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Messages - Razor 007

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16
I am not a fan of playing with characters of vastly different power levels, outside of the martial vs caster construct.  I do not like the concepts of Feats, Feat Trees, or Optimization Builds.  That stuff turns into a game of Superheroes, instead of Heroes.

I say at Level 1:

Give Fighters a +1 to Hit, +1 to Damage, and +1 to Saves (Except Saves vs Magical Effects)

Give Casters a +1 to Hit with Ranged Spell Effects / Attacks, and a +1 to Saves vs Magical Effects (Because of their time spent studying / researching / observing the effects of Magic).

Give Thieves a +1 to succeed at all Thief Skills; and no other bonuses, outside of their class skills.

17
That looks very interesting.  What is the story of the Last Sun, itself?  Have all others burned themselves out?  Is this the last bastion of light, in the universe?

18
To be honest, I've never liked AD&D. I've played it several times and I didn't like it at all.


When it was THE game, it was pretty impressive.  I was exposed to it first, without any other gaming experience.  It was just plain awesome, for a while.

19
Do the saves improve at different rates for each class, or is it standardized for all of them?

I never had a OD&D set, but I remember the only thing Red Box Halflings had going were their monstrously good saves.


The rate of improvement for the single save is pretty much a constant.  Out of the 4 core classes; 2 classes start out with a single save of "X", and the other 2 start out at "X+1", per se.

20
The optional Single Saving Throw; in White Box, and White Box - Fantastic Medieval Adventure Game.

I don't know that one.

Tell me about it, if you don't mind?


Instead of say, a 3rd Level Fighter having several different saving throws vs various challenges; a 3rd Level Fighter would have a single saving throw vs all challenges.  The trade off is, the single saving throw is more of an average of saving throws; so some saves benefit, while others suffer.

Each class is assigned a single saving throw, at each level.  The saving throw improves, I think every other level?  I'm not at home, at the moment....

21
The optional Single Saving Throw; in White Box, and White Box - Fantastic Medieval Adventure Game.

22
Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Default She
« on: December 30, 2020, 12:22:38 AM »
So for decades RPG rules just used "he".  Then I noticed disclaimers start to appear saying they were using he for simplicity's sake but it wasn't to be taken as exclusionary. Then I noticed alternating he and she.  Then I noticed using she for the GM and he for a player.  Now I'm noticing just she.

Your interpretation aside, this is a false perception. For example, AD&D 1st edition by Gary Gygax used "he or she" throughout. For example, from the Player's Handbook:

Quote
Each player develops the abilities of his or her character through random number generation (by means of dice rolling) to determine the basic characteristics of the persona, the abilities. The payer then decides what race the character is, what the characters' class is, the alignment of the character, and what the character's name is to be. The character will speak certain languages determined by race, class, and alignment. He or she will have a certain amount of gold pieces to begin with, and these funds will be used to purchase equipment needed for adventuring. Finally, each character begins with a certain number of hit points, as determined by the roll of a die (or dice) commensurate with the character's class.

I know White Wolf started using generic "she" in 1990 or so, which was thirty years ago now. So it's not like it's a new trend.

I don't think that it's a big deal, and I don't think it's a big deal to most players. I mildly prefer alternating or using singular "they" rather than "he or she". But mostly, I think it only stands out when one is looking for it.


He or she, never has bothered me.  Flipping all the he's to she's, does though; because there's an agenda behind it.

23
Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Default She
« on: December 29, 2020, 01:27:02 PM »
You see feminine pronouns in use, as early as the core books for D&D 3rd Edition; which were released in the year 2000.  So this has been a trend, for 20 years now.

I guess men are considered to be evil; so they must therefore be demonized and assimilated, or else destroyed?

Yes, it's bullshit.

24
The optional advice in the front of Tasha's, seems to say; "You can ignore the rules of the game, in the name of fun.  Just do whatever you want to do, and call it D&D."

25
I just received a copy of Tasha's Cauldron of Everything, as a much appreciated gift.  I have it spread out side by side with the PHB and Xanathar's Guide.

The selection of New Spells, is minimal at best; but perhaps D&D 5E has enough spells now?

The rest of the book....... It's maybe not even half the book overall, that Xanathar's was.

Do I consider Tasha's to be my jumping off point, for purchasing D&D 5E books?  Yes, most likely.  But not so much because Tasha's isn't a strong offering; but because I'm confident that D&D 5E offers more than enough options now.  If you can't find a character concept you want to play in 5E now, you probably just don't want to play D&D 5E.

26
How do you populate your adventures with Monsters?

27
I really enjoyed the 1st Bestiary for PF 1E, the Monster Codex, NPC Codex, etc.  The Advanced Player's Guide, and Gamemastery Guide, as well.

Then the approach with PF 2E was; let's change the game and make it non-compatible with 1E, and reprint everything.

Uh...... I'll pass on that BS.

28
Player agency means the players can decide they aren't interested in the underground dungeon.  They'd rather hang out at the tavern and drink ale, and then go check out the 2 for 1 special at the local brothel.

Until they run out of gold and have to do something for money.

Then it's either the underground dungeon, or they are the 2 for 1 special at the local brothel. :) Or whatever they choose to do for money.


Ha!!!  Well said.

29
Min / Max players create their own excitement, and then their own boredom.  "This one set of actions deals the most damage.  I guess I should always do this, then?"

Zzzzzzzz........

30
Player agency means the players can decide they aren't interested in the underground dungeon.  They'd rather hang out at the tavern and drink ale, and then go check out the 2 for 1 special at the local brothel.

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