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Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Perkins states "There isnt a new edition"
« Last post by Chris24601 on Today at 08:47:38 AM »I don't want to defend anyone at WOTC, but I actually agree with Perkins on this. If I were designing the game, I'd take it down to 4 base classes (Fighter, Cleric, Mage, Rogue) and make everything else a variant on one of those. Either through subclasses or by feat selection. Then again, I bailed out of the 5E ship years ago.Even the Cleric is just a D&D-ism that is barely retained anyway as Bards now have Arcane healing.
All you really need are three classes; Fighter (fighty guy), Mage (casty guy) and Expert (skill guy); and free multi-classing between them.
Cleric is a Figher/Mage with a focus on healing spells. Paladin is also a Fighter/Mage with twice the levels in Fighter as Mage. Ranger is a Fighter/Expert with a focus on Nature, Barbarian is the same, but has way more levels in fighter than expert. Druid is a Mage with Nature/Shapeshifting focus. Etc.
Beyond that, you just need some subclass specifics like “Str vs. Dex based” Fighter options… with Rage, Unarmored Defense, and Unarmed strikes in the list somewhere for Fighter, Skill Tricks for the Expert (ex. Nature abilities, Mechanics/Locks/Traps, Social, Stealth), and spell school and/or power source focus for the Mage and you could more than cover all the D&D classes and have much broader options in general.