Quote from: Eric Diaz on Today at 12:53:00 PMQuote from: Steven Mitchell on April 24, 2024, 09:47:06 PMQuote from: Eric Diaz on April 24, 2024, 08:20:38 PMQuote from: ForgottenF on April 24, 2024, 09:03:17 AM... To my mind, the holy grail of good RPG design is to have it that a player can make decisions entirely based on understanding the game world and in-game situation, without even needing to understand the rules, and the rules will bear out the effectiveness of that decision as it would be in the fiction. The point of all of this weapon and armor realism is not simulation for it's own sake, but to produce the same incentives in equipment and combat choices as would exist if the game world was real.
Agreed... that would be ideal.
OK, if we accept that as the ideal for a moment, let me ask you both a question. Would you settle for rules/mechanics that caused the players to emulate the weapon and armor realism, but without really understanding how this pertains to simulating the fiction? That is, what if players end up choosing weapons and armor that would make sense due to real-world concerns, but not necessarily for those reasons?
Yep, I'm taking that thought a little sideways, because I think the ideal is unobtainable, and then the question becomes what becomes an acceptable, pragmatic result short of it.
Not sure I understand the question, but I'll try to give my 2c... I think that it would be good if weapons were more "realistic", with or without players understanding WHY a pick is good against plate.
I think there are two aspects to consider.
First the "realism" thing. I want the game to function similarly (not identically) to the real world. I've learned a lot from RPGs - not only vocabulary, but until a game last month I had no idea if a bonfire was hot enough to melt gold (it is).
Second, I think this is FUN. Describing a weapon piercing armor or bashing someone's head even under a helmet makes the game more action-packed. I wouldn't be as excited to calculate precisely how many calories a person needs, or the chances of mild ear disease as suggested in AD&D.
So, in the end, I like attempting realism when it can potentially increase the fun, but that is very subjective, of course.
Quote from: GeekyBugle on Today at 02:41:19 PM$316.3 million < $339 million
So how can they be "up 8.2% from the year-ago quarter"?
Quote from: Brad on February 15, 2024, 08:53:42 PMQuote from: BadApple on February 15, 2024, 08:28:09 PMI dare you to say that out loud at your local veteran bar. Marines love being called gay. Go ahead. I'll look for the story in the news.
Sounds like something a sailor would say...
Quote from: oggsmash on Today at 09:59:26 AMI would like to see a deeper take on the post apoc side of their Sci fi (I wonder if they keep it more muted since they have Savage Rifts (which to me is not post apoc...it gonzo sci fantasy)) and just flat out rip off a setting like fallout. They had Darwin's world which as sort of a split between Fallout and Rifts. I would love to see a FO take on SW. Though that is a touch lazy as FO is extremely easy to convert to SW on the fly and now that ip if it gets loose from modiphius is going to cost.
Quote from: nedleeds on April 24, 2024, 10:09:30 PMLooks great, but for somebody who bit on SWD and bought all the Last Parsec and the SWD companion I'm not 'upgrading'. This is the bane of any otherwise good line from a great company, SWD had lots of great products and there not enough juice for the squeeze of SWADE.
Quote from: BoxCrayonTales on Today at 02:40:42 PMQuote from: WERDNA on Today at 12:56:43 PMNever heard of that before. HuhQuote from: BoxCrayonTales on Today at 10:52:26 AMIt's ridiculous that an RTS like Godsworn is depicting a fantastical version of the Baltic crusade before any ttrpg has tried.Well Crusaders of the Amber Coast exists...
Quote from: Mistwell on Today at 09:58:15 AMLatest earnings call:
https://finance.yahoo.com/news/hasbro-q1-2024-earnings-call-164518554.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZW53b3JsZC5vcmcv&guce_referrer_sig=AQAAAHAQVO30snNQCJm4GSToRptm2zCiWDl5PtdcExukSViXZsez77nAC9_qFOxXXXoNlJ-C1g3LkpG1OqKaQ_-_O9kHHV6teOWfjsKyb9SuqT2xg5-VsuviwkSCQGvecU1n_XYQwT27-p0TqlLcxRrXQRS6z8KHRbZFnPvZM7lNi5xU
The Wizards of the Coast and Digital Gaming segment's revenues totaled $316.3 million, up 8.2% from $339 million in the year-ago quarter. Adjusted operating margin was 38.8% compared with 26% in the year-ago quarter.
Hasbro's overall revenues: -24%
Digital and licensed game sales: +14%
Overall tabletop gaming: +5%
Magic the Gathering: +4%
Quote from: WERDNA on Today at 12:56:43 PMNever heard of that before. HuhQuote from: BoxCrayonTales on Today at 10:52:26 AMIt's ridiculous that an RTS like Godsworn is depicting a fantastical version of the Baltic crusade before any ttrpg has tried.Well Crusaders of the Amber Coast exists...