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1
Well this is going to throw a monkey wrench in the narrative here.

D&D Beyond:

"D&D Beyond has said that Monsters of the Multiverse will not replace existing monsters already purchased by users.

While they have indicated that existing content will not be overwritten, they were unable to share any details on how the new monster stat blocks will be implemented - suggestions might include duplicate entries, or some kind of toggle. This also includes racial traits, which won't replace old material -- the contents of the book will be treated as new content.

While DDB is taking it's lead from WotC on what to do, apparently WotC asked them to take charge of communicating this all to users."

Smiteworks said:

"Customers who want the newer versions of the monsters, newer images, newer tokens, races, etc., will need to purchase the new module for Mordenkainen Presents Monsters of the Multiverse. If a customer owns both the new module and the old modules, then they will see multiple listings for search results and will need to choose which version they want to use.

The Dungeon Master will be able to use the Allow Content or Block Content flags in the library to turn off or on those options within the Library for any players in their campaigns."

What a timely announcement. I'm sure they planned it this way all along, and it had nothing to do with fan commentary...

Two different companies. One is DNDBeyond, one is Smiteworks (Fantasy Grounds). Of course they planned this all along - it's the identical policy both companies have always followed for new books. The only people ever claiming they would REPLACE the content is the batshit crazies here who don't even fucking play 5e or even have DNDBeyond or use Fantasy Grounds with 5e. It was always stupid to think they'd GIVE AWAY FOR FREE the new content (with replacements) rather than charging for it like the normal businesses they are!

Except, you blatant liar, they DID remove and replace content in Volo's on DNDBeyond!  They "errata'd" the descriptions of a bunch of monster races, and DNDBeyond was required to update the online book and remove the descriptive passages.  You know this, because you posted in that very thread on Dec 27th.  So who is the crazy, you moron, the people who suspect that they will do again what they have already done, or the people who assert that WotC would never replace old content because they want to sell new content.

But this was never announced as errata you dolt. It's a new book.

Containing the reworking of old (i.e. previously released) monsters.  Just like in Volo's.  You can't be honest, even when the facts are clear, can you?

LOL You think Volo's was a book of reworking old monsters? You have not read Volos at all, have you. Admit it.

I mean this is how stupid your stance sounds: 1) You predict they will replace the content, 2) when that doesn't happen, you claim the prediction itself (as a complaint) is what caused it to not happen. IE in your mind, NOTHING could have happened which would have proven you wrong. If they had replaced the content you'd be right, and if they didn't replace the content you'd be right. You see how absurd your stance is, right?

You buffoon, the statement was that the new book was a reworking of old monsters, just like the changes in Volo's changed information that was already published.  You are arguing against a strawman, because that's all you've got.

The extreme overwhelming majority of volos content was new for 5e. Which you'd know if you'd read it. You don't know anything really about 5e except the bullshit you read here...also written by people who don't know much about 5e.

And now you've taken to making predictions which you think are immune from ever being wrong - now if you are wrong in your prediction then you think your prediction is what changed events. Like WOTC changes all their plans, and forces all their 3rd party licensees to change their plans, based on what you and a tiny number of non-5e-players think. It's an insane way of thinking. You were never correct - they were never going to give this stuff away for free, and never had given it away for free in the past, and you've fucking lost your mind over 5e because of your stupid agendas which have become more important to you than gaming itself these days.

First, I own Volos and DNDBeyond, so I know exactly what is in each.

Second, all right, liar, quote where I predicted that WotC would give away anything.  In fact, quot ANY prediction I've made about this.  You only have strawmen, because I've never said anything you claim I have.  This discussion was about what WotC was going to do with the monsters in the new book, and whether they were going to do the same thing they already did with Volos.

