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Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Fantasy Wheelchairs are a Controvesy Again. (Video Discussion)
« Last post by blackstone on Today at 10:09:12 AM »For my medieval-based D&D games, I prefer to be inspired by harsh, brutal reality.
Ain't no one in any pseudo-medieval world gonna let their crippled relative, who is confined to a wheelchair, go adventuring. Even if they were the most gifted Wizard pupil around, the harsh reality of life would smack them in the face long before they went into their first ruin. And, as I said, it presumes that not a single Cleric does anything for charity. That their friendly Druid neighbor doesn't take pity on them and see to it their life is not confined to some wheelchair.
Greetings!
Yep, my friend! The whole argument is arguing from a position of absolute absurdity. Morons push for this kind of BS. Imagine what anyone rational in the game-world itself would likely think about such morons. They would laugh at them ruthlessly, out-of-hand. These pathetic, weak, helpless types of characters make zero sense in the harsh, real world environment--and they don't somehow make more sense in a harsh, brutal world that also has vampires, bands of savage orcs, and dragons running about seeking to slaughter everything that comes across their path.
The promotion of this nonsense is for the most part promoted by woke, jello-filled morons that are absolutely delusional.
Semper Fidelis,
SHARK
In Hackmaster 4th Ed, you has quirks and flaws (both mental and physical) for your PC by either cherry pick or roll (3 max by cherry pick). The more quirks and flaws you have, the more building points you get to purchase talents and skills at character creation.
BUT there is a threshold. A saturation point if you will, where the character would be considered unplayable. Through a sheer number of unlucky rolls, your character could become unplayable. You could end up with a character who is a quadriplegic with chronic nose bleeds, migraines, stutters, and thinks he's a king (delusional).
My point? Sure you can have a game where PC do have quirks and flaws. HM 4E pulls this off. A PC who is a chronic liar, has unusual body odor, and in near-sighted is not exactly unplayable for example. As a DM, I would on occasion use these quirks and flaws against the PC. Honestly, that's part of my job.
But the guy who is character who is a quadriplegic with chronic nose bleeds, migraines, stutters, and thinks he's a king (delusional)?
No, he's unplayable. Period.
There comes a point where the shit piles up so much, you just have to say to yourself "there is no fucking way this character is playable."
The problem is the Skittle colored hair crowd thinks quirks and flaws are not as they are. They don't understand there are limits.
I don't care how fucking intelligent Steven Hawking was but he isn't climbing a fucking tree.
Intelligent? Yes. Genius? For sure. Run a 500m dash? Fuck NO!
Which is why...
Greetings!
Absolutely, my friend! Hackmaster was absolute *genius* too! Definitely a system that makes Woke people REEE and cry!
Semper Fidelis,
SHARK
Indeed. You can strike a balance in HM4E, where your character can have some quirks and flaws to where he has to somehow overcome them (talents and skills can compensate), but there no so detrimental to the PC to where he's...well....a gimp, or a danger to himself or others (Hacklust and HackFrenzy are examples of this).
on a side note: Tropic Thunder is fucking HILARIOUS! Along with Blazing Saddles, is a movie that could NOT be made today.