Quote from: jhkim on Today at 12:11:46 PMQuote from: Corolinth on Today at 11:41:28 AMWhat about smarts?
Smarts has the most skills linked to it, and so it does relatively little by itself.
I'd note that Smarts is used to resist Taunt and other attempts to fool the character.
I like how Taunt is a well-supported skill in Savage Worlds, and it can be very useful in combat.
Quote from: Corolinth on Today at 11:41:28 AMWhat about smarts?
Smarts has the most skills linked to it, and so it does relatively little by itself.
Quote from: Matrix Sorcica on Today at 10:56:12 AMQuote from: Corolinth on September 19, 2024, 10:56:26 AMSpending +1 power point to change trappings is pretty reasonable. Particularly considering that damaging powers are generally weaker than hitting something with a sword.But it makes monster resistances etc. more or less worthless. Sure, there's a cost in PP, but the whole emphasis on trappings seems redundant (espcially so when trappings in SWADE don't carry mechanics).
Quote from: weirdguy564 on September 19, 2024, 10:25:03 PMI think I heard once that stats are used as savings throws, while skills are used when you're acting on your turn against somebody.
Quote from: weirdguy564 on September 19, 2024, 10:25:03 PMSo, I hear a lot about Savage Worlds. I think it's the third most popular game behind D&D, and Pathfinder (which is a version of D&D).
What I find the hardest to understand is the difference between your stats, which are dice, and skills, which are also dice. However, a high stat doesn't make a related skill easier. They're not rolled together, or added up.
It does make it easier to increase a skill when the stat is high. But, that only matters when it's time to "level up" a skill from a small dice to the next size dice.
I think I heard once that stats are used as savings throws, while skills are used when you're acting on your turn against somebody.
Quote from: Corolinth on September 19, 2024, 10:56:26 AMSpending +1 power point to change trappings is pretty reasonable. Particularly considering that damaging powers are generally weaker than hitting something with a sword.But it makes monster resistances etc. more or less worthless. Sure, there's a cost in PP, but the whole emphasis on trappings seems redundant (espcially so when trappings in SWADE don't carry mechanics).