This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Does anyone know of a good system for a game similar to Game of Thrones, where players are powerful nobles instead of plucky adventurers? I'm considering a setting based on the Wars of the Roses or Hussite Wars.

I'm aware of the official A Song of Ice and Fire RPG, but I can't say I've heard many positive views of how it plays. I'm considering Burning Wheel or Reign, as they seem to fit this setting well.
22
I know some may say that Pathfinder is that game, but Pathfinder is D&D.  If your game is six ability scores, and armor class, you’re just D&D.  Even RPG Pundit’s own Lion and Dragon, or Star Adventurer are still D&D derived rules.

I’m talking about a game that has rules different enough to be its own thing. 

To me the Palladium series of RPGs was that game.  It was my system growing up, and I still love it.  My brother and I still have all our books, which is a stack that’s a few feet tall.  Rifts alone fills two milk crates. 

But, maybe now it’s Savage Worlds?


Nobody cares enough about Savage Worlds.

The only thing that can kill D&D, is it's parent company. That said, Pathfinder took advantage of the situation when WotC fucked up with 4E and then threw their advantage away by kowtowing to the woke and destroying their own game system setting.

However, long ago, in the final days of TSR, WEG and their incredible d6 Star Wars system was about to usurp D&D from its throne for good when a fucking ex-football player had his imported Italian loafers used against him as evidence in a murder trial. Thus fate intervened and we are where we are now.
23
Exalted's setting, Creation, is really fucking good. Really, really good. But the system sucks ass!

So, I ask a question. What if...Exalted's setting used your favorite system? Would it be better to play? Worse? Do tell!

I wouldn't even bother to play it because Exalted's setting is designed for people with unfulfilled power fantasies. Exalted and its setting is to most RPGs what rape is to sex. I do not find it really, really good.
24
People are sick and tired of living in failed blue states and are migrating en masse to red states where crime is under control because nobody decided to defund the police when a fucking junkie got killed. How are those democrat cities doing, Battlefailure? How has the crime rate dropped?

The crime rate in red states and cities is also up, though. I see an analysis from Pew Research for 2020, though I haven't seen a general update for 2021 yet.

https://www.pewresearch.org/fact-tank/2021/10/27/what-we-know-about-the-increase-in-u-s-murders-in-2020/

https://cronkitenews.azpbs.org/2022/02/09/lawmakers-target-rise-in-violent-crime-arizona-rates-remain-above-u-s/

The states that had the highest percent increase in crime in 2020 were Montana (+84%), South Dakota (+81%), Delaware (+62%) and Kentucky (+61%). California had a higher percentage increase than Texas - but even with the higher increase, Texas still has a higher per-capita murder rate than California. So that hardly explains the migration.

https://www.cdc.gov/nchs/pressroom/sosmap/homicide_mortality/homicide.htm


The real news about in-state migration is telecommuting. Since the pandemic, a huge number of jobs have gone to remote. People are then moving out of expensive cities and states (where the jobs are generally based) and moving to lower-cost cities and states.

Cherry-picked sources again, jhkim? Just please stop it with the lies.

So let's get back to having this thread discuss what is happening in the Ukraine. We have a multitude of threads talking about the US, put your thoughts in to one of those.
25
The RPGPundit's Own Forum / Re: Biden's Cascade of Failure!
« Last post by jeff37923 on Today at 12:02:17 AM »
See, here's the best part. The whole 'we must move to green energy' is just an extension of the grift that was running under Obama.

Because for all the talk about windmills and solar and whatnot, notice they don't discuss power transmission/distribution. What do you think will happen to the current grid if we all plug electric cars into it?

Yeah. It's gonna pop. Once again, supply and demand: if your power demand outstrips your supply and capability to deliver, you're gonna have a bad time.

They COULD have addressed this with crash nuclear construction programs. But you see, that's not the game. The game is to make sure the elite have power -- literally and figuratively -- while the proles are devolved back to practically pre-industrial lifestyles.

Biden’s finally tossing nuclear a minor bone, but still not pushing expansion and way less supportive of it than other “green” power types. https://www.reuters.com/world/us/biden-admin-launches-6-bln-nuclear-power-credit-program-2022-04-20/

Feels like he’s just doing it to say he did “something” without acknowledging that it’s not nearly enough. Where are the tax cuts and subsidies solar gets? Where is his alleviation of the masses’ foolish and mostly baseless fear of nuclear? Where are the acknowledgements of power grid realities and the like that Ghostmaker brought up?

