Quote from: BoxCrayonTales on April 25, 2024, 02:40:42 PMQuote from: WERDNA on April 25, 2024, 12:56:43 PMNever heard of that before. HuhQuote from: BoxCrayonTales on April 25, 2024, 10:52:26 AMIt's ridiculous that an RTS like Godsworn is depicting a fantastical version of the Baltic crusade before any ttrpg has tried.Well Crusaders of the Amber Coast exists...
Quote from: Mistwell on April 25, 2024, 09:58:15 AMLatest earnings call:
https://finance.yahoo.com/news/hasbro-q1-2024-earnings-call-164518554.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZW53b3JsZC5vcmcv&guce_referrer_sig=AQAAAHAQVO30snNQCJm4GSToRptm2zCiWDl5PtdcExukSViXZsez77nAC9_qFOxXXXoNlJ-C1g3LkpG1OqKaQ_-_O9kHHV6teOWfjsKyb9SuqT2xg5-VsuviwkSCQGvecU1n_XYQwT27-p0TqlLcxRrXQRS6z8KHRbZFnPvZM7lNi5xU
The Wizards of the Coast and Digital Gaming segment's revenues totaled $316.3 million, up 8.2% from $339 million in the year-ago quarter. Adjusted operating margin was 38.8% compared with 26% in the year-ago quarter.
Hasbro's overall revenues: -24%
Digital and licensed game sales: +14%
Overall tabletop gaming: +5%
Magic the Gathering: +4%
Quote from: WERDNA on April 25, 2024, 12:56:43 PMNever heard of that before. HuhQuote from: BoxCrayonTales on April 25, 2024, 10:52:26 AMIt's ridiculous that an RTS like Godsworn is depicting a fantastical version of the Baltic crusade before any ttrpg has tried.Well Crusaders of the Amber Coast exists...
Quote from: BoxCrayonTales on April 25, 2024, 10:52:26 AMIt's ridiculous that an RTS like Godsworn is depicting a fantastical version of the Baltic crusade before any ttrpg has tried.Well Crusaders of the Amber Coast exists...
Quote from: Steven Mitchell on April 24, 2024, 09:47:06 PMQuote from: Eric Diaz on April 24, 2024, 08:20:38 PMQuote from: ForgottenF on April 24, 2024, 09:03:17 AM... To my mind, the holy grail of good RPG design is to have it that a player can make decisions entirely based on understanding the game world and in-game situation, without even needing to understand the rules, and the rules will bear out the effectiveness of that decision as it would be in the fiction. The point of all of this weapon and armor realism is not simulation for it's own sake, but to produce the same incentives in equipment and combat choices as would exist if the game world was real.
Agreed... that would be ideal.
OK, if we accept that as the ideal for a moment, let me ask you both a question. Would you settle for rules/mechanics that caused the players to emulate the weapon and armor realism, but without really understanding how this pertains to simulating the fiction? That is, what if players end up choosing weapons and armor that would make sense due to real-world concerns, but not necessarily for those reasons?
Yep, I'm taking that thought a little sideways, because I think the ideal is unobtainable, and then the question becomes what becomes an acceptable, pragmatic result short of it.