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Recent Posts

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11
Classic Traveller, Mongoose Traveller 1e, and Cepheus Engine can handle political games easily. Most of the other Traveller versions can as well.

So can Mekton II and Mekton Zeta.

Also d6 Star Wars, any version.
12
Exalted's setting, Creation, is really fucking good. Really, really good. But the system sucks ass!

So, I ask a question. What if...Exalted's setting used your favorite system? Would it be better to play? Worse? Do tell!

I wouldn't even bother to play it because Exalted's setting is designed for people with unfulfilled power fantasies. Exalted and its setting is to most RPGs what rape is to sex. I do not find it really, really good.

And why do you think that? Exalted is a non-Tolkienian fantasy based on power and its consequences, not power fantasies. Granted, White Wolf/Onyx Path did muddle it up a bit but it's better than most RPG settings ever made. That's not an easy thing to accomplish.

If you don't like it, that's fine, but don't compare it to rape.

You need to improve your reading comprehension.

Exalted's setting is designed for people with unfulfilled power fantasies.

There are a lot better non-Tolkienian fantasy settings out there, Exalted's doesn't even come close to being really, really good. I would not defile any game system worthy of playing with such a piece of crap as Exalted's setting. Again, Exalted and its setting is to most RPGs what rape is to sex.

Improve my reading comprehension how? I understood your post perfectly.

And why would you say Exalted's setting is a piece of crap? What makes you think that? Do tell.
14
Exalted's setting, Creation, is really fucking good. Really, really good. But the system sucks ass!

So, I ask a question. What if...Exalted's setting used your favorite system? Would it be better to play? Worse? Do tell!

I wouldn't even bother to play it because Exalted's setting is designed for people with unfulfilled power fantasies. Exalted and its setting is to most RPGs what rape is to sex. I do not find it really, really good.

And why do you think that? Exalted is a non-Tolkienian fantasy based on power and its consequences, not power fantasies. Granted, White Wolf/Onyx Path did muddle it up a bit but it's better than most RPG settings ever made. That's not an easy thing to accomplish.

If you don't like it, that's fine, but don't compare it to rape.

You need to improve your reading comprehension.

Exalted's setting is designed for people with unfulfilled power fantasies.

There are a lot better non-Tolkienian fantasy settings out there, Exalted's doesn't even come close to being really, really good. I would not defile any game system worthy of playing with such a piece of crap as Exalted's setting. Again, Exalted and its setting is to most RPGs what rape is to sex.
15
Well... using DTRPG as the pointer.

The Sword, the Crown, and the Unspeakable Power is a PbtA game that is supposed to be inspired by AGOT. I've tried it. I was not impressed by it. I feel like it's pretty stale as far as PbtA goes. It doesn't really PUSH very hard, IMO. There are playbooks, and hints of a setting drama, but it's very generic. There's way more world-building in Legacy: Life Amongst the Ruins, including House politics, and it isn't even made to be an AGOT game.

World-books based on Legacy: Life Amongst the Ruins might be more/better in that regard. These really evoke a House, House politics, and playing as scions of a House in a long-running, generation-spanning game. Free From the Yoke (based on the historical Rus when they were freed from the Tartar Yoke) and Legacy: Godsend (where your individuals are avatars of the god, like the Red Woman)... these might be better. "Free from the Yoke" might be best. Just replace the Tartar Yoke with the Targaryens (especially since the game doesn't specify the Tartars, and instead has a generic "Empire" that you can fill with your own ideas), and you have something that could be like the 7 Kingdoms.

In Age of Anarchy, you're playing nobles in the court of a Lord in Norman England. Support your lord, sabotage rivals, etc.

There's Houses of the Blooded, of course. That's been around a while. He wrote it as the anti-D&D. Instead of being house-less Murder Hobos, you're playing the leaders of noble Houses. You have peons who do the murdering for you. That's the point.

