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Topics - JongWK

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Pen and Paper Roleplaying Games (RPGs) Discussion / How often do you play?
« on: September 05, 2006, 06:01:37 pm »
Simple question born out of curiosity. I (usually) play three times a week, plus a bi-monthly LARP. I think I'm pretty much maxed out.

What about you?

Help Desk / Spam
« on: September 02, 2006, 11:58:07 am »

Help Desk / The RPGsite... as a web graph
« on: August 28, 2006, 02:28:30 pm »
For those of you who aren't familiar with this little gem, here's a quick summary of what you'll see next:

Blue: links (the A tag)
Red: tables (TABLE, TR and TD tags)
Green: the DIV tag
Violet: images (the IMG tag)
Yellow: forms (FORM, INPUT, TEXTAREA, SELECT and OPTION tags)
Orange: linebreaks and blockquotes (BR, P, and BLOCKQUOTE tags)
Black: HTML tag, the root node
Gray: all other tags

And now, The RPG site's graph:


Other Games / [News] In Game World, Cheaters Proudly Prosper
« on: August 28, 2006, 01:58:23 pm »
From today's Washington Post:

In Game World, Cheaters Proudly Prosper

By Jose Antonio Vargas
Washington Post Staff Writer
Monday, August 28, 2006; Page C01

For every video game, there's a Steve Graves.

Graves is a self-described "professional cheater." Today's games are anything but easy, the 24-year-old will tell you. And to get through the intricate, challenging, mind-numbing levels of "City of Heroes" and "The Godfather," two games he's currently stuck on, he needs help.

"I cheat on all the games I play," Graves says proudly.

Here's the ugly, sometimes dirty, often-overlooked truth in games: Everyone cheats. In many instances, cheating is built into the game. It's a multimillion-dollar industry, legally sanctioned. Well, at least most of it.

You can flip through magazines such as Tips & Tricks, which boasts of its "Cheat Code Blowout!" Or buy 150-page strategy guides, the Cliffs Notes of gamers, which last year drew $67 million in sales, according to the NPD Group. Or log on to, a Wikipedia for the gaming set, the latest in the growing crop of sites that promote cheating in games.

"A thing worth having is a thing worth cheating for," W.C. Fields once said. Never mind Sophocles' approach: "I would prefer even to fail with honor than win by cheating." When it comes to games, all bets are off.

"This is what I tell people all the time, and I'm actually pretty adamant about it: I don't play games to necessarily play the game," Graves says. "I play it for the story line. I play it for the mechanics. I play it for the graphics. I don't want to get stuck coming around the same corner 50 times. I'd rather get past it and see what the next story development is."

Graves is a network engineer by day and a hard-core gamer by night, clocking an average of four hours in front of his PC or his Xbox in his Alexandria home.

Remember "Up, Up, Down, Down, Left, Right, Left, Right, B, A, (Select) Start"? If you grew up playing the shoot-'em-up game "Contra" on your Nintendo Entertainment System, chances are that cheat is forever frozen in your brain., one of the most popular game-cheating sites, recently listed it atop its "top 10 most memorable cheats" in gaming history.

Says Jeff Veasey, an editor at GameFaqs: "I hate to admit it, but cheating is a part of playing games."

But what constitutes cheating? Is cheating less objectionable when you don't have to pay for it? As in, looking up a code on the Internet, where it's free, versus dropping$16.99 for a copy of the strategy guide for "Madden NFL 2007"? When roaming the online "World of Warcraft," is cheating warranted so long as the only one affected is you? For example, buying weapons on eBay instead of earning them in the game?

Is cheating ever okay?

"It's like lying. We all agree that lying is bad, but we all do it anyway, and there are definitely different degrees in which you should do it. Like lying to hold back a surprise party," says Jason Blake, 23. For tips on "Halo 2," Blake scours the forums on

You did it from the start, trying to cheat your way in a game. You talked to your friend Freddy and exchanged ways to outsmart "Pac-Man." Years ago, before the PlayStation-Xbox-GameCube generation, games were easier to beat. On "Super Mario Bros. 3," released in 1990, you played the same levels repeatedly until you mastered them.

In "Grand Theft Auto: San Andreas," released in 2004, designers created an open-ended, multi-layered gaming experience with more and more levels to explore.

To cheat way back when was to figure out how to keep your character alive and finish the game. To cheat now is to unlock doors and expand the breadth of your game.

"It's not just cheating, really," says Sam Kennedy, the mastermind behind the new"It's trying to get more out of the game, kind of like buying a special edition DVD where you get extra stuff."

Kennedy, an editor at, a one-stop site for gamers, was pummeling through the action game "Metal Gear Solid 3" a year ago. As he combed through the game's strategy guide, he realized that he had beaten the game differently than the guide recommended. He wanted to share that knowledge.

