Quote from: Eric Diaz on Today at 09:10:50 AMNo 10-second fight has 20 blows. Maybe you can find a 10-second period in a 5-minute fight with such a frantic pace, or a fight that ended in 10 seconds with a single punch, but I never seem such a frantic pace of attacking in fencing, UFC, larping, or medieval fighting simulations. If you have, send me the YouTube link
10-second combats only make sense if weapons are present and armor absent, but then they'll probably be finished before 20 blows.
Other than that, a duel (not to mention a skirmish) of say, people in swords and armor, will definitely last more than 10-seconds - in fact one might take a few seconds just to find an opening before approaching.
Same for people with no weapons and no armor. - even boxing matches do not have two punches per second, and punching is faster than swinging an axe!
GURPS kinda recognized this by publishing the "lull" supplement I mentioned but unfortunately can't find.
Without armor, I agree that taking a couple of sword blows would lead to death.
Quote from: Brad on Today at 12:43:31 PMQuote from: tenbones on April 01, 2024, 12:55:32 PMLet me throw some out there:
Deathstroke vs. Captain America
man I could do this all day...
Cap never loses. Source: I am a major Cap fanboy.
Quote from: SHARK on April 17, 2024, 10:09:25 PMQuote from: Domina on April 17, 2024, 06:55:32 PMdamn that's a hell of a lot of words to say you're mad that other people's preferences aren't the same as yours
Greetings!
This directed at me?
Tell you what, it isn't about "you're being mad that other people's preferences aren't the same as yours." That is frankly, a gross oversimplification, and at the end of the day, missing the larger issue.
If the rainbow degenerates kept their mouth shut, and did their weird fucking games by themselves, that wouldn't be the problem. The problem comes when all of this weak, pussy degenerate BS is then adopted and embraced by others, who then start pumping it into books and adventures that normal people then are faced with, again, and again, and again. That degeneracy starts to corrupt the entire hobby.
If YOU like that BS, great! Knock yourself out, and dive into the cesspool deep!
Many other gamers in the hobby are sick of it, and such corrupting trends pushed by degenerate storygames does nothing but harm the hobby.
Semper Fidelis,
SHARK
Quote from: Eirikrautha on April 17, 2024, 10:21:26 PMCheck its posting history. It's a troll (and not a particularly intelligent or entertaining one). Just roll your eyes and move on to someone with a semblance of a coherent thought... **roll eyes**
Quote from: Venka on April 22, 2024, 01:51:07 AMI bet some people used it in Chainmail and OD&D, but that was barely the same spell, only increasing movement and doing so for dozens of men. I'm sure it's of interest on a battle mat, but I'm also sure that the number of OD&D players is very small compared to later versions.
B/X and BECMI have the most straight functional versions. Double speed, double attacks.
AD&D 1e has this, but also adds aging. How much aging was unspecified until the DMG came along.
AD&D 2e adds a bit of logic about initiative, limits the targets, and of course, keeps the aging.
D&D 3.0 makes haste give an extra "partial action". The aging is gone, and the "partial action" no longer doubles your attacks- it gives you one extra attack. Suddenly it also doubles your spellcasting, and gives you like +4 to AC. It's the most broken spell in the game, and it defines the entire edition.
D&D 3.5 takes away all of that, making it be mostly an extra attack, and making it not stack with certain magic items. Still a fine spell, and useful.
D&D 5e makes it by default affect one creature, require concentration,and gives one action with limited options. The most offensive is a single attack, which means for a lot of creatures it's up to 50% more damage. It can't affect a second creature by upcasting as is nearly standard for the edition, however. Much more importantly, when the spell ends the buffee can't take actions for a round- meaning that if the spell is disrupted immediately it might cost the team using it two actions (the caster and the target), and in any event the action economy is clearly nowhere near as great with this condition.
In AD&D, the aging feature makes this not a general purpose spell except for elves, who could still get good use out of it. In 5e, you'll generally get more damage out of bless or fairy fire or some other low level spell that helps out more than one person.
This leaves B/X, BECMI, and 3.X as the versions implementing this spell in a way that is definitely good and castable.
How often does this get cast in your games?