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#1
Quote from: FingerRod on Today at 06:54:37 AMI just checked my watch, it is still a story game. And that mechanic is a way for others to participate in the STORY. It 100% is not used as part of standard resolution.

And when 1 is barely a success, 2 is you do it but not well, 3 you do it adequately, etc. those are called DEGREES OF SUCCESS. And again, the failure story mechanic does not change that. It is only used as a way to introduce something "more interesting". The person doing the action can always reroll, using insight, until they get their way. Annnnnd....if the player doing the action doesn't think the failure is interesting for their character or the story, then most of the time people back it out. A table etiquette thing.

I cannot believe you keep digging deeper on this lol.

FingerRod: "My GM always let me succeed with no risk of failure, because at our table it's standard table etiquette not to allow anyone to fail if they don't want to."

Dude, that may be the etiquette at your table, but that's not the standard etiquette for all tables, and it's not what the Cthulhu Dark rules say. No, I haven't played Cthulhu Dark, but I was very involved with story games in 2010 and read it when it was released. I had been a participant on The Forge and administered the Indie RPG Awards, and played lots of its siblings and predecessors like Lady Blackbird, Blowback, etc.

In general, I find it is more fun to have the risk of failure. In my groups, it was normal for the GM and others to introduce risk of failure, even if the rules allowed for the GM to grant auto-success. If I were playing Cthulhu Dark, I'd be using the failure rules to their fullest as written - the same way that I have introduced failure and adversity in other story games like Lady Blackbird, Polaris, etc. For me, it's been more fun that way.
#2
Help Desk / Re: What happened to the layou...
Last post by brettmb - Today at 05:16:05 PM
If you edit the look and layout for your account ( https://www.therpgsite.com/profile/?area=theme ), you can change the font size. Hopefully, one of those settings will give you what you want.
#3
Cynthia Williams failed her promises and plans. Neither of which were going to be particularly great for the hobby, because on top of not really standing up to the woke, and aiming to illegally retro-remove the OGL, trying at switching things to digital D&D with microtransactions is... shitty.

 But yeah, pretty much a failure even from the perspective of the sketchy corporate master plan as well.
#4
I'll wager, one of our more academically inclined members, could almost do a doctoral thesis on TBP. And how it's a microcosm of a fascist society.
#5
Love OD&D's Underworld. The idea of a mystical hellspawn of sorts luring players into its depths with potential fortune is appealing.

So much you can do with a physical location trying to confuse, torment, and ultimately kill you.

The house eventually wins.
#6
Quote from: NotFromAroundHere on Today at 04:04:09 PM
Quote from: KindaMeh on Today at 02:43:45 PMI would agree that despite the mechanical framework being named the Storytelling System and the DM being called a Storyteller, WoD games and even the published adventures aren't actually storygames.

Of course you'll agree, because the actual "storygame" concept as we know it now came into existence mainly as a reaction to the WoD (the Forge in its main, Edwards led incarnation began in 2001).
Good ol' Ron famous hissy fit about "brain damage" is an oblique jab at WoD players and authors.


I'll readily admit to not knowing much about the specifics of the conversational origins of all that. Partly as I wasn't old enough to even read in/access a forum at the time. Interesting to know, I guess. I had oftentimes heard that he hated D&D and simulationism, but didn't know that he hated even WoD, which always struck me either as neotrad or (for the railroaded adventures) trad gameplay.


#7
B/X was the one that literally came with its own setting . And yeah, it was meant to be more user friendly since it was aimed at children.
#8
Quote from: Jaeger on April 18, 2024, 04:50:02 PM
Quote from: Dan Davenport on April 16, 2024, 09:12:50 PMI can see why RPGPub might seem boring to those used to the drama of this place or TBP. I like the Pub precisely because it is a friendly, chill place devoid of politics and drama, much like my TTRPG Discord server, Randomworlds. Obviously, that vibe isn't for everyone.

Except not really. They are lurking right beneath the carefully curated surface...

The comments about what they really think of the RPGsite are all you need to know:

Quote from: Crawford Tillinghast on April 13, 2024, 07:11:11 PMNot quite on topic, but RPG Pub was holding a death watch for the 'site.  I thought how it was like a wake, and had a second thought - twice in one day even! I was going to post this link when this site re-opened, but a mod closed that thread before I could post - So I'll post it here:
https://www.rpgpub.com/threads/rpgsite-down.10604/

The Pub is a lefty fence-sitter, 'clever boy' political holdout.

The Pub does have politics - they are just much more passive-aggressive/discreet about how they express them.

i.e. You can make a back-handed dig at Christianity, and the mod will say nothing. If someone call them out on the back-handed dig; the mods will lock the thread, delete all the 'offending' posts, "No drama or politics m'kay.." but purposefully leave the first back-handed dig post as is...

Their politics are obvious when you start to pay attention; They are just more subtle about it.



That explains why at times I feel like I'm missing something when reading a thread over there. I don't post much as I don't care for the mods attitudes there. Here we have Pundit, and while he can be a dick at times, there's no second guessing where you stand with him. I can appreciate that.
#9
Quote from: KindaMeh on Today at 02:43:45 PMI would agree that despite the mechanical framework being named the Storytelling System and the DM being called a Storyteller, WoD games and even the published adventures aren't actually storygames.

Of course you'll agree, because the actual "storygame" concept as we know it now came into existence mainly as a reaction to the WoD (the Forge in its main, Edwards led incarnation began in 2001).
Good ol' Ron famous hissy fit about "brain damage" is an oblique jab at WoD players and authors.
#10
Quote from: Matausch on April 16, 2024, 11:07:07 AMI'm a full instructor for reality-based self-defense (Rich Dimitri's Senshido) and military combatives.

The approach to fitness I like best (and which I deem to be most effective) is "prison calisthenics" (hundreds of reps in basic exercises like pushups, squats, dips, pullups, Navy seals, etc) and old-school isometrics.

I'll be celebrating my 54th birthday this year, but I can honestly say that I can keep up (most of the time) with students that are 10 to 20 years younger. I attribute that to the methods I'm using.

Congrats! I'm finally getting back into calisthenics (not just endlessly talking about it) after the Army. So, it's been forever. I power lifted for a while, but never got really strong. I'm hoping calisthenics will be a nice addition to the walking/rucking/bicycling I do. I zone out when doing cardio (I think of the best setting ideas!) and feel great the rest of the day.

I can't do shit for pushups these days, but if I stick to it I should be okay in another month or two. If not, then I'll borrow doing pushups from Pavel's writing - basically do them all the time in small increments. Greasing the groove.