Quote from: ForgottenF on April 22, 2024, 08:49:42 PMThere's a difference between a storygame and an RPG set in a universe where literary tropes have actual power (see any of Sir Terry Pratchett's masterpieces).Quote from: Fheredin on April 22, 2024, 04:27:28 PMDark Souls would need a custom system to do it justice because the "Hollowing as a metaphor for the player quitting the game" metaphor is unique to Dark Souls. I actually can't think of a good way to embed this into a TTRPG, which makes me think the definitive version of Dark Souls will forever remain the video game, even if someone does manage to make a TTRPG out of it. It is a work of art which uses the video game medium as a choice.
I've put a bit of thought into this, albeit without coming up with a satisfying solution. Because of the way Hollowing affects NPCs and the general themes of the game, I think you can fairly interpret it that Hollowing sets in when you lose your sense of purpose. The difficulty then becomes coming up with a "purpose" mechanic. Just spit-balling, but one way might be to require players to assign a grand goal to their character, and deduct Humanity points when they suffer a significant setback. That unfortunately smacks a bit too much of story game mechanics and DM fiat, though. You could also introduce some kind of "Hollowing Save", based on a willpower-like stat, which occurs whenever they die. That'd be more workable and fair, but loses a lot of the thematic purpose of hollowing.
So yeah, you're probably right. It's a mechanic which serves videogames much better than any other medium.
Quote from: NotFromAroundHere on Today at 01:11:09 AMQuote from: Eric Diaz on April 22, 2024, 12:02:01 PMGURPS was good at this, but too complex to the point of becoming unrealistic: a 10-second fight between two people has 20 or more sword blows, most being parried.There's nothing unrealistic in this, ten seconds are an eternity in a close combat fight. Same goes for the parries, the absolute majority of fighting styles emphasize defense for a reason; what's totally unrealistic, instead, is being hit (good hit, not a glancing blow) more than once or twice by a sword and not dying.
Quote from: Opaopajr on Today at 02:10:17 AMMakes 5 minute Short Resting with that and Second Wind a bit overwhelming for my tastes, but keeps Fighters a continuous serious long-term threat. I prefer RAW book 1 hour SR, and let players decide, which they rarely take advantage of short-resters serious throughput advantage by party splitting.)I've found 20 minute short rests to be a reasonable compromise between the 4e short rest (5 min) and the 5e short rest (1 hour). It's long enough you can't just take it anywhere (even with active monsters looking for you, any reasonably sized dungeon will have some room or another you could hide in for 5 minutes without being found), but not so long that players feel like they're "missing out" by taking one.
Quote from: NotFromAroundHere on Today at 03:05:14 AMWhat's this ? But the opening post of this wonderful thread on reddit, of course.Note, the original post has now been deleted.
(quoted for posterity if this thing should disappear)QuoteOk, I like the Greek Gods, or at least thought I did. But I'm starting to think I need a sanitized version, since they are too problematic in their original form, even for the Black Dog line.
How can I rationalize that they are morally more progressive (in that no means no, among other things) for players at the table. They don't need to be something from a Disney Cartoon, but I want them to feel authentic and believable, while not being HORRIBLE.
Now, on a scale from 0 to brain dead clam, how many neurons did you have to lose to write something like that ? I'm literally speechless.
Quote from: Opaopajr on Today at 04:30:44 AMAnyway, reddit seems to be redditting, so that's enough reddit for me this year.
QuoteAs long as they can get free advertising from people like Pundit and other reviewers they will keep doing it.