Quote from: Eirikrautha on May 05, 2024, 09:02:57 PMQuote from: Cipher on May 05, 2024, 03:32:16 PMQuote from: yosemitemike on May 05, 2024, 09:54:29 AMQuote from: Socratic-DM on April 30, 2024, 08:17:41 PMThis was a very concise and thoughtful answer, and dispelled an assumption that many others were making, that the GM themselves is not somehow a filter.
Any rule or system you devise will break or not work if you throw it at the right kind of munchkin player, regardless.
I have things to do while running a game other than playing "Mother, May I?" with players over what is a valid use of a skill for advancement.
This is exactly why I dislike this style of character advancement. Might as well just turn it into the GM telling the players which skills they can use XP on to advance or which skills get an increase and cut the middle man of requiring a success in game if at the end of the day the GM is going to be the gatekeeper of what is a "valid use".
I'm sorry, but what kind of boardgame-adjacent psuedo-roleplaying game are you referring to here? The DM always determines what skill uses are relevant in an RPG. In every RPG I've ever heard of, the player describes what he wants to do, and the DM then decides whether a roll is necessary and what kind. If no roll is required, the DM describes the result, and the process continues. If a player attempts a trivial action, there's no need for a roll, and no xp accrued (in the kind of system in the OP). There's no more "mother may I?" than in any other circumstance.
Wait, are you talking about that weird style of gameplay I've heard of where the players announce, "I want to use Perception to see if there is anything hidden on the tablet" or "I want to roll Medicine to see if I can determine what killed him" and then roll whatever skill they declare, while the DM is just there to narrate what happens every time the players roll? I've heard of that, but never seen it in action (sounds stupid and horrible!). Not sure I would ever purposely devise an argument based on that kind of terrible gameplay.
So, I need you to lay out, preferably as an example of play, as to when the player would be "attempting" a skill that was not a "valid" use. Because at all of the tables I'm familiar with players don't "attempt skills." They describe what they are trying to do, and the GM determines what skill rolls are necessary. Looks like just another example how WotC (via 3e and 4e) completely destroyed the definition of roleplaying game...
Quote from: HappyDaze on May 05, 2024, 10:49:55 AMNice try at being a corporate shill. But you fail miserably.Quote from: oggsmash on May 05, 2024, 08:37:32 AMYou've almost gotten to the realization that the problem might not be entirely with them, but also with you.Quote from: Omega on May 05, 2024, 07:36:00 AMQuote from: HappyDaze on May 04, 2024, 03:06:41 AMI saw Fall Guy and thought it was great with a good mix of action and humor.
Another movie remake of an old TV show? Why? Hollywood truly is bankrupt of new ideas.
I think they were bankrupt a long time ago we are just getting old enough to see the rehash/recycle.
Quote from: oggsmash on May 05, 2024, 08:37:32 AMQuote from: Omega on May 05, 2024, 07:36:00 AMQuote from: HappyDaze on May 04, 2024, 03:06:41 AMI saw Fall Guy and thought it was great with a good mix of action and humor.
Another movie remake of an old TV show? Why? Hollywood truly is bankrupt of new ideas.
I think they were bankrupt a long time ago we are just getting old enough to see the rehash/recycle.
Quote from: HappyDaze on May 05, 2024, 08:30:29 AMQuote from: Omega on May 05, 2024, 07:36:00 AMWhy? Because it was entertaining. Sometimes entertainment only needs to entertain. Besides that, apart from character names and the premise that the lead character is a stuntman, it doesn't share much in common with stories told in the old series (at least as I remember them).Quote from: HappyDaze on May 04, 2024, 03:06:41 AMI saw Fall Guy and thought it was great with a good mix of action and humor.
Another movie remake of an old TV show? Why? Hollywood truly is bankrupt of new ideas.
Quote from: Omega on May 05, 2024, 06:51:11 AMQuote from: Jason Coplen on March 25, 2024, 07:40:09 AMYes, sir, I've been doing it wrong forever in that case, but I started with Basic, which has the new HD added to current HP as shown with my copy paste below.
ROLLING HIT POINTS: Each time a character earns enough ex- perience points to gain a new level, the character gets to roll for more hit points. When starting out, each character rolls one hit die, using the type of die given for the character class. Upon reaching second level, the character rolls the same type of die a second time and adds the result to the first roll. This process is repeated for each new level. The result of each new hit die roll is always added to the total of the other hit die rolls.
What BX says as well.
This whole "Gary really meant you were supposed to reroll your HP EVERY LEVEL!" is just stupid.
Quote from: Cipher on May 05, 2024, 03:32:16 PMQuote from: yosemitemike on May 05, 2024, 09:54:29 AMQuote from: Socratic-DM on April 30, 2024, 08:17:41 PMThis was a very concise and thoughtful answer, and dispelled an assumption that many others were making, that the GM themselves is not somehow a filter.
Any rule or system you devise will break or not work if you throw it at the right kind of munchkin player, regardless.
I have things to do while running a game other than playing "Mother, May I?" with players over what is a valid use of a skill for advancement.
This is exactly why I dislike this style of character advancement. Might as well just turn it into the GM telling the players which skills they can use XP on to advance or which skills get an increase and cut the middle man of requiring a success in game if at the end of the day the GM is going to be the gatekeeper of what is a "valid use".
Quote from: Omega on May 05, 2024, 06:56:55 AMGW has been trash since at least the 2000s and was showing signs of trouble by the late 90s
Quote from: yosemitemike on May 05, 2024, 09:54:29 AMQuote from: Socratic-DM on April 30, 2024, 08:17:41 PMThis was a very concise and thoughtful answer, and dispelled an assumption that many others were making, that the GM themselves is not somehow a filter.
Any rule or system you devise will break or not work if you throw it at the right kind of munchkin player, regardless.
I have things to do while running a game other than playing "Mother, May I?" with players over what is a valid use of a skill for advancement.