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The RPGPundit's Own Forum / Re: Greta is at it..AGAIN
« Last post by SHARK on Today at 05:52:03 PM »
Greetings!

Great commentary by Dr. Steve Turley about the debate between Jordan Petersen and the Woke clown Destiny, covering Environmentalism, Covid, History, and more.

Semper Fidelis,

SHARK

2
I mean, kind of. There is no reason they would wear robes instead of traveling clothes, either. If you look at fictional wizards, most of them are good in a fight, most of them have good general adventuring skills, and over half of them use swords. The d4 hit die guy that can't use a shield and spear to save his life is a bit of a comedy character.
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Paradox wizard; at once a 1d4 one hit wonder while also being the wise Pharoh of classes looking down on the fighters from the safety of a rope trick spell. Their abilities from our perspective are implausible to begin with and it almost feels like a patch attempt by software developers to portray them as physically weak to offset the cheat codes they accumulate.

I never took Gandalf in the lotr movies as physically weak since he fought with a sword and staff despite being old and looking like homeless magneto, and I seem to recall way back when I read the hobbit in like 5th grade that he used a sword on goblins in goblin town.

Non-wizards require magic items (which are largely dependent upon the willingness of wizards to create) to approach the power of puny wizards who gain skill in their craft, and you'd think that once you were wizard enough do such things that you'd use magic to not be puny anymore, or ugly for that matter.

Many contradictions with wizards arise upon examination of these things unless we assume a sort of sliding scale of magical availability across these stories which is then not really reflected properly by game mechanics. For example the game pretty much gives the wizard free reload of magic daily or with some rest period, whereas in the assorted literature there may be much less renewable magical powers or powers which face limitations such as not being able to cast the same spell more than once within a certain amount of time. Literature also features often enough it seems dial-a-yield magic use that was largely not featured mechanically until the end of 2e, start of 3e, with such things as meta-magic feats.
4
Greetings!

Yes, ForgottenF and I agree very much. In the "Wheelchair" thread, I made precisely the same argument. Yes, I am biased towards harsh, brutal reality, because I have actually done all of what amounts to as "Adventuring" in real life, professionally. While the Army and Navy are not as strict and demanding as the Marine Corps, historically, both of them have embraced and demanded a fairly rigorous uniform standard of physical abilities. Army Infantry demand everyone in the squad are able to perform basic physical challenges, running, climbing, swimming, digging, crawling, combat, running, and so on. The Navy--of course, not now with the fucking Woke Navy--but in the past, they too required regular physical challenges, carrying men and equipment up and down tight flights of stairwells, working with heavy tools, weapons and ammunition, and of course, being skilled in swimming. They also required a standard of athletics, likewise from every member of the crew, regardless of their particular "job".

That gets into my experience with the Marine Corps policy of "Every man a Rifleman." The Marines of course, likewise demand extremely vigorous physical abilities from everyone--again, regardless of their job or specialty. The standards within the Marine Infantry and Force Recon are much higher, and even more demanding. The Navy Seals, as you mentioned, yes, they too demand some of the highest and most brutal standards, again, for every member of the team.

This experience is all very relevant, because for many members of the military, at least much of the time, we do most everything that professional Adventurers in our games do.

The stupid, the fat, the weak, the slow--and certainly the fucking crippled--are not welcome, not acceptable, and not tolerated.

WHY?

Because people will unnecessarily DIE trying to protect the weak fucks, or get killed while coddling them.

Next, the MISSION. The success of the MISSION requires everyone is pulling their weight, and bringing their "A" game in every way. Minimum standards are simply a baseline--out in the field, in the real world, the Mission will always demand FAR MORE.

Your team simply must be able to all perform very well, and be ready and able to exceed expectations, or the Mission fails.

So, yeah, even in 1E D&D, Wizards are always very welcome, and an excellent asset--but they still must be able to do all the basic physical challenges and wilderness survival and movement required of everyone on the team.

There is no room for the weak, the fat, the slow, the stupid, or the crippled.

Semper Fidelis,

SHARK
Shark, do you allow players to re-roll characters if they get lousy stats?  Or are you in the “3d6, straight-down-the-line-and-you’ll-take-what-you-get-and-like-it” camp?
5
The problem is the Skittle colored hair crowd thinks quirks and flaws are not as they are. They don't understand there are limits.

I would argue they simply don't want the actual flaws. They want the appearance of being disabled without actually having to play a disabled PC. Its virtue signaling retardation taken to its logical extreme. The stupid fucker that came up with the 'combat wheelchair' made sure that any such PC confined to one was better and more capable than a standard PC.

Greetings!

