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#21
Quote from: BoxCrayonTales on May 14, 2024, 08:22:57 PMHow is that a bad thing? Numerous concepts now considered integral to the IP were introduced in reboots, like sparks, Primus, the primes, megatron's tragic backstory, etc.

   How is it a bad thing? Well, what color is Rumble? :D
#22
Quote from: Mistwell on May 14, 2024, 08:17:45 PMAlso this was released today, "Characters from the classic D&D cartoon get a makeover in this internal art from a chapter opener in the new Player's Handbook. Artist Credit: Dmitry Burmak"

I guess they had no room for Sheila? Maybe she has the hood of her cloak of invisibility up.

#23
Quote from: Almost_Useless on May 14, 2024, 11:42:27 PM"Oh boy!  I can't wait to see how Greyhawk has been revised and updated for modern audiences." -- Nobody, ever.

This was the first thing that came to my mind when I saw the announcement.
#24
WotC has run the Forgotten Realms setting into the ground. They need something else.

Forgotten Realms didn't get published until several years after the cartoon. Anything placing them in Faerun happened long after the cartoon ended.

Even if they were, WotC took several Greyhawk adventures and set them in Forgotten Realms in 5E, and The War of the Lance got reskinned as Rise of Tiamat. Ignoring some comic book and plopping the cartoon characters onto Oerth is easy.
#25
Other Games / Re: The woke infiltration of B...
Last post by BoxCrayonTales - Today at 08:08:14 AM
Quote from: GeekyBugle on May 14, 2024, 11:58:48 PMIf it's not fanfiction why not go ahead and selfpublish it?
Maybe in the future.
#26
Quote from: BadApple on May 13, 2024, 02:40:08 AMIn every edition of D&D, the description of a cleric lends itself to a purposeful and driven character.  That is always interesting.  IMO, of all the classes, the cleric is the one that should be the most dynamic in terms of role playing just from the premise of the class.  He should be clear on his principles, clear on his goals, and clear on his relationship with others.

Whether you have a seasoned cleric that's heard so many confessions he's completely jaded yet knows his god is real and good, a young acolyte that's just been given his first assignments and is still full of idealism and hope, or a stogy academic that's been force away from his books to handle things the order needs done, you have the seeds of a fascinating character that can be a lot of fun to play and enrich the game play experience for everyone.



Greetings!

I very much agree, BadApple! Clerics are people of action, of determination, and leadership. Very purpose-driven, and motivated. Unfortunately, many gamers play Cleric Characters with that confused "Derp, Derp" look on their faces. *Laughing*

Semper Fidelis,

SHARK
#27
Quote from: I on May 12, 2024, 11:27:04 PMYes, clerics are one of my favorite classes.  I've also seen them played as very dull characters; most players don't seem to like them and have no idea how to play them right.  I really like your tables -- I plan on using them, in fact.

One thing I really liked about Harn is that most, if not all, of the religions had fighting orders associated with them (sort of like crusading orders for Catholics).  Do you ever use such?  It would be an easy idea to import D&D style games.

Greetings!

Yes, as I was thinking about your question, in my Thandor world, I have several religious military orders of knights. In addition, some of the Pagan religions have religious fighting orders of holy warriors devoted to their particular faith. For example, serving the monotheistic religion of Dharyaanism, there are several different religious knight orders established within different kingdoms and empires. A different monotheistic religion, Molomism, sponsors the Lions of Molom, a religious fighting order devoted to the service of the Molom faithful. In the vast lands of Sindhu, the polytheistic religion of Handari is the dominant religion. The pan-Handari pantheon is served by a religious order of holy warriors, known as the Order of the White Elephant. In the savage northern wilderness of Vandar, there is the Brotherhood of Odin. The Brotherhood of Odin is devoted to serving the gods of the Vandar pantheon and protecting the Pagan tribes of the faithful.

I think that religious orders of holy warriors can be very inspiring and fun! There is huge scope for drama, intrigue, lots of savage action and adventure, as well as very in-depth Character development. Such religious fighting orders also provide many opportunities to enhance the campaign development and add to the milieu.

Semper Fidelis,

SHARK
#28
Quote from: BoxCrayonTales on May 14, 2024, 12:54:50 PM
Quote from: HappyDaze on May 14, 2024, 11:02:37 AM
Quote from: BoxCrayonTales on May 13, 2024, 11:34:57 AM
Quote from: yosemitemike on May 13, 2024, 10:59:31 AMI would guess that, since WoD/CoD is mostly moribund now, people don't have the motivation to publish that WoD Heartbreaker that they did when it was big.  WoD-alikes just aren't really the thing any more.  A company called Fen Orc makes a series of Black Hack hacks along these lines but I don't know much about them.  They have some silver and electrum sellers so they have gotten some traction anyway.
I'm not looking for a heartbreaker, I'm looking for games in the urban fantasy genre. I don't actually like WoD/CoD because they're bad microfiction pretending to be games, which the fans don't actually play anyway.

Urban fantasy is still a thriving literary genre. It's oversaturated. I'm really surprised there's zero spillover into ttrpgs.
Do you mean that the most recent versions of WoD games don't get play, or that the old WoD games don't get played much now? I might accept either of those, but in the 90s and perhaps a little after that, the original WoD games were heavily played in several areas I lived.
Check out Frank Trollman's Anatomy of Failed Design series to see what I mean. He writes several articles where he explains that the rules are unplayable as written and the groups who "played" ignored the rules anyway in favor of fiat or whatever.

This even extended to the CoD groups. They used fiat rather than even reading the rules. This notably resulted in things like groups not knowing basic facts about CoD vamps, like that they can identify other vamps on sight. I vaguely remember arguing with bad faith critics about it in the 2000s.

I can provide a bit of a testimonial on that, since I was a teenager when the whole Goth-Techno Vampire Kung Fu peaked in the early 00s. Everybody I know who liked roleplaying bought the VTM books. Everybody read them. Everybody was very excited about the possibilities. We probably "started" 50 VTM/Werewolf campaigns, but I don't think we ever strung more than two consecutive sessions together, and there was a distinct sense of no one really "getting" how the rules were supposed to work.
#29
I thought the cartoon characters were officially in the Forgotten Realms. Have they moved to Greyhawk?

Based on the font used for the show's title, I would have thought their wrecked roller coaster cart dropped them into Mystara.

I wonder if Gary's original thirteen-level dungeon will be published in the book.
#30
Quote from: El-V on Today at 06:27:06 AMWhere's Sheila? Has the woke gingercide got her as well?

Eric isn't there, either.

Remember, Dungeon Master said that the Cavalier was right more often than he said that of any other character.