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Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Fantasy Wheelchairs are a Controvesy Again. (Video Discussion)
« Last post by RNGm on Today at 07:23:10 AM »In the opinion of those of you who actually run games, can a wheelchair bound character have an 18 dexterity or equivalent, and does removing the chair alter this in anyway? If say a beholder thanos-sizes the wheelchair out from under your arse are we adjusting your ac or dodge or whatever?
That's getting into what the D&D attributes actually represent, which is a whole other can of worms. I see no reason why a wheelchair-bound character could not be an expert marksman, at least with a crossbow or firearm. But I'm also not giving them a dodge bonus to AC. Where that gets complicated is that the Dex bonus to AC theoretically incorporates both parrying and dodging. While being in a wheelchair would badly hinder your ability to fence, it doesn't make parrying impossible, so maybe limit on the max AC bonus they can get from Dexterity would be in order. I'd penalize the shit out of their reflexes-based saving throws, too.
If the wheelchair got suddenly vaporized they would be prone, and that would do whatever it otherwise does in the game rules.
Agreed. You can have an 18 in dex and be completely helpless in combat with a horrible AC because your (lack of) mobility overrides the general rule of dex and AC just like being restrained. The dex still has full effect both regardless of whether you're in a wheelchair for appropriate ranged attacks as well as other potentially picking locks or crafting intricate items.