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#1
Quote from: tenbones on Today at 05:33:37 PM
Quote from: NotFromAroundHere on Today at 10:37:01 AMThis looks extremely interesting, pretty curious to see how much of this could mix and match with the other Companions...

It is 100% compatible with all the other Companions (which should be no surprise). All of the Savage Worlds subsystems are meant to be dropped into play as needed.

Yeah I'm salivating at this. I can see a lot of potential legwork already done for converting their favorite crunchier RPG to Savage Worlds, or better, creating a SW version of their favorite IP.

First and foremost - WH40k where you're actually playing Space Marines, could *easily* be done using the Sci-Fi Companion and dropping in elements from Savage Rifts. One could *easily* create a more tactical and kinetic skirmish mission-based game or fullblown 40k campaign with a little bit of time.

I will be interested to see what they have regarding creating walkers.  Didnt feel the rules in the original companion were clear or full enough to really do anything.
#2
Quote from: Corolinth on Today at 03:26:14 PMThey have Jell-O people from the planet Cosby.

If they offer you something to drink, just don't accept.
#3
Quote from: Insane Nerd Ramblings on Today at 05:50:17 PM
Quote from: BoxCrayonTales on Today at 04:33:23 PMI think that's a fair critique. There's thousands and thousands of Middle Earth rip-offs, but only one Nyambe and it's not even supported anymore.

Then what the Hell is stopping you from writing one? Chop, chop. Put up or shut up.
I wouldn't know the first place to start
#4
The RPGPundit's Own Forum / Re: Preferred Exercises or Fit...
Last post by Tod13 - Today at 06:21:55 PM
I discovered rowing machines at the hotel where we attended an author's conference.

I like the water based ones the best.
#5
Quote from: jeff37923 on Today at 01:16:44 PMAnd this conversation just disappeared up its own ass.

Sorry, but Karl Marx and his teachings have nothing to do with how Tolkien was a major influence on early D&D. I give benefit of the doubt to young college socialists in the early 70s playing D&D and being horrified by the game's capitalist basis, but Tolkien was the author to read at that moment in time on college campuses if you liked fantasy.

Dragging Marx into this is like dragging Heinlein into this and declaring that Glory Road had less of an influence on early D&D than Stranger in a Strange Land.

Didn't say it did. Tangentially, I pointed out that Marxism agrees with Eirikrautha where "...the "progressives" want to assert that there is no human condition, nor is there anything within us other than the product of culture and politics."
#6
Quote from: BoxCrayonTales on Today at 04:33:23 PMI think that's a fair critique. There's thousands and thousands of Middle Earth rip-offs, but only one Nyambe and it's not even supported anymore.

Then what the Hell is stopping you from writing one? Chop, chop. Put up or shut up.
#7
Starting in about an hour: I'm the guest star for Diversity & Dragons! Don't miss it.
#dnd #ttrpg #osr 


#8
The final book is going to clock in (according to Pinnacle) over *300-pages*. I don't think I read that wrong. That's *fucking huge* for a Savage Worlds book.

It looks like the beta is a tiny bit. Last Parsec is naturally designed to fold into the Companion (they have a small section for it). But they're going hard on other Sci-fi tropes I'm sure you'll all recognize...


They have a free Walkers preview.

Aliens vs. Starship Troopers...


The Companions are designed to go hog on all the tropes we want and let us go wild with them. Should be really interesting.
#9
Quote from: NotFromAroundHere on Today at 10:37:01 AMThis looks extremely interesting, pretty curious to see how much of this could mix and match with the other Companions...

It is 100% compatible with all the other Companions (which should be no surprise). All of the Savage Worlds subsystems are meant to be dropped into play as needed.

Yeah I'm salivating at this. I can see a lot of potential legwork already done for converting their favorite crunchier RPG to Savage Worlds, or better, creating a SW version of their favorite IP.

First and foremost - WH40k where you're actually playing Space Marines, could *easily* be done using the Sci-Fi Companion and dropping in elements from Savage Rifts. One could *easily* create a more tactical and kinetic skirmish mission-based game or fullblown 40k campaign with a little bit of time.
#10
Other Games / Re: Discordant Problems With B...
Last post by SHARK - Today at 05:02:59 PM
Quote from: hedgehobbit on Today at 10:09:14 AMDuring WW2, the US army produced wargame rules. Not miniatures, but with actual soldiers running around fields pretending to shoot each other. These are listed in Field Manual 105-5.

https://www.ibiblio.org/hyperwar/USA/ref/FM/PDFs/FM105-5.pdf

Inside those rules, on page 14, is a chart of weapon effectiveness for resolving combat.



"Automatic Rifle" is the BAR while the "Light Machine Gun" is the air-cooled M1919 .30 cal which is usually described as Medium Machine Gun in most current day wargame rules such as Bolt Action.

In this chart a rifle get 1 point which, in wargame terms, matches up to 1 shot. So the number of shots in a wargame for various weapons would be:

Rifle: 1
SMG: 3
LMG: 3-4
MMG: 6
HMG: 10

If you compare these numbers to the shot in Bolt Action, you can see that Bolt Action undervalues machines guns by quite a bit. The only 28mm wargame that uses numbers close to these is Chain of Command. That game is great for infantry vs infantry but their vehicle rules are a bit crap.


Greetings!

Excellent, Hedgehobbit! It is awesome to see the historical roots even within the mechanics of a midern wargame. Yeah, I agree too. Bolt Action seems to nerf machine guns quite a bit. I'm not sure why. Rifles re of course excellent. Assault Rifles, well, they are superior to rifles. Machine guns fucking rule, sorry. Yes, I was a machine gunner in the Marines. I know the SAW very well. Marines get *excited* hearing the SAW going off, you know? The buzz of a SAW by itself is a strong boost to the men's morale. They know that some heavy firepower is there to help them, and bring death to the enemy. And, let us not forget--just hearing an enemy machine gun buzzing, is intimidating. It does bring fear, down inside you. Machine guns are fucking absolutely deadly.

Bolt Action's handling of machine guns is definitely underwhelming! *Laughing*

Semper Fidelis,

SHARK