On the site, the "M" in MyCheats has horns, as if to say, you're cheating, but go ahead. You can add cheats and edit cheats provided by other users, some of whom provide video tutorials on how to beat games such as "Nintendogs." It's like browsing through the collective intelligence of the gaming brethren.

Neither "The Godfather" nor "City of Heroes" is on MyCheats. Not yet, at least. Though Graves, industrious as he is, has figured out ways to beat the system.

"I'm not sure I should tell you what they are," he says.

Because in the end, all cheating aside, it's every gamer for himself.

Do you cheat? Always, often, sometimes, never?

Pen and Paper Roleplaying Games (RPGs) Discussion / The ENnies 2006
« on: August 12, 2006, 10:31:48 am »
For those who keep track:

Best Fan Site

    Silver: Farland

Best Art (Cover)

    Gold: Monte Cook's Arcana Evolved: Spell Treasury (Malhavoc Press)
    Silver: Mastermind's Manual (Green Ronin Publishing)

Best Art (Interior)

    Gold: Legend of the Five Rings 3rd ed. (Alderac Entertainment Group)
    Silver: Mastermind's Manual (Green Ronin Publishing)

Best Cartography

    Gold: Dragonlance: Tasslehoff's Map Pouch: The War of the Lance (Sovereign Press)
    Silver: The Shackled City Adventure Path (Paizo Publishing)

Best Production Values

    Gold: Serenity RPG (Margaret Weis Productions)
    Silver: A Game of Thrones (Guardians of Order)

Best Writing

    Gold: Mage: The Awakening (White Wolf Publishing)
    Silver: Pulp Hero (Hero Games)

Best Rules

    Gold: Shadowrun 4th Edition (FanPro)
    Silver: Mutants & Masterminds 2E (Green Ronin Publishing)

Best Adventure

    Gold: The Shackled City Adventure Path (Paizo Publishing)
    Silver: Pleasure Prison of the B'thuvian Demon Whore (Expeditious Retreat Press)

Best Adversary/Monster Product

    Gold: Tome of Horrors 3 (Necromancer Games)
    Silver: Iron Heroes Bestiary (Malhavoc Press)

Best Campaign Setting/Setting Supplement

    Gold: The Shackled City Adventure Path (Paizo Publishing)
    Silver: Freedom City 2E (Green Ronin Publishing)

Best Supplement

    Gold: Dragon Compendium Vol. 1 (Paizo Publishing)
    Silver: Monte Cook's Arcana Evolved: Spell Treasury (Malhavoc Press)

Best Aid or Accessory

    Gold: Flip-Mat (Steel Sqwire)
    Silver: The 13th Hour (Midnight Syndicate Soundtracks)

Best Free Product or Web-Enhancement

    Gold: Age of Worms Overload (Paizo Publishing)
    Silver: Mage the Awakening Demo (White Wolf Publishing)

Best Electronic Book

    Gold: Baba Yaga; The First Setting in Rassiya (Dog Soul Publishing)
    Silver: Truth & Justice (Atomic Sock Monkey Press)

Best Game

    Gold: Mutants & Masterminds Second Edition (Green Ronin Publishing)
    Silver: A Game of Thrones (Guardians of Order)

Best d20/OGL Product

    Gold: Mutants & Masterminds Second Edition (Green Ronin Publishing)
    Silver: A Game of Thrones (Guardians of Order)

Best Product

    Gold: Shadowrun 4th Edition (FanPro)
    Silver: Mutants & Masterminds, 2e (Green Ronin Publishing)

Fan's Choice Best Publisher
Presented by Peter Adkison

    Gold: Green Ronin Publishing
    Silver: Wizards of the Coast

Special Judges' Award: Grognard Award
For companies that represent older gaming traditions.

    Gold: Necromancer Games
    Silver: Goodman Games

Special Judges' Award: Innovation Award
Presented by Jeff "Teflon Billy" Ranger

    Gold: Dread (The Impossible Dream)
    Silver: Truth and Justice (Atomic Sock Monkey)

Other Games / For I have played FEAR...
« on: July 04, 2006, 11:18:55 pm »
... and it is good.


...stopped shitting on each other. Leave the mud-slinging to politicians and start promoting your games on their own merits. At the end of the day, you have to put your money where your mouth is. :brood:

Other Games / Shadowrun videogame
« on: May 04, 2006, 10:39:09 am »

Other Games / Local card games
« on: April 23, 2006, 01:27:01 pm »
I'm curious about other people's local card games. Do you play any obscure game in your area?

Here in Uruguay, the most played card game is Uruguayan Truco. Never confuse it with Argentinean Truco, which is a dumbed down version. :heh:

Help Desk / Titles under the avatar pics
« on: April 11, 2006, 05:10:40 pm »
The first one you can edit, but what about the second one?

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