6 attributes or other broad traits, but you get to choose 2 or 3 of them to be "Primary" and the others as "Secondary".  Whenever you make a roll on a Primary trait, the base target number is lower (12) than it would be on a Secondary trait (18).  You roll 1d20 + modifiers vs. a Challenge Base + Challenge Level.

Example:  Boy Ratty, android mercenary, is shooting up some space-bugs or whatever. The Combat skill bundle is a Prime for him, so his Challenge Base is 12.  His target, a Venusian Mantoid, has a Defense bonus of +7 -- the Challenge Level of the task.  His target number, then, is (12 + 7 =) 19.

But Boy Ratty was built for this sort of thing -- not only is Combat a Prime for him, but he has high Reflexes (a +3 bonus), a high Shooting specialty (+5), and a nifty built-in blaster in his arm (+8 Shooting bonus)!  He's got +16 already.  If he can roll 3 or better on 1d20, that bug is toast!

Later, when he must make a formal apology to Queen Mantida for blowing the crap out of her butler by mistake (hey, they all look alike!), things might not go so smoothly.  The Persuasion skill bundle is a Secondary one for him (Challenge Base 18), and Queen Mantida is royally pissed (Challenge Level 8).  That's a total of 26.

Boy, being an android (and a combat one, at that) isn't built for this.  His Empathy stat gives him a -3 to his roll, and he doesn't have any Specialty bonuses that would help him with this task.  He's rolling 1d20-3 to beat that 26; unless something else happens to give him a bonus (or if someone intervenes on his behalf), he'll find out what Venusian justice is all about...
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

wulfgar

 

cheeplives

I have completed the Tables of Content for the 3 booklets. They are currently available on my own personal web site as I work with the Trolls to get them added to the official web site.

You can download them here
discreteinfinity.com -- my little bit of respite from the bustle of the interweb

Author of StarSIEGE: Event Horizon -- Available now from Troll Lord Games and local game shops