Oh, and even the knob-polishers on Reddit were angry about Volos and questioning what would happen with the new book.  So I'm pretty sure WotC knew that their errata strategy was a failure...
2
The RPGPundit's Own Forum / Re: Imprison anyone who refuses the vax!
« Last post by Reckall on Today at 05:06:10 PM »
And... you know the fun thing? During these two years I was able to run a Call of Cthulhu campaign (*), go to the movies, eat again in my favourite pub, have a Summer vacation in France and, basically, have a semblance of normality in my life. Of course the pandemic sux and lockdowns and other restriction are not fun, and maybe you will get Covid anyway. But the precautions you have to take are exceedingly simple - as long as you are not an idiot.
So what do you think those precautions are? Which ones work, and which ones don't? Also, how deadly is covid-19, because an effective response requires measuring the trade offs? You're using personal anecdotes, but those are just the equivalent of "but what about the children" screams. Policy needs to be based on data, not on fear.

But what if people refuse the data? The arguments against masks, social distancing, vax cards, the vax themselves and other idiocies that you see in this thread have been debunked over and over - to absolutely no effect for a significant chunk of the population. Only the Fear of Covid (I was about to write "the Fear of God" but those afflicted by Covid usually discover religion very fast) makes people change their views to whineful "Get vaxxed!" and "I was so wrong!" (these threads often have a grim ending and an explanation of how the dearly departed was an angel "always there for everyone" - something that makes you shudder when you think of the spread).

My "personal anecdotes" simply confirm what I read about. You can't say to me "Specialists can't be reassigned to Covid wards!!!11" not only when this is cited over and over among the most dire effects of the pandemic, but also when this is exactly what happened to me and I wrote about my experience here. Sorry but you just can't. Not to me. Not to people who see their cancer treatments and surgery postponed. Are they part of the fix? Hundreds of millions of people secretly agreed to con the rest of the planet? Dunno. Just hope that you will not need knee surgery during a Covid surge.

No, science doesn't deal with absolutes. Actually, history teaches that every time "Science" tried to do that it didn't end well. The doctor who said "You know? If we wash our hands before delivering a baby maybe we will cut the cases of puerperal fever!" ended up in an asylum (his name was Ignaz Semmelweis; check it out). And British doctors of the Royal Medical Society weren't dirty anyway. How do you dare?!

So, this is an example among many about why "Science Knows Everything" caused innumerable unnecessary death. True, you can get Covid even if vaxxed and all that jazz. And be sure that I disagree with those who deal in absolutes. "Vaccines will make you immune to Covid!!!11" was a very bad message. It only fueled the opposite view. Still, good info is out there if you want to find it. But if, after two years of pandemic, the same old, tired, debunked, sadder than a 60 years old boxer still trying to make a living on the ring arguments are still the best that "Masks =/= Freedom!!" have to offer, then why bother? Good luck.
3
Well this is going to throw a monkey wrench in the narrative here.

D&D Beyond:

"D&D Beyond has said that Monsters of the Multiverse will not replace existing monsters already purchased by users.

While they have indicated that existing content will not be overwritten, they were unable to share any details on how the new monster stat blocks will be implemented - suggestions might include duplicate entries, or some kind of toggle. This also includes racial traits, which won't replace old material -- the contents of the book will be treated as new content.

While DDB is taking it's lead from WotC on what to do, apparently WotC asked them to take charge of communicating this all to users."

Smiteworks said:

"Customers who want the newer versions of the monsters, newer images, newer tokens, races, etc., will need to purchase the new module for Mordenkainen Presents Monsters of the Multiverse. If a customer owns both the new module and the old modules, then they will see multiple listings for search results and will need to choose which version they want to use.

The Dungeon Master will be able to use the Allow Content or Block Content flags in the library to turn off or on those options within the Library for any players in their campaigns."

What a timely announcement. I'm sure they planned it this way all along, and it had nothing to do with fan commentary...

Two different companies. One is DNDBeyond, one is Smiteworks (Fantasy Grounds). Of course they planned this all along - it's the identical policy both companies have always followed for new books. The only people ever claiming they would REPLACE the content is the batshit crazies here who don't even fucking play 5e or even have DNDBeyond or use Fantasy Grounds with 5e. It was always stupid to think they'd GIVE AWAY FOR FREE the new content (with replacements) rather than charging for it like the normal businesses they are!

