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91
I don’t believe copyright should last for the life of the author. There’s no economic incentive for copyright to last longer than 20 years or so.

21 years, nine months, inheritable.

or

18 years, nine months, inheritable.

Are logical periods for copyright. They would allow the work to provide for progeny of a male artist to be supported to age of majority by the work even if he drops dead immediately after conception.
92
snip

I know a lot of people don't like POD, but Kevin Crawford at Sine Nomine Games has done quite well with backers getting a DTRPG discount code to get the POD version at cost. If you're not Wizards, Paizo, or a handful of others you don't have the cash flow to order print runs and warehouse them (even if you farm out distribution, you're paying that distributor rent for warehouse space somewhere in all your costs).  Then, when you've established yourself, do offsets for later projects where you know probably number or even an offset of a prior POD books (which KC did with Stars Without Number's most recent edition.

I agree with your pricing concerns, I would go even farther down because you pay once to have the PDF made, after that everything else is profit. More so if it was a crowdfunded project, in those cases the art, formating, etc has been paid already.


It hasn't been paid until you've moved enough units to cover fixed costs. If your pricing is such that the physical offset print run is designed to cover fixed costs then, yes, PDF is nearly pure profit (there may be a handful of variable costs depending on your delivery method, although arguably most of those would be in business overhead).

However, if the pdf is not an afterthought and pricing is designed to cover the fixed costs after a specific number of units, pdf or print, are moved then, no, pdfs, at least early pdfs aren't pure profit.

Similarly, once fixed costs are covered print books are the same as pdfs in terms of all income over variable costs is profit (at least in a cost accounting sense...for both, company overhead comes out of that gross profit).

What intelligent PDF costing, such that your income from DTRPG/Geekstore (I think that's the name of the new one)/Warehouse 23 after their cut is identical to your income from a distributor for physical books minus the per book variable costs, is increase sales on both by lowering the cost on both.

Quote
A lower price reduces the incentive to sail the high seas to find the PDF.

But what I find more interesting is the tidbit about sine nomine giving discounts for the POD at cost, I might go that route when/if I publish my first game/gaming product.

Less hasle for me, less risk of some price going up and making me unable to fulfill.

That and having the fully indexed (not sure if hyperlinked haven't tried to do that yet) PDF without art ready to deliver to backers the moment they back the project.

This would mean every backer gets a 100% printer friendly (no art) PDF plus whatever they backed: No art PDF + Finished PDF or POD.

No disagreement. There are precisely two RPG people, Kevin and Greyhawk Grognard, who have to demonstrate to me why not to buy into the their KS instead of just pledging follow pretty much that system: text done with a first draft art free available as soon as the KS closes (not when they back...there's a minor freeloader risk there and the 14-30 day it entails doesn't seem to cost a lot of backers) with the added benefit of providing crowd-sourced additional copy edit and access to at cost POD.

Oddly, the guys with well thought out business plans also seem to produce a higher average quality of product...funny that.
93
Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Sell/Unsell me on ACKS
« Last post by Eric Diaz on October 02, 2022, 11:08:11 AM »
The core rules are basically FREE, so there's no reason not to give it a shot. Start simple and then "bolt on" from there.

Where are the free core rules? I looked and only saw two main books and both were $10/ea, which is quite reasonable but I'd like to peruse a starter set or overview before buying.
I think this is what is being referenced: https://tkurtbond.github.io/ACKS/chapters/.

Github has SRD type documents with the open source parts of several books:

Core book: https://github.com/capheind/ACKS_SRD
High Fantasy Handbook: https://github.com/atdyck/HFH_SRD

I thought there was a Player's Companion as well, but I'm not finding it.

Man that is... awesome! I've read ACKS a long time ago but never played. These high fantasy options are great. Alas, I dislike race-as-class, but other than that this seems to be almost the ideal system for me. Streamlined d20 rolls, feats, lots of options... cool AF.
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…as one with very little change, further degradation of art quality, and yet wildly successful.

All input is welcome.

I’m not sure that it is. If you’re going to quote me, then nut up and say what you mean.


This is a prediction thread.  Your prediction is another possible outcome.  We don't have to echo each other. 

I suppose I don't agree that there will be very little change.  I believe it will be worthy of its own edition designation, whether WOTC gives it one or not.  Half of the current player base, will just accept the "new" without question.  The other half will scratch their heads, and ask why WOTC changed what they changed. 

