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Pen and Paper Roleplaying Games (RPGs) Discussion / Introducing Completely New Players to D&D
« on: August 06, 2014, 01:47:47 PM »
I just tell them to watch "Mazes & Monsters" to understand what it's all about.
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Systems Failure is awesome!!!
It's gonzo and easily the best organized Palladium book. It's a very playable game and its combo of modern-ish day + post-apoc + alien bug invasion really works at the table.
At least for me 5ed feels like "3ed done right." But it doesn`t really focus on a lot of the stuff that 3.5ed didn`t focus on.
If its cross compatible then players are more likely to gove it a try since they dont need to learn a totally new system every time. We learned that one early on.
I'm actually pretty good at doing voices and accents for NPCs, but I wonder if sometimes they actually detract from the experience more than they enhance it (and I'm not just talking about "comical" performances). Last campaign (7th Sea in pseudo-Germany) I didn't use any, just a description of the NPC's overall speaking "presence" before talking as I normally would. I think it helped make things feel more serious, which suited the circumstances.
How about you?
If I run an online game, I'll be sure to invite you. I've offered to run an "intro" game for curious folks here.
Being cheap and a fan of system light games, I've been really into Fate (and FAE) lately.
Any fans here? Board seems heavily dominated by D&D...
(I like D&D, though currently pretty happy with PF)
As for why so many lines? That is what the players wanted. Diversity to suit their interest. WOTC learned this one ASAP when they tried to stifle it and others took up the slack from them. Also one of the reasons for so many different systems for each game was part of Gary's design philosophy. He believed that each game needed mechanics tailored to the setting. And he liked to design or encourage others to.