Except, you blatant liar, they DID remove and replace content in Volo's on DNDBeyond!  They "errata'd" the descriptions of a bunch of monster races, and DNDBeyond was required to update the online book and remove the descriptive passages.  You know this, because you posted in that very thread on Dec 27th.  So who is the crazy, you moron, the people who suspect that they will do again what they have already done, or the people who assert that WotC would never replace old content because they want to sell new content.

But this was never announced as errata you dolt. It's a new book.

Containing the reworking of old (i.e. previously released) monsters.  Just like in Volo's.  You can't be honest, even when the facts are clear, can you?

LOL You think Volo's was a book of reworking old monsters? You have not read Volos at all, have you. Admit it.

I mean this is how stupid your stance sounds: 1) You predict they will replace the content, 2) when that doesn't happen, you claim the prediction itself (as a complaint) is what caused it to not happen. IE in your mind, NOTHING could have happened which would have proven you wrong. If they had replaced the content you'd be right, and if they didn't replace the content you'd be right. You see how absurd your stance is, right?

You buffoon, the statement was that the new book was a reworking of old monsters, just like the changes in Volo's changed information that was already published.  You are arguing against a strawman, because that's all you've got.

The extreme overwhelming majority of volos content was new for 5e. Which you'd know if you'd read it. You don't know anything really about 5e except the bullshit you read here...also written by people who don't know much about 5e.

And now you've taken to making predictions which you think are immune from ever being wrong - now if you are wrong in your prediction then you think your prediction is what changed events. Like WOTC changes all their plans, and forces all their 3rd party licensees to change their plans, based on what you and a tiny number of non-5e-players think. It's an insane way of thinking. You were never correct - they were never going to give this stuff away for free, and never had given it away for free in the past, and you've fucking lost your mind over 5e because of your stupid agendas which have become more important to you than gaming itself these days.
4
The RPGPundit's Own Forum / Re: Imprison anyone who refuses the vax!
« Last post by Kiero on Today at 04:36:41 PM »
Welcome to how vaccines work: the virus doesn't bounce off the body! Have you ever bothered to read beyond the first sentence?

You really are a fucking moron, aren't you? Real immunity prevents infection entirely. Yes, the measles vaccine is "only" 93% effective, as in only in 93% of instances does the virus "bounce off the body". But the 7% are instances where some quirk of the individual's immune system prevents it functioning the way it does for everyone else.

Meanwhile the covid jabs are only around 1% effective at preventing an infection, because they're not a vaccine. The flu jab manages somewhere between 5% and 40%, the latter in years they guess the strains right. It is at least harmless, whilst being useless, where the covid jabs are extremely harmful.

(*) An interesting side note from that campaign was that the investigators were involved in a car crash. The question "Did cars in the 1920s had seat belts?" spurned some research. It turned out that in the '20s you had to ask for belt as an optional. They became part of every car in the '50s. When this happened, screams of "seatbelts are against my freedom!" promptly arose and some smartos even cut them and made a point of throwing the seatbelt in front of the local Governor office (or mayor, or liege...) Note how their use wasn't even mandatory.

So, if precautions against caving your head in a car crash were "against freedom", imagine precautions against something much, much less dangerous - like a virus. Something out of Nazi Germany, obviously.

And of course you'd produce the retarded seatbelt analogy. Seatbelts actually work. They can be removed, you don't wear them all the time. Your lack of seatbelt doesn't affect the functioning of anyone else's seatbelt. There is literally no parallel between seatbelts and covid jabs.

Not that it stops smug twats producing this stupid analogy to "win" arguments. Even though it doesn't fit.
5
The RPGPundit's Own Forum / Re: Imprison anyone who refuses the vax!
« Last post by Kiero on Today at 04:33:27 PM »
I've enjoyed more than a "semblance" of normal life by ignoring the restrictions entirely and going about my business as much as I was able to.