Oh, and the DUNE RPG from Modiphius... although the House side of the game is poorly implemented at this point. Nascent. They should flesh it out later, and the potential is there for greatness. It just ain't there yet.
16
Exalted is a non-Tolkienian fantasy based on power and its consequences, not power fantasies.

Part of the problem is that played as written, Exalted is essentially structured to be a tragedy rather than a typical RPG rise-to-power scenario: the Great Curse of the Solar Exalted is designed to basically ensure an Exalted will ultimately get screwed by the very Virtues he's most defined by, usually right when it's going to do the most damage. This can feel very frustrating to players used to having more control over their PC's ultimate destiny.

The setting in general has also suffered from the ongoing need to introduce more epic and dangerous threats with each book, so rather like the Forgotten Realms with all its 30th-level NPCs, there are so many destructive and conflicting factions now among the Exalted that newbies can feel very lost about where to enter the game.

It can. But as long as you brief everyone at the table about what can happen, and everyone agrees, there's gonna be little to no issue. I will admit it would really suck if I had to go through Limit Break without being prepared beforehand.

yeah that was a big reason why they had to make 3e. The other big reason was the rules.
17
Exalted is a non-Tolkienian fantasy based on power and its consequences, not power fantasies.

Part of the problem is that played as written, Exalted is essentially structured to be a tragedy rather than a typical RPG rise-to-power scenario: the Great Curse of the Solar Exalted is designed to basically ensure an Exalted will ultimately get screwed by the very Virtues he's most defined by, usually right when it's going to do the most damage. This can feel very frustrating to players used to having more control over their PC's ultimate destiny.

The setting in general has also suffered from the ongoing need to introduce more epic and dangerous threats with each book, so rather like the Forgotten Realms with all its 30th-level NPCs, there are so many destructive and conflicting factions now among the Exalted that newbies can feel very lost about where to enter the game.
18
Exalted's setting, Creation, is really fucking good. Really, really good. But the system sucks ass!

So, I ask a question. What if...Exalted's setting used your favorite system? Would it be better to play? Worse? Do tell!

I wouldn't even bother to play it because Exalted's setting is designed for people with unfulfilled power fantasies. Exalted and its setting is to most RPGs what rape is to sex. I do not find it really, really good.

And why do you think that? Exalted is a non-Tolkienian fantasy based on power and its consequences, not power fantasies. Granted, White Wolf/Onyx Path did muddle it up a bit but it's better than most RPG settings ever made. That's not an easy thing to accomplish.

If you don't like it, that's fine, but don't compare it to rape.

19
The recently released Sword Chronicle is kind of a generic take on the basic GoT idea, i.e. you generate characters not just as free individuals but as members of a noble house with specific connections, obligations and resources, and gameplay is as much about advancing your House's goals as it is about gaining personal power.

As I understand it it's another version of the AGE system, so those familiar with those rules can judge on that basis.
20
The trick with making Exalted work as a game is finding a way to tailor the mechanics to the desired end result instead of the desired melange of input options. With that in mind I think the things an overhauled rule set would have to facilitate are:

- Resource management which allows for spectacular feats of stunt-magic, but not all the time and not indefinitely. The most interesting fights in Exalted are the ones that happen after you've expended most of your Essence.
- Combat which is about how one allocates one's resources between attack and defense, rather than about simply generating the maximum possible number of dice. (Personally I'd set things up so that at most you never rolled more than 10 dice.)
- Situations which reward cooperation between varying specialized character types, each with specific niche protection. No one character should be able to take on all foes without vulnerabilities he needs other people to cover for him.
- Ways to manage large groups of mortal forces and organizations, all the way up to realms and kingdoms.
- An underlying structure and logic to the Charm system, which would enable GMs to wing the management of Essence mote expenditure in return for specific bonus types.
- A rule to reinforce the typical pattern of anime combat, which is that characters have to take a certain amount of damage or go through a certain amount of time and effort first before they can break out their heaviest guns.

I would probably start with the WoD system but then overhaul combat and Charms significantly, maybe drawing on elements of The Riddle of Steel's die pool allocation system.
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