This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Hakdov

Pages: 1 [2] 3
Quote from: GameThug;1135187
Can anyone recommend a 5E hack that rebalances the core classes so Fighters in particular don't suck so bad?

simple, remove all damage causing cantrips

Quote from: Pat;1134531
I didn't get my set of AD&D core books until a couple year later, but prices were $12 or $15, and that can be verified today because they're embedded in the product number. While it's certainly possible that early printings were $9.95 or $11.95, I'd like a better source than one guy's memory. A year or two or a dollar or two doesn't matter as much for later books, but it has a big impact on prices from the 1970s, because of stagflation.

1981 Sears Christmas Book


A cishet sounds like something you might find in an antique store.

Has anyone in the rpg industry spoke up in defense of Mike Mearls?  It must suck knowing that none of the people he worked with for so long are either cowards or not really his friends.

I only read kodt for the comics.  The rest of the magazine is lame so I just buy the bundles of trouble versions.  And even the comics get pretty weak after around #150 or so.  The stores I frequented quit selling it years ago which makes me wonder how it continues to be a thing.

Quote from: Spinachcat;1131063
Somehow that's more grim than the original T2k.

Because it's more believable and likely today than a new world war with Russia.

Quote from: jeff37923;1130968
Funny, I was able to design ships using just pencil, paper, and calculator with Fire, Fusion, and Steel.

I bow to your greater degree of autism then. :p

Setting it in the year 2000 is a mistake.  Nobody cares about rehashing the cold war in europe.  They should have gone with Twilight 2040 - The Boogaloo.  Fight in the near future chaos that will be europe and america.

Quote from: Trond;1130839
Any examples of such games?

sounds like Rolemaster to me

Quote from: HappyDaze;1130800
Trying to utilize TNE's Fire, Fusion, & Steel helped me simulate being an engineer...and to this day I credit it with dissuading me from ever taking up a career path in engineering.

That book pissed me off so much.  There's no damn way you could design a ship with the rules without having it on a spreadsheet or computer program.  I just wanted to build stuff for a game not make things that would work in real life.

Quote from: Steven Mitchell;1130605
It's more detailed than MG, but the basic engine is very similar.

Is the combat group oriented story telling nonsense like MG?  I hated that.  

The combat in BW was way more interesting.

Does TB play like that stupid mouse game?  Because I seriously hated playing Mouse Guard with every fiber of my being.

Hackmaster 4e has some insanely complicated rules for tracking honor which is basically this.

Quote from: Shasarak;1130356
Has anyone tried Hackmaster?  It uses a count up system where every action takes a certain number of seconds so you are never really "frozen" in place.  You declare your action, act on your count, declare your next action, if something happens you can change actions, move a certain speed per second.  It really forces you to concentrate on what is going on because there is always something happening.

It seems cool at first but after combatants are in contact, all movement basically stops and then you're back to just waiting for your turn to swing again.  And the count up system is a serious pain in the ass to keep track of.

Pages: 1 [2] 3