QuoteOk, I like the Greek Gods, or at least thought I did. But I'm starting to think I need a sanitized version, since they are too problematic in their original form, even for the Black Dog line.
How can I rationalize that they are morally more progressive (in that no means no, among other things) for players at the table. They don't need to be something from a Disney Cartoon, but I want them to feel authentic and believable, while not being HORRIBLE.
Quote from: yosemitemike on April 22, 2024, 03:15:39 AMHaste gets cast quite a bit in my 5e games. It also gives you +2 ac and advantage on dex saves which can be very useful. A crafty player can get a lot of use out of a free dash or disengage too. Being able to move twice and still do your attack action can be a game-changer.
Quote from: ForgottenF on Today at 12:44:45 AMThey're also a biological impossibility. The wingspan is never anywhere near enough to lift the mass, and they couldn't possibly intake enough calories to power their fire-breath, etc.Biologically impossible, yes, but not spiritually impossible, particularly if you've been listening to Tucker lately.
Quote from: Eric Diaz on April 22, 2024, 12:02:01 PMGURPS was good at this, but too complex to the point of becoming unrealistic: a 10-second fight between two people has 20 or more sword blows, most being parried.There's nothing unrealistic in this, ten seconds are an eternity in a close combat fight. Same goes for the parries, the absolute majority of fighting styles emphasize defense for a reason; what's totally unrealistic, instead, is being hit (good hit, not a glancing blow) more than once or twice by a sword and not dying.
Quote from: Neoplatonist1 on Today at 12:23:34 AMQuote from: yosemitemike on April 22, 2024, 09:54:41 PMQuote from: Neoplatonist1 on April 22, 2024, 03:17:00 PMThe biological essentialism that informs fairy tales of evil dragons and goblins,
The thing that people who compare the idea of evil orcs to biological essentialism can't grasp is that fantasy worlds do not necessarily follow biological or evolutionary principles. Things can be as they are for other reasons. The supernatural is real and evident. Races can be created by gods or other supernatural beings, not evolved. Dragons didn't evolve in LotR. They aren't biological organisms. They were magical creatures created by Morgoth to be weapons. Orcs weren't naturally occurring organisms. They were twisted things made to be foot soldiers. Biology was not a factor.
It's a good point--dragons in fairy tales have hearts, blood, and bones, but no cells or DNA, because no one in fairy tales has cells or DNA.
Quote from: yosemitemike on April 22, 2024, 09:54:41 PMQuote from: Neoplatonist1 on April 22, 2024, 03:17:00 PMThe biological essentialism that informs fairy tales of evil dragons and goblins,
The thing that people who compare the idea of evil orcs to biological essentialism can't grasp is that fantasy worlds do not necessarily follow biological or evolutionary principles. Things can be as they are for other reasons. The supernatural is real and evident. Races can be created by gods or other supernatural beings, not evolved. Dragons didn't evolve in LotR. They aren't biological organisms. They were magical creatures created by Morgoth to be weapons. Orcs weren't naturally occurring organisms. They were twisted things made to be foot soldiers. Biology was not a factor.
Quote from: jeff37923 on April 22, 2024, 11:46:37 PMQuote from: Neoplatonist1 on April 22, 2024, 03:17:00 PMIt occurred to me that the main thing holding back the Wokification of all media products is what we might call anthropological realism...
Before I touch this subject, I'd like you to define "anthropological realism" because I have not been able to find a definition online.