This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - hgjs

Pages: 1 ... 34 35 [36]
I personally value authenticity in instances like this.  It feels like a waste to gloss over the uglier parts of the past: they help set the period, and they're also a good source of conflict.  If the players aren't interested or comfortable in exploring that part of the setting, they'll either tell me outright or indicate that to me by not engaging with it.

If a player really wanted to play a certain type of character and wanted to avoid historical obstacles, I'd either get rid of the obstacles or make his character a special case.  More often, however, I find that players who'd be inclined to play such characters in the first place want that kind of adversity: how many books can you think of that are about someone trying to overcome the limits society places on him?

What makes for good fiction doesn't always make for good gaming, but my experience is that in this case it does.

Pen and Paper Roleplaying Games (RPGs) Discussion / Stats: How many?
« on: September 11, 2006, 04:55:22 AM »
Quote from: obryn
I hate Luck statistics, unless it's a vital part of the game.  I mean by that, that the gameworld is constructed with "divine favor," "fortune," or whatever being doled out unequally among the populace.  Even then, it would often be better handled by something that's not a characteristic - in D&D terms, a feat or class ability.  I can't see someone improving a luck attribute down the road.

In most cases, I think luck is adequately handled by gameplay.  The lucky characters are the ones whose players have the better die rolls. :)


Well said.  I don't know if there's a right number of attributes, but any game that has a "Luck" attribute has one too many.

They are an obvious Tolkienism, having no prior existence in mythology.  Most of the time they serve no purpose, other than as an irritating indication that the author is mindlessly aping other sources.

I've heard of halflings being done well as cannibals or jungle-dwelling savages, but at that point the author ought to have just called them "pygmies."

Quote from: Caesar Slaad
I think that's not true. There ARE roleplaying rules. See Pendragon.

I find such rules generally interfere with roleplaying more that facilitate it. But they are out there and some like them. :shrug:

That's my position as well: you can make rules that regulate the roleplaying part of roleplaying games, and some games do, but they invariable suck.

(Note: I have never read Pendragon, so I have no opinion as to its quality.)

Quote from: Samarkand
Scooby Doo-style animated series and...

The Lovecraft Mythos

"I would have incarnated Dagon if it hadn't been for those meddling kids!"

How would that be different from a normal game of Call of Cthulhu? :p

I'd like to see a roleplaying game made based off of China Mieville's Perdido Street Station.

Quote from: ColonelHardisson
Damn! It'd be nice if more games had names that were instantly evocative. None of these titles I've mentioned have told me a damned thing about the game they're attached to.

There's a law somewhere that hobbyists can't come up with names worth shit.  (See open source software for the best examples of this.)

The Sidereals in Exalted.

There are many things in games that I think could have been done better, or that I just don't like, but it's nothing to get worked up over.  Except for some reason I can't even think about the Sidereals without getting angry.

Design, Development, and Gameplay / Roll dice or say "yes."
« on: September 04, 2006, 01:27:09 AM »
Quote from: blakkie
Yes, pointless given that the Landmarks are a hobbled together collection of logic fallacies. For example this above is a classic argumentum ad populum, but even the premise of majority preference required more to get there. :pundit:

The basis of economics is that people know their own preferences and are capable of choosing the option best for them.  If you knew fuck-all about the social sciences, or even exercised the smallest bit of common sense, you would realize why "just because people prefer it doesn't mean it's more fun" is such a moronic thing to say.

Lord of the Rings

Pen and Paper Roleplaying Games (RPGs) Discussion / vow of poverty
« on: August 31, 2006, 03:03:22 AM »
Quote from: tleilaxu
is there anywhere online where the details of the changes this feat makes are availible? my BoED is currently about 8,000 miles away.

Here are the benefits by level.  All of them are retroactive, except for the bonus exalted feats, which you gain every even-numbered level (since I've said that, I won't include them in the list of benefits below):

1st: +4 exalted AC bonus
3rd: +5 exalted AC bonus; immune to temperatures between -50 and 140 degrees Fahrenheit
4th: All weapons wielded are treated as +1
5th: Don't need to eat or drink
6th: +6 exalted AC bonus; +1 deflection AC bonus
7th: +1 resistance bonus to saving throws; ability score enhancement +2
8th: Natural armor +1; immune to detect thoughts, discern lies, and any attempt to discern alignment
9th: +7 exalted AC bonus
10th: All weapons wielded are treated as +2 and good-aligned; DR 5/magic
11th: Ability score enhancement improves to +4, and another ability gains a +2 enhancement
12th: +8 exalted AC bonus; +2 deflection AC bonus; don't need to breathe
13th: +2 resistance bonus to saving throws; energy resistance 5 to all types
14th: All weapons wielded are treated as +3; continual freedom of movement
15th: +9 exalted AC bonus; first ability enhancement improves to +6, second improves to +4, and a third ability gains a +2 enhancement; DR 5/evil
16th: Natural armor +2
17th: All weapons wielded are treated as +4; +3 resistance bonus to saving throws; regeneration of [level] damage per hour
18th: +10 exalted AC bonus; +3 deflection AC bonus; continual true seeing
19th: First ability score enhancement improves to +8, second improves to +6, third improves to +4, and a fourth ability gains a +2 enhancement; DR 10/evil
20th: All weapons wielded are treated as +5; energy resistance 15 to all types

Pen and Paper Roleplaying Games (RPGs) Discussion / d20 wookies
« on: August 31, 2006, 02:39:16 AM »
Quote from: tleilaxu
say i wanted to use wookies as a race in a non-star wars campaign. does anyone know what the racial adjustments would be?

In terms of racial adjustments, a wookie seems comparable to an orc, an LA +0 race (although in my opinion a wookie's penalty to dexterity is harsher than an orc's penalty to intelligence).  The wookie's additional class features are counterbalanced by their inability to speak any language other than their own; without going through my source books checking the LA of various races with the Rage ability or a climb speed, my gut reaction is that LA +0 is reasonable.

So I've skimmed the PBH II, and I like the idea of the Duskblade: a fighter/wizard who is viable from level 1.  The problem (from my perspective) is, at first reading the Duskblade seems to emphasize "fighter" far more than "wizard."  My question is, to anyone who's played in a game with a Duskblade or just given this more thought than I have, how "wizard-y" does the Duskblade feel in play?  Also, is the class able to carry its weight in a party, or is it underpowered?  Any other general comments would also be appreciated.

Pen and Paper Roleplaying Games (RPGs) Discussion / Favorite genres
« on: August 30, 2006, 11:46:19 PM »
Fantasy and sci-fi are tied for first place in my preferences, followed by modern-day games.  The problem is that sci-fi is so hard to do right, so I voted to reflect that in practice I like fantasy games better.

Pages: 1 ... 34 35 [36]