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#91
Sounds like a mix of Star Frontiers and RuneQuest.
#92
Other Games / Re: The woke infiltration of B...
Last post by Ratman_tf - April 26, 2024, 06:23:01 PM
Quote from: GhostNinja on April 26, 2024, 12:22:21 PMI used to love Battletech.  Sadly, I think once Catalyst got ahold of it they made it more complicated and more out of reach for many players.

I have been picking at designing my own Battletech style game, without the stupid heat issues and fixing some of the stupidity found in the rules which has kind of pushed me away from Battletech.

I got the Catalyst Battletech box, and it seems to be the same as the FASA heat system. What exactly did they do to make it more complicated?
#93
This was a subject matter that was covered on my site recently but one I wanted to pitch on this forum because it's quite possible it's a stupid idea.

I've been recently play-testing with my gaming group a game I've been working on that is something of a cross between The Invisible College meets Hunter the Reckoning original, mechanics and of invisible college, but the themes and lore more inspired by Reckoning.

One of the ideas I discussed and which my players thought was kind of cool was, what if every mundane skill worked like Attainment in Invisible College? mainly what if skills had a range of 0-100, the bonus for skill checks being 1/10th the skill score.

And at the end of every session you tally every skill you rolled with success and roll a percentile equal or greater, it goes up by +1.

This to me seems like it'd have a much more natural skill progression than simply assigning skill points every level up for mundane stuff, you get better at using skills, by literally using those skills.
#94
Had to look up Black Dog, and found that White Wolf "used the Black Dog imprint to release more adult-themed supplements".

So someone wanted an adult-themed game with Greek Gods, but then was afraid that it might be triggering?

By the way, why are we even having these conversations? Are people forgetting that murder is pretty common in RPGs, but we're supposed to worry about "consent"? IT'S A GAME FFS.
#95
Quote from: Venka on April 26, 2024, 01:57:30 AM
Quote from: Brad on February 13, 2024, 12:07:20 PMSee what you do is make a beer commercial with a tranny in it, even though 99% of your customer base is a bunch of rednecks and Catholics, then wonder why your company tanks. This just reminds me of the JRRT "superfans" who made videos on Youtube to push the Amazon Rings of Power and it was obvious they had no clue wtf they were even talking about. The only requirement for being a "superfan" was apparently having blue hair and writing a blog post about how LotR is misogynistic because you discovered it has like two female characters after you hatewatched half of the Peter Jackson movies.

This made me laugh pretty loudly, but the actual matter at hand is much more serious.  Whatever motivation has caused a bunch of ostensibly intelligent and well meaning people to embark on these absolutely disgusting missions- where profit is thrown away in exchange for what they earnestly believe is an unalloyed good, but is, in fact, socially ruinous- is really quite dire.

When it comes to Hasbro as a whole or even D&D in particular, I'm not even sure if the go-woke-go-broke is the main factor, or even all that large of a factor.  Certainly, assuredly, it is a factor, and when I see a video with a guy in it doubting that it matters at all, I know he's trying to take a politically neutral tract when the reality is actually somewhat political.

What I think is interesting though is that it's the players and DMs with the most passion, the ones who were bought in the most to the older, superior stuff, that are the ones who offer the pushback and then switch to some system that doesn't give the offender money.  We also see this in other adjacent things, such as players of miniatures games trying to find ways to set up offbrand, older, and 3D printed alternatives.  Tabletop has an advantage in that every real game is ultimately a circle of people; if you go to some competitive miniature event, arguably the ultimate use of such a collection, you are gonna have to play by all the corporate rules.  D&D doesn't have this, and won't unless it achieves incredible success with a virtual tabletop- and I don't think that they will.

The other thing that isn't considered is this; you take 100 gamers and DMs, and you push your shitty political agenda on them.  Some of them like it- say, 10.  Many don't care- say, 50.  Of the remaining 40, you have people who will just shrug and get over it, and then you have a small core who become, for lack of a better term, radicalized.  Even if that's just 1 guy in that 100, he'll lead his group away from that, suggest other games, find ways to deny WotC a revenue stream from himself and his buddies.  By doing this, they create a non-ignorable group that will continue to push back against them.  In other words, it's not just a matter of dollars, you end up making some people in the community simply opposed to you

And there's no way that's a smart call in the long term, and yet, that's what so very many companies are doing.  Why create "brand unembassadors" or whatever?  How does that help?


  It looks a lot more to me like a humiliation ritual than a business plan to be honest.
#96


Every era has a harbinger that represents the Spirit of the Age. At the end of the reign of the Eldritch Lords the darkest Harbinger, named Hyjel arrived who represented pestilence. Hyjel, whose name means cancerous rot in the foul tongue of demons, built a sinister spire that spread cancer throughout the land, a darkened blot on the peaceful countryside.

A conclave of wizards, clerics of light, and paladins joined forces to conquer Hyjel. A great battle ensued and Hyjel was forced to flee back to the Abyss he came from. His tower however remained, a dark and malevolent force that may contain great treasures and knowledge of dark sorceries.

link to full rez

.
#97
Quote from: ForgottenF on April 26, 2024, 09:05:34 AMDidn't the Mario games already sanitize the Tanuki?

#98
Other Games / Re: The woke infiltration of B...
Last post by GhostNinja - April 26, 2024, 12:22:21 PM
I used to love Battletech.   Sadly, I think once Catalyst got ahold of it they made it more complicated and more out of reach for many players.

I have been picking at designing my own Battletech style game, without the stupid heat issues and fixing some of the stupidity found in the rules which has kind of pushed me away from Battletech.
#99
Yeah I'm with you on Modiphius. While I detest their system, their books are solid source material for Savage Worlds conversion.
#100
Yeah I have the Modiphius version for just that reason.  I agree Rifts SWADE makes conversion a literal on the fly endeavor.  I do not care for Modiphius's game system at all, but their production quality of books is always impressive.