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Messages - P&P

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31
The RPGPundit's Own Forum / Extract from my sentbox
« on: July 16, 2015, 04:01:12 pm »
Because you chose to allow your staff to post a public infraction thread about me and you refused to edit its contents, I have absolutely no hesitation at all about holding this conversation in public.

32
The RPGPundit's Own Forum / Extract from my sentbox
« on: July 16, 2015, 02:40:26 pm »
Well, my position is that Shannon Appelcline can't possibly write a decent history of OSRIC because he doesn't have the necessary knowledge, and he'll never get it.

33
The RPGPundit's Own Forum / Extract from my sentbox
« on: July 16, 2015, 01:43:35 pm »
Quote

>         From: Shannon Appelcline
>         To: osric@knights-n-knaves.com
>         Sent: Wednesday, July 15, 2015 2:43 PM
>         Subject: OSRIC Copyright
>
>         I'm writing up a history of OSRIC, and I wondered if you could tell me if the copyright of OSRIC was indeed transferred back to Matthew Finch and stayed there, as reported in early 2009. (The OSRIC v2.2 manuscript doesn't reflect this, which is why I ask.)
>
>         Thanks!
>
>         Shannon

---------

(snip some things from Mythmere)

----------

Hi Shannon

I recall our previous correspondence when I had a concern about the moderation of your forums at rpg.net, so I was interested to receive your message.

In the light of your attitude and response at that time, I will never share any information with you or help you in any way.  If you do publish an unauthorised history of OSRIC I will do my absolute best to discredit it.

Have a nice day

Stuart Marshall


I felt some of you might be mildly entertained by this.

34
I wrote a complete homebrewed alternative, and yeah, it's a lot of work.  But you may be able to use it?  The class is a bit too much text for me to post here (bout 20,000 words because it has its own complete spell list), but it's the first article in this magazine:-

Footprints #20 (free download, no registration or other bullshit)

35
Pen and Paper Roleplaying Games (RPGs) Discussion / Generators in RPG's
« on: February 17, 2015, 04:33:25 pm »
RPGs randomly generate fun and online arguments.  When I create something, I'm never sure which I'll get.

36
My problem with gaming shops is the way they attract That Kind of gamer.  The ones who can't get a regular gaming group because of poor social skills or personal hygiene.

37
There's been a fairly persistent smear campaign against K&KA for the last eight years or so, and I'm getting rather tired of it now.

38
Please, let's be fair.  This appears to be about something an identifiable person has actually said, which is a definite step forward from the last few OSR Taliban threads.  We should be encouraging and understanding.

39
Pen and Paper Roleplaying Games (RPGs) Discussion / "OSR Taliban"
« on: June 19, 2014, 09:17:49 am »
Quote from: EOTB;759289
Knights and Knaves Alehouse, reputed on the internets as the most intolerant, orthodox, closed-minded bastion


K&KA's overshadowed by RPGNet's intolerance and close-mindedness.  Like a cockle overshadowed by a whale.

40
Pen and Paper Roleplaying Games (RPGs) Discussion / "OSR Taliban"
« on: June 16, 2014, 08:07:50 am »
And the Pundit ran berserk among the Men of Straw.  He slew fifty to the left and fifty to the right, and did not think it too many.

41
My experience of 5e to date:

At the outset, Mike Mearls approached me very politely and respectfully and asked me if I'd be willing to help playtest.  Sure, I said.  (In my opinion and experience Mike Mearls is a class act.)

Then his legal people sent me the most arrogant and unilateral document I've ever seen in my whole life and asked me to sign it.  It included among other things their right to complete ownership over any rule I came up with during the period of the playtest.

I can't possibly sign that, I said.  I have a game design life outside 5e.

And that was the end of it.  I presume the agreement got changed at a later stage or the Pundit was offered a different version; I can't imagine he would have been willing to sign the document I saw.

So I have zero knowledge of the mechanics.  I was slightly put off by the process.

WOTC can't possibly lose me as a customer, because I'm not one.  I've never purchased a WOTC product in my life.  (I'm either happy with the game I've got or else I'm a close-minded moron grognard, depends who you ask.)  It has the opportunity to gain me as a customer if I hear positive reviews of 5e from people I trust.

42
Pen and Paper Roleplaying Games (RPGs) Discussion / Best backstory
« on: June 06, 2014, 08:17:22 pm »
The Morrow Project's backstory is a simple, not too overwrought and quite interesting setup for a gonzo post-apocalypse game.  Don't use Prime Base because it fucks it all up.

Skyrealms of Jorune's backstory is a flawed masterpiece.  The business with Iscin and his furries does need going through with a big red pen before you start playing, and the implied objective to become a citizen needs re-thinking, but there's a lot of good there too.  Quivering trid-nodes!

2300 AD has been mentioned a lot in this thread so I'll just say I think it's got some excellent aliens and some interesting sci-fi concepts but I wouldn't use it as-written nowadays.

But my call for the winning backstory is Glorantha, because it's got about 400 mutually contradictory backstories all of which are true and it also has several ways in for people who haven't read the backstory.  That makes it the gold standard of backstories as far as I'm concerned.

43
TSR's cloud adventure was called Terror in Skytumble Tor (presented in I13, Adventure Pack 1).

44
Quote from: bryce0lynch;754480
I was looking at the Chaotic Caves just on Friday. I decided not to review it right now, because it appeared to be SUCH a knock off of B2.

You're inconsistent, mate.  JD Neal's Hill Giant module that "channels the spirit of" G1 "without plagiarising it" gets two thumbs up from you.  The same bloke wrote a humanoid-tribes module that channels the spirit of B2 without plagiarising it and you call it a knockoff.

It's got exactly as much to do with B2 as SG1 has to do with G1.  Far as I can tell, the only difference is that you don't like humanoids.  I like humanoids; from my perspective, humanoids lead to interesting positional battles where combined arms tactics matter, whereas most weird gonzo science-fictiony monsters are either boring hackfests or else they boil down to "Can you guess how to kill this one before it eats the whole party?"  Which is arbitrary as well as boring.

45
Short one-shot, Prison of the Hated Pretender; longer sandboxy mini-campaign style of thing, Chaotic Caves.

They're both free downloads so the links go straight to the .pdfs.

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