WOTC will say that D&D is whatever they say it is, because they own D&D.  The OSR fan base, will march on regardless.
95
Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Sell/Unsell me on ACKS
« Last post by Eric Diaz on October 02, 2022, 11:01:53 AM »
His adaption of the repertoire plus daily casting limit to B/X works quite well as a substitute for traditional memorized spells without straying too far from the base.

The eldritch magic system, his traditional D&D magic plus corruption, is the best B/X magic system out there IMHO, capturing the effects of using various dangerous magics from Tolkien, Howard, CAS, and others very well. In the magic systems supplement it is adapted to cover alchemy (where instead of corruption it is risk of toxicity) and super science (a kind of insanity) showing creativity in reskinning.

Which books are that could you elaborate in the magic systems? (repertoire plus daily casting limit)

Thanks!
The ACKS core rules use the idea of repertoire (i.e., spells you know, without needing to do daily memorization) and a daily casting limit (i.e., spells/level/day). The Heroic Fantasy Handbook introduces variant magic systems (essentially spell points, roll-to-cast, black-white-grey spell lists). I can't speak to whatever other variants were introduced in Axioms.

Awesome stuff! Just read it again an it's an interesting simplification of the Vancian system.

I haven't read the Heroic Fantasy Handbook, sounds interesting too (I wrote a book on alternative to Vancian casting in B/X, including some of these options, shoudl've read this one before to compare notes).
96
Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Sell/Unsell me on ACKS
« Last post by PulpHerb on October 02, 2022, 11:01:09 AM »
The core rules are basically FREE, so there's no reason not to give it a shot. Start simple and then "bolt on" from there.

Where are the free core rules? I looked and only saw two main books and both were $10/ea, which is quite reasonable but I'd like to peruse a starter set or overview before buying.
I think this is what is being referenced: https://tkurtbond.github.io/ACKS/chapters/.

Github has SRD type documents with the open source parts of several books:

Core book: https://github.com/capheind/ACKS_SRD
High Fantasy Handbook: https://github.com/atdyck/HFH_SRD

I thought there was a Player's Companion as well, but I'm not finding it.
97
Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Sell/Unsell me on ACKS
« Last post by PulpHerb on October 02, 2022, 10:48:47 AM »
The ACKS core rules use the idea of repertoire (i.e., spells you know, without needing to do daily memorization) and a daily casting limit (i.e., spells/level/day). The Heroic Fantasy Handbook introduces variant magic systems (essentially spell points, roll-to-cast, black-white-grey spell lists). I can't speak to whatever other variants were introduced in Axioms.

The repertoire/casting limit is very similar to 3.x sorcerer. The main difference is like B/X repertoire and daily limit size are identical. However, a wizard with higher intelligence get additional spells in their repertoire equal to their intelligence bonus per level.

The other systems I mentioned are in Aryxymaraki's Almanac of Unusual Magic. All but one include design notes to use the magic system creation rules in Axioms #1. The article also includes an example of building a systems of faery magic and battlelore as examples. A separate article in the same issue includes the shaded magic rules mentioned as being in the Heroic Fantasy Handbook and a wizard class that uses them.

Axioms #18 integrates the rules for spell creation from Player's Companion and The High Fantasy Handbook into one place.
98
The RPGPundit's Own Forum / Re: RPGnet's decay (TBP madness)
« Last post by Reckall on October 02, 2022, 09:17:27 AM »
Apparently "we still feel that the situation is best dealt with by having a general policy to point to guide people's posts, and mods locking threads that violate the policy and reminding people that it exists."

Is this even English? I'm asking for a friend...
99
In agreement with Reckall, I have noticed in real life how obese white cows monopolize any political or corporate meeting or anything while pretending solidarity with brownies and blackies. These days it has gotten worse because the white cows are actually men who pretend to be women so they can screw adolescent girls while pretending to be lesbians.
100

Greg Gillespie is also releasing an OSR ruleset next year, which he said is similar to Advanced Labyrinth Lord.  I believe Greg wanted to buy the rights to Labyrinth Lord, but Dan Proctor apparently had other plans for the game.

Has Greg said more on this? I'm curious whether he is changing anything or whether its just Advanced Labyrinth Lord rewritten, with his high quality standard as Barrowmaze, etc.

He hasn't said alot about it yet.  Mainly just that it will be a mix of D&D Basic and AD&D, the books won't be digest-sized (he doesn't like digest-sized books) and that he was disappointed in the art in the OSE books, so his books will have the kind of old-school art that he prefers. 

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