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#1
Other Games / Re: Custodes down along with G...
Last post by SHARK - Today at 11:18:13 AM
Greetings!

Yes, it is sad that Games Workshop is bending the knee and gulping down Woke bullshit. The Custodes were originally ALL MALE. Just like the Space Marines. It is bullshit that Games Workshop is lying to the fans, and retconning the lore.

Having said that, I always urge Warhammer 40K fans to abandon Games Workshop entirely. Don't give them money or patronize them in any way. I used to be a devoted fan and customer, playing Epic Warhammer 40K Space Marine. I invested thousands of dollars into this fucking company. That was over 20 years ago, when Games Workshop pulled the plug one day and just ended Epic Space Marine. I have never looked back since, and abandoned patronizing Games Workshop in any way. They are a terribly greedy, selfish, disrespectful company, and now they are also Woke, and retarded.

So, let them burn. Stop patronizing Games Workshop. Stop patronizing companies that hate you.

Instead, give your money to companies that respect you, respect the hobby, and don't hate you. There are many miniature and game companies out there that respect the hobby, respect their customers, and don't hate you.

Semper Fidelis,

SHARK
#2
Other Games / Re: Custodes down along with G...
Last post by BoxCrayonTales - Today at 10:57:42 AM
Quote from: Eirikrautha on April 18, 2024, 04:19:02 PMWait, aren't you the guy who whines in every Vampire-adjacent thread about all the terrible things that White Wolf did to the lore and game?
Not in the way you think. I hate their IP (read Frank Trollman's critiques on thegamingden to see why) and I'm sick of their monopoly over urban fantasy. I'm glad they're bulldozing their lore and alienating their fans.

Quote from: Ratman_tf on April 18, 2024, 06:16:32 PMThere comes a time when you've retconned out the reason for the IPs popularity. And that's killing the golden goose to chase imaginary new customers who may or may not exist.

It doesn't help that many changes to IP nowadays are driven by political activism and not love of the settings or material. That's a recipe for preachy, not-fun fiction.
I hope companies keep doing this. I got sick of their IP monopolies long before the ESG activism reared its head. I want them to crash and burn so that new creations can flourish.

We're in this frustrating space where companies kill promising IPs or drive them into the ground, and unless copyright terms get reduced our only option is to make new IPs and hope the process doesn't repeat.
#3
Quote from: rytrasmi on Today at 09:40:32 AM
Quote from: Zalman on April 05, 2024, 07:41:26 AM
Quote from: Omega on April 04, 2024, 10:39:37 PMLots of ramps. Why would a beholder especially ever make stairs?

This confuses me. Why would a beholder make ramps? Vertical chutes are way more efficient.
Henchmen gotta get around, too.
Fair, but I'd still go with chutes and ladders if I were a behenchman'd beholder.
#4
Quote from: Zalman on April 05, 2024, 07:41:26 AM
Quote from: Omega on April 04, 2024, 10:39:37 PMLots of ramps. Why would a beholder especially ever make stairs?

This confuses me. Why would a beholder make ramps? Vertical chutes are way more efficient.
Henchmen gotta get around, too.
#5
I am trying to figure out just how far to the right David was if the Site is till left of where he was 20 years ago. 
#7
This sounds like a terrible premise to me especially with a game system like D&D.  It can work with SW and if you are going for horror (meaning we expect some party members to die and be outmatched for most of the adventure) I can think of a few movies to inspire the effort.  Bubba-hotep and Late Phases are two movies where they have crippled and outmatched protagonists deal with a horrific threat that I would use for inspiration for such a thing. Given the nature of where they are at Bubba-Hotep and Late Phases seems right up the alley of where you are looking. 