Also, cool to hear the navy has such an active hand in this area’s personnel and expertise. Not sure how we can leverage that, but would be cool if we could figure out a way to revive nuclear and that fact was part of the selling points.

I don't expect more out of Biden than token efforts. He is propped up by the same Greens that propped up Obama, and Greens have been terrified of nuclear since their inception.
26
The RPGPundit's Own Forum / Re: Biden's Cascade of Failure!
« Last post by jeff37923 on July 02, 2022, 11:59:51 PM »
  I am not sure what to make of the Thorium designs as my only real reading was over a year ago in an article discussing China going hard into it.  I remember supposedly being lower radiation, but past that I can't remember details that stuck out strongly (maybe a different coolant than water) and no data on power production.  Any good articles you would recommend?   A buddy of mine who worked in a plant till 2 years ago worked in a hydrogen fire plant after leaving (he saw the industry was being killed off and no new plants on the horizon), and he seemed to think if people want clean and disposable that might be as close as human kind is going to get.

I'll post some in a bit. I've got to shower and get to a game I'm running tonight!

   Thanks.

https://world-nuclear.org/information-library/current-and-future-generation/thorium.aspx

https://en.wikipedia.org/wiki/Thorium-based_nuclear_power

The wikipedia article has some good links attached to it along with a basic overview.

https://whatisnuclear.com/thorium.html

Of particular interest to me was the section on Thorium Myths.
27
The game has huge dice pools and a lot of counting.

Any workable Supers system would be fine. You'd need to differentiate between the castes because of the differing power levels, but that's about it. As long as you can throw balance out of the window, then that's fine. I'm partial to PbtA for supers gaming, but as long as your system can handle supers, then that's all that matters.

A lot of systems wouldn't be good for Exalted. Anything that requires escalating dice pools is immediately out because Exalted already does that, and it's horrible that way. Now, if the dice escalate (like Free League's Twilight 2000 as compared to other Year Zero Engine games), then that is better than the numbers of dice going up.

Any game with too many talents to count (many flavors of D&D) also would be bad because it just becomes splatbook/build city... a nightmare for GMs.
The effects should be driven by players instead of some obscure definition in a splatbook.

It just reads as an un-usable book. I know rpg.net got crazy about it for a while, but it was a mess in my opinion.

That makes sense. And I agree that Exalted reads like shit, 1st through 3rd edition. I know, I read all PDFs. I don't know how people manage to play the game.
28
The RPGPundit's Own Forum / Re: Ukraine is under attack. It's a full on war.
« Last post by moonsweeper on July 02, 2022, 10:18:59 PM »
People are sick and tired of living in failed blue states and are migrating en masse to red states where crime is under control because nobody decided to defund the police when a fucking junkie got killed. How are those democrat cities doing, Battlefailure? How has the crime rate dropped?

The crime rate in red states and cities is also up, though. I see an analysis from Pew Research for 2020, though I haven't seen a general update for 2021 yet.

https://www.pewresearch.org/fact-tank/2021/10/27/what-we-know-about-the-increase-in-u-s-murders-in-2020/

https://cronkitenews.azpbs.org/2022/02/09/lawmakers-target-rise-in-violent-crime-arizona-rates-remain-above-u-s/

The states that had the highest percent increase in crime in 2020 were Montana (+84%), South Dakota (+81%), Delaware (+62%) and Kentucky (+61%). California had a higher percentage increase than Texas - but even with the higher increase, Texas still has a higher per-capita murder rate than California. So that hardly explains the migration.

https://www.cdc.gov/nchs/pressroom/sosmap/homicide_mortality/homicide.htm


The real news about in-state migration is telecommuting. Since the pandemic, a huge number of jobs have gone to remote. People are then moving out of expensive cities and states (where the jobs are generally based) and moving to lower-cost cities and states.