Play stupid games, win stupid prizes.
6
So our OSE party lost its (8th level) cleric last night and was unable to bring her back.  It happened towards the end of the adventure so they weren't really affected by it in terms of healing and what not, but now the characters want to buy potions of healing and possibly a couple other magic items for their upcoming adventures, which will be the "Saga of the Giants" series for BFRPG.  My general policy is that potions and low level scrolls are pretty readily available, particularly in large cities, but more powerful items are both very rare and expensive.  I still generally use the prices in the DMG as a baseline.  So in the current situation, as the party will be starting in one of my campaign's larger cities, I have no problem with them buying potions of healing, though I'll put a cap on it.  Still pondering the bag of holding they want, though the 25,000 gp price tag in the DMG seems fair enough, I suppose.

What about you?  Do you let players buy magic items?  Or do they have to earn (or steal) them the good old fashioned way?

How did the party get to level 8 without picking up potions of healing at the very least?

Even as random loot.   Seems like a rookie mistake.
7
As an addendum, one thing I've considered is improving non-magical items. For instance, fine or very fine swords might cost astronomically more, and provide a +1 or +2 or even a +3 to hit and/or damage. This is cosmetic to some degree, because it's essentially taking the mechanics of a +1 sword, and saying it's mundane. And it would require rethinking creatures that can only be hit by magical weapons. But it could reserve magic for the true exceptions.

Spirits might be hurt by cold iron or silver, requiring backup weapons that might be inferior to normal weapons, and this would as true at 14th level as at 1st. Magic-users would be de-emphasized a bit, since mundane but excellent smiths could make exceptional weapons and armor, and seeking out and befriending such smiths could be a plot driver. Elvish weapons might be mundane, yet have certain properties, like striking the noncorporeal undead, and some legendary and lost human cultures might be similar (think elvish and Numenorean blades from LotR, and their effectiveness against wights and Nazgul). Since the Expert rules explicitly deal with the exceptional nature of dwarf and gnome smiths, maybe their weapons and armor are uinque. Potions could be mostly herbal rather than magical, and widely available. Similar with certain other magic items with less ostentatious effects, like elven cloaks and boots. Maybe scrolls as well. But magic items that have explicitly magical powers might require wizards, and be unique in certain ways. This works well with intelligent swords -- all truly magical swords might have their own will. This could even be extended to other items, making them dual-edged. This would spread out the expertise; instead of seeking out wizards for answers to all magical items, you might seek out an elvish weaver to learn of the properties of their cloaks, or an alchemist to learn about reagents that cause transmutations.

For my current campaign, I'm doing something similar.  My sop to keeping it "magical" is that things like the +1 weapons are crafted but the process itself requires considerable magic and specific expertise that is closely guarded.  The crafter doesn't need to be a spell caster necessarily but they do need to know some "crafting magic" that is peculiar to the thing they are making.   Elves making elven cloaks and boots and dwarven smiths was very much a part of that idea.  Theoretically, a dedicated player could learn to make a few things, but there is no generic ability for wizards to make any old item a player might want. 

That's my compromise for keeping it somewhat rare while still acknowledging that someone made all those +1 weapons that are found.
The idea that there's this clear boundary between the normal world and magic is a modern conceit. After all, medieval people believed smiths sung spells into their work, and we're not talking about exceptional smiths. It's just how it worked. It wasn't only about alloys and temper, there was also something numinous where craft melded into mystery and wonder.

I think a lot of the problem is that modern people think of magic as something extra. There's the world, which by default is normal and perfectly mundane, and magic is this gloss over the top, or a set of cheat codes. I prefer to treat magic as something essential. It's not something extra, it's how things work. Magic is everywhere and in all things, and is part of everyday life.

This manifests in how D&D has treated magic-users and magic items. Only magic-users can create magic items, right? Except... why? Why can't a great smith craft the greatest sword of all time, or an elf weave a cloak so perfectly that it blends in with stone? There's this association with blatant spellcasting, and any magic at all.

I like the idea that there's magic in the blade of a sword, even the less exceptional ones. It may not be much magic, but it's there. And that means that an exceptional smith can make a sword of high pussiance, with no involvement from wizards at all.

For scarcity, I think it makes sense to assume there really are people who are exceptional at crafts. The BECMI weapon mastery system introduced the idea of basic, skilled, expert, master, and grandmaster tiers for weapon proficiency. A similar concept could be introduced for crafts. A basic smith might make a basic sword, if you want a +1 blade, you might need to find an exceptional smith. A +2 sword might require a real master. And a +3 blade might require someone of legendary skill and talent. The same could apply to potions -- simple healing philters might be the province of random travelers or good folk, while a potion of giant strength might require more skill.

