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Recent Posts

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21
In a fantasy setting, a wheelchair bound PC would be an anomaly because of the various type of magical healing that is available. Even if the affliction is curse related, a Remove Curse spell would do the trick.

The ONLY exception to this would be a VERY special and exceptional case in which the wheelchair bound PC is specifically on a journey to cure him of the affliction. Something that is tied into the overall story of the campaign.

But that's just my two coppers.
I would argue your exception would not even apply. It would be cheaper and more dignified to travel via sedan with bearers. If a sedan is above your station, then just a couple of bearers with a hammock or seat between them. Probably much cheaper than a wheelchair and better movement over rough ground.

People forget that machines of convenience were rare until very recently. Human labor used to be much cheaper and more practical.

Sure. Fine. be it a wheelchair or bearers, We're splitting hairs here. The point I raise still is valid.
22
Can you give a specific example?  I'm not sure what you mean here.

Play a human fighter with a wife, kids and extended family to support. He’s adventuring to get his family a better life. He has no interest in the other characters’ drama; he’s here to provide for his family and drama gets in the way of getting the job done so he can home and see them (also insist on plenty of downtime for precisely this reason).

Some players don't make backgrounds like this because there's a certain sort of GM that will punish them for it.  They will immediately kill off the family or have them kidnapped or something.
23
Be quirky in return.

Play a human fighter with a wife, kids and extended family to support. He’s adventuring to get his family a better life. He has no interest in the other characters’ drama; he’s here to provide for his family and drama gets in the way of getting the job done so he can home and see them (also insist on plenty of downtime for precisely this reason).

A lot of the 5e groups I’ve experienced won’t have any idea what to do with that. It will (sadly, not literally) break their brains.
24
I don't want to defend anyone at WOTC, but I actually agree with Perkins on this. If I were designing the game, I'd take it down to 4 base classes (Fighter, Cleric, Mage, Rogue) and make everything else a variant on one of those. Either through subclasses or by feat selection. Then again, I bailed out of the 5E ship years ago.
Even the Cleric is just a D&D-ism that is barely retained anyway as Bards now have Arcane healing.

All you really need are three classes; Fighter (fighty guy), Mage (casty guy) and Expert (skill guy); and free multi-classing between them.

Cleric is a Figher/Mage with a focus on healing spells. Paladin is also a Fighter/Mage with twice the levels in Fighter as Mage. Ranger is a Fighter/Expert with a focus on Nature, Barbarian is the same, but has way more levels in fighter than expert. Druid is a Mage with Nature/Shapeshifting focus. Etc.

Beyond that, you just need some subclass specifics like “Str vs. Dex based” Fighter options… with Rage, Unarmored Defense, and Unarmed strikes in the list somewhere for Fighter, Skill Tricks for the Expert (ex. Nature abilities, Mechanics/Locks/Traps, Social, Stealth), and spell school and/or power source focus for the Mage and you could more than cover all the D&D classes and have much broader options in general.
25
I moved to another country for work. Now that I’m settled I played a one shot with a group I found in an expat group chat. I then joined a skyp call with some people from the chat who were pitching campaign and character ideas. Long story short, I want to die. It felt like most of them were actively trying to be “quirky”. I should have expected this, since the one shot used 5E, but I fear the chances of GMing a sane campaign is going to wither on the vine.
26
The way WotC is marketing this is just weird.  It's like they are trying to have their cake and eat it too.  They want to make a new edition but they don't want to alienate all of the 5e players.  So it's 5e but it's also not 5e.  It's the same but different.  It's okay if things go away because they will still be there?  What the fuck?  Either it goes away or it doesn't go away.  Is it 5e again or is it different?  If it's 5e again, why does anyone need it?  Are they removing things or not?  Why can't they just tell us what this product is going to be?
27
Congratulations Chris Perkins.  You have just “invented” Basic Fantasy Role Playing.
28
Can’t pick the lock? Maybe it’s rusted shut.

That sounds suspiciously like a variant of quantum ogres.

It's funny you should say that. I sometimes refer to this approach as "Schroedinger's Lock". I started applying it because of games that have "x-in-6" or "x-in-12" skill systems. It makes no sense to me that a person with a given level of skill at lockpicking should have a 7/12 chance of picking any lock in the world. If you go to a locksmith and say "I've got a such-and-such model lock I need open", they're not going to say "well I can do it on a good day". They're going to say "yes" or "no". The important variable is what kind of lock it is, so it makes way more sense to me to say that 7/12 skill rating means that any given lock the character encounters is going to have a 7/12 chance of being one they have the skill to open. I call it "Schroedinger's Lock" because what kind of lock is on the door isn't determined until the die is rolled.

The same logic applies to most skill checks. There's some variance from skill to skill, but people who are good at something tend to be consistently good at it. Everyone has off days, but not to anything like the kind of variance that D&D skill checks tend to produce. Their performance is much more likely to be determined by external factors.
29
Do any vet have map drawing tools or do you import/buy maps for all?

Roll20 has very simple drawing tools.  They are pretty much useless for map making though.
30
Do any vet have map drawing tools or do you import/buy maps for all?
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