Quote from: swzl on Today at 08:08:07 AMQuote from: yosemitemike on May 12, 2024, 08:30:40 PMQuote from: Aglondir on May 12, 2024, 07:11:43 PMIs that a quote from G-troll? (starting with "I was looking...")
Yes. It's from a topic he started on TBP.
I am sorry to see that. Dark Dungeon X is released under the OGL and Public Domain. I have looted, err, adapted parts of that for my home system. So I plan on separating the artist from the art. To bad. I really enjoyed his earlier work. See https://gurbintrollgames.wordpress.com/2023/10/01/light-fantasy-kickstarter-is-live/ from his website for the full, unvarnished version. So the decent into madness begins.
Quote from: Aglondir on May 12, 2024, 07:11:43 PMQuote from: yosemitemike on May 12, 2024, 12:00:13 AMSo, Gurbintroll has decided that Dark Dungeons is regressive, problematic and in need of a sensitivity reading.
I was looking through Dark Dungeons today, and after having done Light Fantasy it is looking positively regressive.
It's not just the simple things like the race-as-class and the monsters, it's deeper things like the whole chapter on settling the wilderness and building a domain is pretty damn colonialist and there are things there like Raise Dead only working on humans and demihumans because other humanoids don't have souls (only spirits), and other humanoids not having proper clerics and magic-users, only lesser shamans and sorcerers (and of course that last one is a double-whammy in that not only are orcs and the like given shamans instead of clerics, those shamans are objectively inferior to clerics).
Now this is all stuff that the game inherited from its BECMI and RC roots, but that's not the point. It just makes me cringe when I read it now.
So, since next year is going to be the game's 15th anniversary, I thought I'd start a major overhaul of the game.
Some thoughts include:
1) Lose the race-as-class and convert those classes into Light Fantasy style classes, where ancestry has no mechanical effect on the game.
2) Lose all the monsters that are actually different ancestries of people.
3) It's not going to focus on the weird like Light Fantasy does. The feel will still be more traditional D&D (although it will still have immortals and flying ships and the like).
4) Give everything as good a sensitivity reading as I can, to see if anything else is problematic.
Hey Yosemitemike,
Is that a quote from G-troll? (starting with "I was looking...")
Quote from: BoxCrayonTales on Today at 11:34:57 AMQuote from: yosemitemike on Today at 10:59:31 AMI would guess that, since WoD/CoD is mostly moribund now, people don't have the motivation to publish that WoD Heartbreaker that they did when it was big. WoD-alikes just aren't really the thing any more. A company called Fen Orc makes a series of Black Hack hacks along these lines but I don't know much about them. They have some silver and electrum sellers so they have gotten some traction anyway.I'm not looking for a heartbreaker, I'm looking for games in the urban fantasy genre. I don't actually like WoD/CoD because they're bad microfiction pretending to be games, which the fans don't actually play anyway.
Urban fantasy is still a thriving literary genre. It's oversaturated. I'm really surprised there's zero spillover into ttrpgs.
Quote from: yosemitemike on Today at 10:59:31 AMI would guess that, since WoD/CoD is mostly moribund now, people don't have the motivation to publish that WoD Heartbreaker that they did when it was big. WoD-alikes just aren't really the thing any more. A company called Fen Orc makes a series of Black Hack hacks along these lines but I don't know much about them. They have some silver and electrum sellers so they have gotten some traction anyway.I'm not looking for a heartbreaker, I'm looking for games in the urban fantasy genre. I don't actually like WoD/CoD because they're bad microfiction pretending to be games, which the fans don't actually play anyway.
Quote from: hedgehobbit on Today at 10:24:48 AMAnd now that free wikis and lore vids are a thing, most of them don't even buy the books anymore but still act entitled to the IP.Quote from: HappyDaze on Today at 08:56:03 AMBattletech may attract its players with the big stompy robots, but what tends to keep (most of) them is the huge body of fiction. Not every piece may be a winner, but there is plenty to choose from between game books and pure fiction (novels, Shrapnel magazine, etc.). It would be crazy to think that a fan-made IP could even come close to this level of development without decades of work by a great many people.
What I've found over the years is that the people who read the lore books are not the same as the people who play the game. There is some crossover, sure, but the people who are mainly interested in the game want a good game, not expansive lore.
The biggest aspect of having large amount of lore is that there are more people familiar with the franchise so it is easier to attract new players. But, at the same time, the lore-readers are the main ones demanding that the lore be made more woke and inclusive with little concern for any established canon or how the changes affect game play. So it's a double-edge sword.
Quote from: HappyDaze on Today at 08:56:03 AMBattletech may attract its players with the big stompy robots, but what tends to keep (most of) them is the huge body of fiction. Not every piece may be a winner, but there is plenty to choose from between game books and pure fiction (novels, Shrapnel magazine, etc.). It would be crazy to think that a fan-made IP could even come close to this level of development without decades of work by a great many people.