  I think their prosthetics are less important than the tone, the idea being they will all have to be very clever and all or most of them will die trying to solve the issue. For the legless vet a small wagon/cart pulled by a loyal and strong war dog would be my approach. 
#8
The RPGPundit's Own Forum / Re: RPGnet's decay (TBP madnes...
Last post by Brad - Today at 08:49:13 AM
https://www.rpgpub.com/threads/rpgsite-down.10604/

Reading that was somewhat enlightening. It's almost like some of those people really believe we're missing out.
#9
Quote from: Steven Mitchell on Today at 08:26:03 AMTo answer that, back away from the topic for a moment to consider an analogous case: 

You are playing in a game that is a somewhat disguised Western with magic as tech.  That is, almost every character uses a wand that has a limited number of shots before it needs to be "reloaded", they wear robes and cowboy hats, boots with spurs to kick their wyverns into action.  There's lots of stand-offs, and evocative but sparse scenery descriptions of an often desolate landscape.  Matters of person responsibility, pride, etc. are frequent character motivations.  It's not meant to be a pastiche, despite all of the above, but played straight within those constraints. That's the pitch.

Whether you talk more in depth before the game (Session Zero) or not, in a group of new players, even if most of them are fully on board, there will be at least one or two who will absolutely insist on playing this game focused on busting the disguise at ever turn.  They are incapable of taking the setting seriously on its own terms.

Given the example, I can't say that I would blame them.  I'd find it hard to to take such a setting seriously, too, because the disguise is so thin as to be all most transparent.  1:1 mapping to the disguised setting tends to have that effect. However, there is also the side issue that some players would immediately try to play this as a deconstruction of the western genre.  That is, the thin fantastical element laid on top is an excuse to not take the setting on its own terms.

Now, back to the topic.  This is why the wheelchair is insisted upon, and any setting appropriate replacement is not acceptable to such people.  You are interfering with their deconstruction and agendas (yes, multiple agendas), and there was never any intention to take the setting seriously on its own merits.  Such a person having to explain logically why wheelchair can't be replaced is going to be forced into the uncomfortable territory of admitting to not caring about the setting.  Even the ones that aren't rationale enough to understand this at least sense it.

So they're basically just dicks who have no real interest in playing games?
#10
Quote from: ralfy on April 18, 2024, 11:38:25 PMI think the nature of role playing is that you pretend to be what you are not, so why do that all the way and ditch the wheelchair? Or maybe replace the wheelchair with something that's part of the atmosphere of the game, like maybe a floating chair, riding a small creature, or floating using certain spells.


To answer that, back away from the topic for a moment to consider an analogous case: 

You are playing in a game that is a somewhat disguised Western with magic as tech.  That is, almost every character uses a wand that has a limited number of shots before it needs to be "reloaded", they wear robes and cowboy hats, boots with spurs to kick their wyverns into action.  There's lots of stand-offs, and evocative but sparse scenery descriptions of an often desolate landscape.  Matters of person responsibility, pride, etc. are frequent character motivations.  It's not meant to be a pastiche, despite all of the above, but played straight within those constraints. That's the pitch.

Whether you talk more in depth before the game (Session Zero) or not, in a group of new players, even if most of them are fully on board, there will be at least one or two who will absolutely insist on playing this game focused on busting the disguise at ever turn.  They are incapable of taking the setting seriously on its own terms.

Given the example, I can't say that I would blame them.  I'd find it hard to to take such a setting seriously, too, because the disguise is so thin as to be all most transparent.  1:1 mapping to the disguised setting tends to have that effect. However, there is also the side issue that some players would immediately try to play this as a deconstruction of the western genre.  That is, the thin fantastical element laid on top is an excuse to not take the setting on its own terms.

Now, back to the topic.  This is why the wheelchair is insisted upon, and any setting appropriate replacement is not acceptable to such people.  You are interfering with their deconstruction and agendas (yes, multiple agendas), and there was never any intention to take the setting seriously on its own merits.  Such a person having to explain logically why wheelchair can't be replaced is going to be forced into the uncomfortable territory of admitting to not caring about the setting.  Even the ones that aren't rationale enough to understand this at least sense it.