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Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Perkins states "There isnt a new edition"
« Last post by Svenhelgrim on Today at 07:16:03 AM »Congratulations Chris Perkins. You have just “invented” Basic Fantasy Role Playing.
Can’t pick the lock? Maybe it’s rusted shut.
That sounds suspiciously like a variant of quantum ogres.
Do any vet have map drawing tools or do you import/buy maps for all?
Why would people be invested in Harris specifically? She's not popular among the democratic base (for doing horrible things like fighting against the release of a man who had already been proven to be wrongfully convicted: www.nbclosangeles.com/news/local/daniel-larsen-murder-conviction-overturned-innocence-project/2058098) and there's a hundred other establishment politicians who could fill the same role as her.
As far as immigration, NYC and SF have been centers for immigration for essentially all of their histories, and certainly since the trend of rising immigration since 1965. Yet their homicide rates have gone down over the past few decades. I'm open to being shown otherwise, but it looks to me like the high immigration rates don't correlate to high crime.
Greetings!
I'm all for roleplaying, and letting Players roleplay and use their own minds to seek to solve problems or whatever is going on. However, having the various attributes and some decent skills are a very important aspect, and also serve as a useful framework for yes, solving issues with a dice roll.
It is not always about "Common Sense" either. Ever had a wife or girlfriend that really loves playing--but doesn't know a fucking thing about any if these game-tangent subjects? Or a guy friend that is an accountant and just doesn't have a brain that thinks too far beyond math-stuff? Whatever. My point is, you can easily have players that will never or are very unlikely to be on your wavelength, or think to figure out some stupid crazy puzzle. Regardless of how "simple" you think it might be. On their own, lots of players will fail dismally, and die horribly every time you do it.
So, to avoid an endless treadmill of stupid and frustration, and not having fun for everyone involved--having Attributes and skill rolls is an absolute joy, and can assist in keeping the game FUN, and progress moving. And avoid having Players look at you will barely concealed disgust, wondering, "WTF is your problem, dude?" Yeah, I have never liked that, so I have always appreciated being able to use Attribute rolls, or skill checks. Such mechanics are great for a keeping a fun campaign going.
Semper Fidelis,
SHARK
The lifetime emissions can range from 20% less to 60% less than a gasoline car, depending on how its made and especially on what source you're charging it from.
The dickering over numbers or whatever is just that, genre emulation of having the bad-ass street level guy plow through the goons to get to the 'real' fight. Sure, you can narrate it, but it's more fun to roll dice. As we've established, Heroic has that covered.
We haven't really played MEGS or any other Supers in forever. Just haven't found the right fit. Heroic looks like it addresses a lot of my irritations in this area. Have to read over it more for the other minor things we worked around, but I'm definitely interested in it.