Not to derail the thread, but which ones are worth teaching/learning?
Avalon Hill classics. Most of the simple strategic-scale ones use roughly the same system, so Blitzkrieg, Battle of the Bulge, The Russian Front, D-Day, etc are not much more different from each other than the TSR D&D family. Pick any of them. Not the naval ones (don't start by trying to learn Flat Top!) and avoid The Longest Day, which you'll only be able to play if you go on holiday to an isolated cabin in the woods with your opponent for at least a fortnight. It'll take you the first day just to set up.
Then move on to the more complex tactical-scale stuff starting with Panzerblitz and Panzer Leader, which are
really good games, and if you love them, start thinking about the possibility of collecting ASL. You'll need another player, another mortgage, and many years of your life.
Alternatively there's a computer game loosely inspired by ASL called Steel Panthers which you can download for free. It comes in various flavours. The right one to begin with is Steel Panthers: World at War (get the fan-modded "enhanced final release" version). Register an account on
this forum and follow the instructions to download and install the game.
If you love SP:WAW you'll move on to other flavours like SP:WW2 and SP:MBT.