Quote from: tenbones on Today at 05:33:37 PMQuote from: NotFromAroundHere on Today at 10:37:01 AMThis looks extremely interesting, pretty curious to see how much of this could mix and match with the other Companions...
It is 100% compatible with all the other Companions (which should be no surprise). All of the Savage Worlds subsystems are meant to be dropped into play as needed.
Yeah I'm salivating at this. I can see a lot of potential legwork already done for converting their favorite crunchier RPG to Savage Worlds, or better, creating a SW version of their favorite IP.
First and foremost - WH40k where you're actually playing Space Marines, could *easily* be done using the Sci-Fi Companion and dropping in elements from Savage Rifts. One could *easily* create a more tactical and kinetic skirmish mission-based game or fullblown 40k campaign with a little bit of time.
Quote from: Corolinth on Today at 03:26:14 PMThey have Jell-O people from the planet Cosby.
Quote from: Insane Nerd Ramblings on Today at 05:50:17 PMI wouldn't know the first place to startQuote from: BoxCrayonTales on Today at 04:33:23 PMI think that's a fair critique. There's thousands and thousands of Middle Earth rip-offs, but only one Nyambe and it's not even supported anymore.
Then what the Hell is stopping you from writing one? Chop, chop. Put up or shut up.
Quote from: jeff37923 on Today at 01:16:44 PMAnd this conversation just disappeared up its own ass.
Sorry, but Karl Marx and his teachings have nothing to do with how Tolkien was a major influence on early D&D. I give benefit of the doubt to young college socialists in the early 70s playing D&D and being horrified by the game's capitalist basis, but Tolkien was the author to read at that moment in time on college campuses if you liked fantasy.
Dragging Marx into this is like dragging Heinlein into this and declaring that Glory Road had less of an influence on early D&D than Stranger in a Strange Land.
Quote from: BoxCrayonTales on Today at 04:33:23 PMI think that's a fair critique. There's thousands and thousands of Middle Earth rip-offs, but only one Nyambe and it's not even supported anymore.
Quote from: NotFromAroundHere on Today at 10:37:01 AMThis looks extremely interesting, pretty curious to see how much of this could mix and match with the other Companions...
Quote from: hedgehobbit on Today at 10:09:14 AMDuring WW2, the US army produced wargame rules. Not miniatures, but with actual soldiers running around fields pretending to shoot each other. These are listed in Field Manual 105-5.
https://www.ibiblio.org/hyperwar/USA/ref/FM/PDFs/FM105-5.pdf
Inside those rules, on page 14, is a chart of weapon effectiveness for resolving combat.
"Automatic Rifle" is the BAR while the "Light Machine Gun" is the air-cooled M1919 .30 cal which is usually described as Medium Machine Gun in most current day wargame rules such as Bolt Action.
In this chart a rifle get 1 point which, in wargame terms, matches up to 1 shot. So the number of shots in a wargame for various weapons would be:
Rifle: 1
SMG: 3
LMG: 3-4
MMG: 6
HMG: 10
If you compare these numbers to the shot in Bolt Action, you can see that Bolt Action undervalues machines guns by quite a bit. The only 28mm wargame that uses numbers close to these is Chain of Command. That game is great for infantry vs infantry but their vehicle rules are a bit crap.