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#1
So...basically the author of this piece of garbage is a woke POS, who "Feels" guilty about his "white privilege", and is spouting NPC talking points so he can be seen as an "ally" to the Woke Mafia.

Got it.
#2
I'm not reading any of that.
#3
Quote from: Exploderwizard on May 13, 2024, 01:18:51 PMI never understood why a lot of players didn't like clerics. They are some of the most fun characters to play. Trying to convert your fellow party members to your religion makes for some great inter-party role play, and there is nothing quite like asking a tribe of orcs during a parley if they have heard the good news.

Greetings!

*Laughing* Ha-ha my friend! Yeah, imagine seeking to convert other members of the adventuring group to your religion! Such comedy gold, there! Oh, the drama! So good!

I love Clerics. They have so much flexibility and potential. Besides all the serious stuff, they even bring in the humour!

Semper Fidelis,

SHARK
#4
Quote from: cavalier973 on May 13, 2024, 12:51:48 PMI like it. It looks like one could assign the various activities to broad categories (evangelism, pastoral duties, administration, academics, security, etc.).

I think the 0D&D element of a cleric spell book should be brought back, too. A Holy Text that contains doctrinal treatises, orders of service for weddings and funerals, church/temple history, and hymns. Maybe the codex is presented to the cleric by a superior when he or she reaches second level, and can begin casting spells.

I also am toying with the idea of surprising the player of a first-level cleric with a spontaneous, one-time miracle. "As you see your fighter comrade fall to the orc's blade, you reach your hand out. The fighter blinks and rises back to his feet."

Greetings!

Good to hear, Cavalier973! Indeed, I wanted to capture a very broad-flavoured set of tables that would be quick, easy, embracing a strong random element, and yet also expressing the nuances and diversity of a Cleric Character's training, interests, and experience.

Certainly, I love books! I have some rules and tables for detailing and developing religious books as well! At least for literate societies, the written word--and thus, written holy books, scriptures, and theological and philosophical texts are all extremely important. We sometimes roll our eyes at these things in the modern era, though I think it is important to remember that you can't get very far in almost any college program without encountering such books and their authors from 500 or 2000 years ago. Most non-academic people are generally unaware of these works, but the ideas, the standards, the philosophies within them very much inform and shape much of our modern world in numerous ways.

Semper Fidelis,

SHARK
#5
As stupid as it was, I at least understood the logic behind 'orcs are black people'. How in the actual hell are Drow racist stereotypes? I don't recall ever hearing any stereotypes about black American's being led by women or worshipping spiders. Love how he blatantly ignores Eilistraee, granted wizards has been trying to erase her for years so I suppose that's par for the course.

QuoteForgotten Realms was explicitly based on the civilized-versus-savage binary and leaned in hard on racial essentialism in its sadistic black-skinned drow led by vicious matriarchs and their terrible spider goddess, firmly melding anti-Blackness with misogyny, a once-civilized people gone feral under the debased rule of women. Ravenloft had its pseudo-Roma Vistani, complete with the worst "gypsy" stereotypes of criminality and charlatanism. And where to begin with the tribal cannibals that were the Dark Sun halflings?

This just reads as 'never have bad guys or interesting civilizations ever'.
#6
Quote from: Omega on Today at 05:57:49 AMWhat part was the problem? I DMed it for a session and played a session. Seemed like an actually fairly simple system?

I suppose.  If you ignored most of the subsystems which was most of the game.  Every storyteller game I have run, which is 8-9 of them now, was a pile of disjointed subsystems that didn't really fit together.  I would guess that your GM ignored most of that which was most of the actual rules.  The core resolution mechanic was a but clunky but it worked.  The problem was the rest of it.
#7
I tried getting in touch with both them and the other drivethru-alternative, to try to see if they wanted to put up my Pundit Files series, and neither of them were able to act really professionally with me, which is pretty bad given that my presence would have been a massive level-up in terms of their profile.

So then I went to Red Room, who did act extremely professionally, and the rest is history. And the sales have been very good.
#8
Again, the only forms of magic that were forbidden were ones that touched directly on other laws or rules of the Crown or Church. Things like enchantment, necromancy, trying to create (artificial) life, curses or other forms of witchcraft etc.

Of course if your magical investigations led you to conclusions that were contrary to whatever the rather malleable positions of the Church were at any given time, you could find yourself executed for it, but the same was true of people who did the same with hard science.

And again, for the entirety of the middle ages until the Renaissance really got into gear, the vast majority of magicians in Christian Europe were Catholic monks or priests.
#9
Greyhawk will feature in the �#onednd� DMG. If you are a fan, you should NOT be happy about this.
�#dnd� �#ttrpg� �#osr�


#10
Quote from: yosemitemike on Today at 05:49:10 AMI gave up trying to run WoD by the rules in the book after a handful of sessions.  I spent a lot of the 90s hand-waving it. I ran 6 or 7 campaigns of various flavors of WoD.  I never actually ran it in the sense of using the rules as written.

What part was the problem? I DMed it for a session and played a session. Seemed like an actually fairly simple system? Aberrant is what I DMed the most with a brief foray into Aeon/Trinity.

On all honesty the system is so simple I suspect that is why they pad so much of it out with prose pretending to be worldbuilding.

The chargen instructions though for several were a mess. It seemed like the real instructions were on one page that didnt even look like instructions. Least the editions I had.

But part for the course with lazy WW writers.