Notice how they always try the 'percentage' game when they want to talk about how bad the murder rate went up in a rural state like Montana...   ;)

I'm not sure where they got the numbers though because according to the state government website Montana had 41 Murder/manslaughter incidents in 2019 and 51 of them in 2020...unless they only factored in 'specifically' murder in which case the overall total is obviously even lower than the 51.  Also interesting that the 2018 total was also 41 and in 2021 it dropped back to 33 total...wonder what the percentage drop for the specifically 'murder' quantities were,,,

https://dataportal.mt.gov/t/MBCC/views/CIM-ViolentCrime/Dash_Main_ViolentCrime?iframeSizedToWindow=true&%3Aembed=y&%3AshowAppBanner=false&%3Adisplay_count=n&%3AshowVizHome=n&%3Aorigin=viz_share_link


29
Other Games / Re: HOIIV--Hearts of Iron IV: No Step Back!
« Last post by caldrail on July 02, 2022, 09:49:17 PM »
I just started a game the other day, still learning the ropes, and played as non-aligned Bulgaria from 1939. Naturally I wanted to expand, what true petty tyrant doesn't? So I figured Greece on my southern border was ripe for conquest. I had to work fast, building an army with limited resources knowing Italy was going to overtake me if I took too long. Eventually King Boris managed to secure the pretext, and so I declared war.

Fighting on the frontier was fierce but those Greeks gave no ground. Worse still, I lost air superiority! How did that happen? No, stupid question.... Anyway, by May we had started to break the Greek defence and the war went to a terrible battle for Thessalonika in June. My forces were waning due to attrition though for some daft reason the British Raj in India was sending supplies. Jolly nice of him.

In July the proverbial donkey poo hit the fan. Italy struck south from Albania, and Vichy France made an amphibious landing in the Peloponnese. Thessalonika fell as Greece went into chaos trying to defend so I struck south for Athens. By September I was in control of eastern Greece and fighting subsided with Greek government in Crete. Italy and Vichy France between them have secured a huge swathe of Africa, ousted the British from Egypt, and the Suez Canal is in Axis hands, and despite Germany wanting us to sign up, for the moment I think Bulgaria will lick its wounds and be satisfied in thwarted Italian ambition... well... Almost. But the war goes on, as wars do until defeat or agreement.

STOP PRESS - in the last five minutes (end of September in game time) Greece has capitulated. Bulgarians, this is Victory Day! Now Britain clearly wants us to fight France. Erm... Not right now Winston....

THIS MORNINGS PAPERS - April 12th 1941. It's over, it's all over, Bulgaria has capitulated. Yugoslavia overwhelmed my western frontier, Romania (who had supplied me with equipment until this point) are now invading from the north. The Third Reich didn't like my emergency alliance with the Western Allies (Yes, okay Winston, I'm on your side now. Please stop the British-Bulgarian War). Units from Britain and Australia landed on the Black Sea coast but could not stem the Nazi tide and certain disagreeable symbols have appeared on flags outside public buildings. If you want me, I've packed a suitcase, headed for Argentina, where I will start an Old Tyrants Club and a lot of conspiracy theories)
30
I have found in the past that players have a moral compass all of their own if you restrain them just enough to motivate them. That might sound odd, but legends, myths, fairy tales, and fantasy stories often do have very strong moral underpinnings, and I found that players actually relate to that instinctively, though on the day when I'd had enough of hack ^ slash for 'evil' characters (most of whom did not understand evil motives and used the category to avoid restraints on their game behaviour), they did moan and whinge - but the result was a more focused group identity. Acting in the name of 'Good' meant monsters really were adversaries, though I did often introduce elements of decision. A few examples....

1 - The group met a strange patron who remained behind a curtain, asking them to obtain an item of rare significance. The players were curious but warned off. Having completed the quest, they learned they had been working for demon that was trapped on the material plane and needed help to go home. The end justifies the means? They seemed to think so even after the shocking expose at the end of the quest.

2 - The group reach an important city and found it had been razed to the ground, a mysterious being ruling the area as a tyrant. They started searching the runs and I told them a group of evil guards were approaching, led by a gaunt, impossibly tall and thin leader. They hid, not sure of what they were dealing with. Then I told them they heard a baby crying, the mother trying desperately to hush the child. The evil leader heard it too and suggested his guards put the sad creature out of its misery. I have never seen players move so decisively as they did then. To heck with caution, the child must be protected! All very instinctive you see.

3 - The players had come across a certain NPC many times, a noble warrior with ambition, a very violent and dark personality. One player in particular had a long standing feud which was great for role playing. But because of severe political changes, they found this NPC, left to die, hopelessly disabled, a requirement of the overall story. The players didn't gloat, not one of them. A mercy killing took place, and the player who did that was genuinely appalled and sorrowful for the fate of their long time enemy, they were almost respectful when the time came.
Pages: 1 2 [3] 4 5 ... 10