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Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Is RPG Optimization Psychosis?
« on: January 02, 2021, 04:54:08 PM »
I am not a fan of playing with characters of vastly different power levels, outside of the martial vs caster construct. I do not like the concepts of Feats, Feat Trees, or Optimization Builds. That stuff turns into a game of Superheroes, instead of Heroes.
I say at Level 1:
Give Fighters a +1 to Hit, +1 to Damage, and +1 to Saves (Except Saves vs Magical Effects)
Give Casters a +1 to Hit with Ranged Spell Effects / Attacks, and a +1 to Saves vs Magical Effects (Because of their time spent studying / researching / observing the effects of Magic).
Give Thieves a +1 to succeed at all Thief Skills; and no other bonuses, outside of their class skills.
I say at Level 1:
Give Fighters a +1 to Hit, +1 to Damage, and +1 to Saves (Except Saves vs Magical Effects)
Give Casters a +1 to Hit with Ranged Spell Effects / Attacks, and a +1 to Saves vs Magical Effects (Because of their time spent studying / researching / observing the effects of Magic).
Give Thieves a +1 to succeed at all Thief Skills; and no other bonuses, outside of their class skills.