Exactly, my friend! Which begs the question, in my mind, "Why even have the stupid "disability"--which is not a disability--in the first place? Why not dispense with the fucking rainbow sprinkles and the fucking candycane in your mouth, and play a normal character to begin with? ;D

That is how you know really that none of this BS is based on reality. It is all Woke BS, and a mechanism for infiltration, subversion, and control. That is really what is at the core of all of this, as well as a slice of narcissism pie for sobbing crybabies to always be able to shriek, "LOOK AT ME! I'M AWESOME AND SPECIAL!" You know?

This BS is so frustrating.

Semper Fidelis,

SHARK
6
The problem is the Skittle colored hair crowd thinks quirks and flaws are not as they are. They don't understand there are limits.

I would argue they simply don't want the actual flaws. They want the appearance of being disabled without actually having to play a disabled PC. Its virtue signaling retardation taken to its logical extreme. The stupid fucker that came up with the 'combat wheelchair' made sure that any such PC confined to one was better and more capable than a standard PC.
7
Greetings!

Yes, ForgottenF and I agree very much. In the "Wheelchair" thread, I made precisely the same argument. Yes, I am biased towards harsh, brutal reality, because I have actually done all of what amounts to as "Adventuring" in real life, professionally. While the Army and Navy are not as strict and demanding as the Marine Corps, historically, both of them have embraced and demanded a fairly rigorous uniform standard of physical abilities. Army Infantry demand everyone in the squad are able to perform basic physical challenges, running, climbing, swimming, digging, crawling, combat, running, and so on. The Navy--of course, not now with the fucking Woke Navy--but in the past, they too required regular physical challenges, carrying men and equipment up and down tight flights of stairwells, working with heavy tools, weapons and ammunition, and of course, being skilled in swimming. They also required a standard of athletics, likewise from every member of the crew, regardless of their particular "job".

That gets into my experience with the Marine Corps policy of "Every man a Rifleman." The Marines of course, likewise demand extremely vigorous physical abilities from everyone--again, regardless of their job or specialty. The standards within the Marine Infantry and Force Recon are much higher, and even more demanding. The Navy Seals, as you mentioned, yes, they too demand some of the highest and most brutal standards, again, for every member of the team.

This experience is all very relevant, because for many members of the military, at least much of the time, we do most everything that professional Adventurers in our games do.

The stupid, the fat, the weak, the slow--and certainly the fucking crippled--are not welcome, not acceptable, and not tolerated.

WHY?

Because people will unnecessarily DIE trying to protect the weak fucks, or get killed while coddling them.

Next, the MISSION. The success of the MISSION requires everyone is pulling their weight, and bringing their "A" game in every way. Minimum standards are simply a baseline--out in the field, in the real world, the Mission will always demand FAR MORE.

Your team simply must be able to all perform very well, and be ready and able to exceed expectations, or the Mission fails.

So, yeah, even in 1E D&D, Wizards are always very welcome, and an excellent asset--but they still must be able to do all the basic physical challenges and wilderness survival and movement required of everyone on the team.

There is no room for the weak, the fat, the slow, the stupid, or the crippled.

Semper Fidelis,

SHARK
8
In the opinion of those of you who actually run games, can a wheelchair bound character have an 18 dexterity or equivalent, and does removing the chair alter this in anyway? If say a beholder thanos-sizes the wheelchair out from under your arse are we adjusting your ac or dodge or whatever?
9
Raistlin is portrayed as sickly in the novelization, but if you look at the modules, he has an average score in both strength and constitution.

It’s possible the person you’re quoting is imagining a SEAL team, but I doubt it. In fact, I think it’s a bit of a stretch to go from, “I don’t think any adventuring party even considers a member with 6 strength, 3 hit points, and only one spell per day,” to, “You’re picturing a SEAL team.” One might even call it disingenuous.

Let’s dispense with the strength problem and assume the wizard has average strength. No armor and 1-4 hit points is a big enough problem that the rest of the group has to babysit you, constantly.
10
Can’t pick the lock? Maybe it’s rusted shut.

That sounds suspiciously like a variant of quantum ogres.

I am going to clarify here: if the expert player character has a 90+% chance to pick the lock…AND FAILS THE ROLL… Then perhaps IT WAS NOT DUE TO LACK OF EXPERTISE THAT CAUSE THE FAILURE, but rather it was due to some other circumstance that was beyond the control of the character. 

If you fail the roll, you don’t pick the lock.  That’s the exact opposite of “Quantum Ogres”.

...OR he's just having a "bad day". Even the best of experts can have "one of those days": a normally ace pitcher gets whammied for 8 runs in 3 innings. starting quarterback gets intercepted 5 times and 3 of them score. you get the picture.
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