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Recent Posts

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A blogger named NecroPraxis came up with a magic system years ago that I used briefly in my OD&D game (before switching back for compatibility reasons). It was a die rolling system but used a pool of dice. Each magic user had a number of d6s in his pool equal to 2+Level+Charisma Mod. These dice could be rolled to cast spells which had a target number. The maximum number of dice a player could roll at any one time was limited by his level and Int, thus effectively limiting how powerful a spell that a character could possibly cast.

The catch was the any die that came up as a 1 would be exhausted and removed from the pool. This meant that the player had a choice with each casting to determine how many dice to roll, with more dice meaning a better chance of success but also a higher chance that you'll lose dice faster.

One other thing was that wands, instead of being magical weapons, aided a wizard by allowing them to reroll 1s, 2s or 3s (depending on the power level of the wand). Thus wands became an important tool but not something that grants a specific power. And a disarmed wizard can still operate but not as efficiently. You could use the idea of wands granting re-rolls to any magic system that requires a dice roll. For example, if your system uses d20, a basic wand might allow you to reroll 1s through 4s while a powerful wand could let you reroll anything. I like using rerolls because it increases you chance of success without increasing your maximum possible roll (which is something a bonus would do).

Interesting. What was the refresh rate?

All dice after 8 hours of rest?
Dice = Level after 8 hours rest?
1 die per hour of rest?
Other?
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The RPGPundit's Own Forum / Re: Crimes Rates and other Trends
« Last post by HappyDaze on Today at 12:18:35 AM »
I see that the US is finally going to charge parents for their childrens crimes so while there could be an initial spiking of the crime rate it should come down when parents start to realise that they have to take responsibility for other peoples actions.

I am not sure why it has taken so long for this obvious step to be taken.
Seems very weird to charge parents for a child's crimes when the child is being tried as an adult.
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It's a hoax. Created by anti-BLM people to smear BLM. Nothing tracks it back to actual BLM. See for example:

https://www.snopes.com/fact-check/blm-flyer-enemy-of-people/
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The RPGPundit's Own Forum / Re: When they say they want genocide believe them
« Last post by GeekyBugle on December 07, 2021, 11:20:01 PM »
So you don't know where it came from then?

I'm trying to remember where.
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Also Wolves of God, by Sine Nomine, set in 710 AD England.
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(The joke isn't mine)

Quote
Gygaxian Cultist
@MontyYuanti
Trauma-free dice do not evoke a sense of failure. The lack of capitalistic numbers convey side equity. After rolling, the PC informs the Storyteller what they feel like the number should be.

Perfect for your D&DEvolved gaming!

7
The RPGPundit's Own Forum / Re: When they say they want genocide believe them
« Last post by Trinculoisdead on December 07, 2021, 10:22:29 PM »
So you don't know where it came from then?
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The RPGPundit's Own Forum / Re: When they say they want genocide believe them
« Last post by GeekyBugle on December 07, 2021, 09:54:25 PM »
I'm very curious, which is to say suspicious, about the source of that image. Not saying it's a fake, but it doesn't really mean much if it isn't coming from some recognized source that is directly tied to BLM influencers etc., any more than some anonymous "white power rah rah" leaflet with the GOP logo would be credible.

Oh really? You think the same people thay say this

https://www.ibtimes.com/black-lives-matter-most-controversial-quotes-statements-2492936

Wouldn't say that?

Give me a break.
9
A blogger named NecroPraxis came up with a magic system years ago that I used briefly in my OD&D game (before switching back for compatibility reasons). It was a die rolling system but used a pool of dice. Each magic user had a number of d6s in his pool equal to 2+Level+Charisma Mod. These dice could be rolled to cast spells which had a target number. The maximum number of dice a player could roll at any one time was limited by his level and Int, thus effectively limiting how powerful a spell that a character could possibly cast.

The catch was the any die that came up as a 1 would be exhausted and removed from the pool. This meant that the player had a choice with each casting to determine how many dice to roll, with more dice meaning a better chance of success but also a higher chance that you'll lose dice faster.

One other thing was that wands, instead of being magical weapons, aided a wizard by allowing them to reroll 1s, 2s or 3s (depending on the power level of the wand). Thus wands became an important tool but not something that grants a specific power. And a disarmed wizard can still operate but not as efficiently. You could use the idea of wands granting re-rolls to any magic system that requires a dice roll. For example, if your system uses d20, a basic wand might allow you to reroll 1s through 4s while a powerful wand could let you reroll anything. I like using rerolls because it increases you chance of success without increasing your maximum possible roll (which is something a bonus would do).
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The RPGPundit's Own Forum / Re: Covid, the "lockdowns" etc.
« Last post by Zelen on December 07, 2021, 09:22:20 PM »
89% of NYC adults have had at least one dose.

How much do you feel these statistics are fake?
I'm pretty confident the statistics are overstated by at least 10%, probably more. We already know Blacks & Hispanics weren't particularly thrilled with the shot and I can't imagine these velvet-glove-steel-hand tactics have won any hearts and minds. Faking the data on the individual side is pretty easy, and there are strong incentives. Similarly, faking the data on the government side is also pretty easy, and there are strong incentives.

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