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#21
I agree with some of the objections, but they seem easy to address: you skill spend XP as you want, but you can only spend them if you successfully roll over a skill you used.

If you use multiple skills, you get to choose which you want to try to advance first. If you fail in all your rolls, you can start again etc.
#22
I think the only way to make the idea that 'everyone is god and they just don't know it, knowing it gives you powers' salvageable for a story or game is to make it so that bad people can realize this. Especially bad delusional people. Imagine if Hitler or Stalin or Pol Pot had the powers of a Mage.
#23
Quote from: Neoplatonist1 on April 27, 2024, 10:46:47 PM
Quote from: SHARK on April 24, 2024, 01:28:10 AMI hope that I have encouraged you, brother!

Semper Fidelis,

SHARK

I find your response and exhortation heartening, SHARK, and thank you for it.

Without giving us the right to defend ourselves and our loved ones God becomes a moral monster, and I'm happy to meet someone who sees a Christian way to avoid that horrible conclusion.

What Bible version do you use? Whom do you consult for Scriptural advice?

Neoplatonist1

Greetings!

You are very welcome, brother! I am always glad to help! As for Scriptural advice and instruction, I would absolutely recommend Pastor John MacArthur, and Pastor J. Vernon Mcgee. I have included YouTube videos of both men below. I have found that the doctrinal instruction and wisdom provided by Mcgee and MacArthur through the years have been rock solid in providing a powerful foundation that stands the test of time, and crushes all of the world's arguments, temptations, and fickle, spiritual fads so commonly passed about by one flavour of charlatan after another. Listen to these Godly men's teachings, read their books, and study God's Word. 
As for the Bible, I strongly prefer the King James Bible. The Common Man's King James Bible is my favourite. (By Hoffman)
For additional study, you can't go wrong with the MacArthur Study Bible. (NKJV).

Semper Fidelis,

SHARK


Pastor John MacArthur

Pastor J. Vernon Mcgee
#24
Quote from: yosemitemike on April 28, 2024, 04:46:38 AMThis is similar to how Call of Cthulhu does it.  It works but there are some problems.

It encourages players to roll as many checks for as many skills as possible hoping to get a success.  Characters will do things just to get rolls so they can maybe advance. 

Certain skills will go up much faster than others.  It will be whatever skills the GM calls for the most rolls with.  In CoC this is usually spot hidden, listen and library use.  Skills that rarely come into play will rarely if ever advance.   

Exactly. And as much as we want to claim "rulings over rules" and just explain the Players and tell them to avoid metagame to stack successes, its just going to happen no matter what.

The players will eventually wise up and try to come up with ways to justify rolling for stuff. Its something that makes sense in theory but in practice you get Skyrim characters letting themselves be hit by crabs by the river to raise their Heavy Armor skill.

One way to go about it is that advancement requires GM approval, but by that point you can just cut the middleman and then have your players get GM approval to just buy skill ups with XP.

As Lurkndog said, this is just point buy with extra steps and opens up the door for a lot of metagaming/powergaming for very little added value.


#25
Quote from: jeff37923 on April 28, 2024, 06:37:00 PMIndeed!

Now, if you REALLY want to go down a rabbit hole, grab a copy of CT Adventure 4 Leviathan. I believe that most of the prototype ideas which became the WH40K setting were first described in that adventure. It was written by GW, after all....

I'll give it a look!

Quote from: BadApple on April 28, 2024, 06:40:30 PMSo Classic Traveller, Mega Traveller, Traveller New Era, Mongoose Traveller 1e and 2e, and Cepheus Engine are all very compatible but not 100%.  Aside from having different skills lists, there area stats balance differences between editions.  Over all, you should be able to use material between editions without conversion most of the time.

Thank you very much!
#26
Youtube keeps recommending NPC and normie trrpg content to me, so I felt like making a thread to discuss them. Trust me, these people can get real nasty towards each other.


The Character Sheet at Comicbook.com is relatively drama-free but tends to skim over a lot of information.
#27
So Classic Traveller, Mega Traveller, Traveller New Era, Mongoose Traveller 1e and 2e, and Cepheus Engine are all very compatible but not 100%.  Aside from having different skills lists, there area stats balance differences between editions.  Over all, you should be able to use material between editions without conversion most of the time.
#28
Indeed!

Now, if you REALLY want to go down a rabbit hole, grab a copy of CT Adventure 4 Leviathan. I believe that most of the prototype ideas which became the WH40K setting were first described in that adventure. It was written by GW, after all....
#29
Thank you very much!

Emperor protects!
#30
Mongoose Traveller will give characters more skills to characters and the application of those skills uses a more unified mechanic than Classic Traveller. The combat system has changed to one where armor subtracts from damage done instead of the all or nothing to hit used in CT. The stats are close enough to be used freely between editions. Spacecraft are similarly statted, but differently expressed and designed between CT and MgT1e and MgT2e.

For a WH40K game, I'd suggest using Mongoose Traveller 2e because I think that would emulate the setting of 40K better. YMMV, of course. To get a taste of each in order to decide upon which rules set to use, you can download the CT rules for free and the MgT2e rules for $1 from DriveThruRPG with the links listed below.

https://www.drivethrurpg.com/en/product/355200/classic-traveller-facsimile-edition

https://www.drivethrurpg.com/en/product/380244/traveller-explorer-s-edition