That turns magic items into an exercise in roleplaying. There might be only one person capable of making +3 swords in all the land, and if you piss him off, no swords for you. In general, you have to seek out these sources, and over time develop contacts and earn favors.
8
Well this is going to throw a monkey wrench in the narrative here.

D&D Beyond:

"D&D Beyond has said that Monsters of the Multiverse will not replace existing monsters already purchased by users.

While they have indicated that existing content will not be overwritten, they were unable to share any details on how the new monster stat blocks will be implemented - suggestions might include duplicate entries, or some kind of toggle. This also includes racial traits, which won't replace old material -- the contents of the book will be treated as new content.

While DDB is taking it's lead from WotC on what to do, apparently WotC asked them to take charge of communicating this all to users."

Smiteworks said:

"Customers who want the newer versions of the monsters, newer images, newer tokens, races, etc., will need to purchase the new module for Mordenkainen Presents Monsters of the Multiverse. If a customer owns both the new module and the old modules, then they will see multiple listings for search results and will need to choose which version they want to use.

The Dungeon Master will be able to use the Allow Content or Block Content flags in the library to turn off or on those options within the Library for any players in their campaigns."

What a timely announcement. I'm sure they planned it this way all along, and it had nothing to do with fan commentary...

Two different companies. One is DNDBeyond, one is Smiteworks (Fantasy Grounds). Of course they planned this all along - it's the identical policy both companies have always followed for new books. The only people ever claiming they would REPLACE the content is the batshit crazies here who don't even fucking play 5e or even have DNDBeyond or use Fantasy Grounds with 5e. It was always stupid to think they'd GIVE AWAY FOR FREE the new content (with replacements) rather than charging for it like the normal businesses they are!

Except, you blatant liar, they DID remove and replace content in Volo's on DNDBeyond!  They "errata'd" the descriptions of a bunch of monster races, and DNDBeyond was required to update the online book and remove the descriptive passages.  You know this, because you posted in that very thread on Dec 27th.  So who is the crazy, you moron, the people who suspect that they will do again what they have already done, or the people who assert that WotC would never replace old content because they want to sell new content.

But this was never announced as errata you dolt. It's a new book.

Containing the reworking of old (i.e. previously released) monsters.  Just like in Volo's.  You can't be honest, even when the facts are clear, can you?

LOL You think Volo's was a book of reworking old monsters? You have not read Volos at all, have you. Admit it.

I mean this is how stupid your stance sounds: 1) You predict they will replace the content, 2) when that doesn't happen, you claim the prediction itself (as a complaint) is what caused it to not happen. IE in your mind, NOTHING could have happened which would have proven you wrong. If they had replaced the content you'd be right, and if they didn't replace the content you'd be right. You see how absurd your stance is, right?

You buffoon, the statement was that the new book was a reworking of old monsters, just like the changes in Volo's changed information that was already published.  You are arguing against a strawman, because that's all you've got.
9
Media and Inspiration / Re: The Movie Thread Reloaded
« Last post by Thornhammer on Today at 03:03:31 PM »
Not a movie, but I have been enjoying the hell out of Peacemaker.
10
The RPGPundit's Own Forum / Re: Imprison anyone who refuses the vax!
« Last post by Pat on Today at 03:00:26 PM »
And... you know the fun thing? During these two years I was able to run a Call of Cthulhu campaign (*), go to the movies, eat again in my favourite pub, have a Summer vacation in France and, basically, have a semblance of normality in my life. Of course the pandemic sux and lockdowns and other restriction are not fun, and maybe you will get Covid anyway. But the precautions you have to take are exceedingly simple - as long as you are not an idiot.
So what do you think those precautions are? Which ones work, and which ones don't? Also, how deadly is covid-19, because an effective response requires measuring the trade offs? You're using personal anecdotes, but those are just the equivalent of "but what about the children" screams. Policy needs to be based on data, not on fear.
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