This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - WillInNewHaven

Pages: 1 [2] 3 4 ... 44
Reviews / Re: Headless Reviews Lion & Dragon.
« on: September 27, 2020, 05:11:02 pm »

Good review. I've always had social status matter in my campaigns and it isn't usually as tough as you think. I think L & D is a good read and I would play in it if someone were running it. I wouldn't run it because it is D & D.   

News and Adverts / Two New Brief PDFs for Glory Road Roleplay
« on: September 11, 2020, 01:29:59 pm »

Brigandine Because I omitted this important armor in the core rules, I put a free PDF on Drivethru.
I haven't used it much in my campaigns because whatever history is in with the fantasy is from an earlier period but it is much too important to leave out completely.
Suggestions and Shortcuts
This is a short, free PDF that clears up problems encountered by people running and playing the game. I will add to it if and when I find more ways to help the GMs and players. If anyone has a problem and/or a suggested solution, email me at

Will this "sulky for a dog or goat" do well cross-country or in combat? If someone wanted to play a handicapped character or a character was injured in a way to handicap them, I would certainly allow such a thing but they would still be badly handicapped.

I was thinking that the wheelchair would have to be really expensive also. If not, then I can see it.

My biggest objection to the combat wheelchair, at least to its being common in a fantasy setting, is that mages or clerics could fix the problem, so you won't need them.

The major response seems to treat being broken as an identity, like race, and demand representation.

News and Adverts / Re: Coming Out This Week on Drivethru
« on: September 05, 2020, 10:34:33 am »
The OSR/D20 version is out now. The playtest DM said it was tough but they want to playtest the next adventure I do. I didn't ask for casualty figures.

Quote from: GameDaddy;1147085
Of the people in Wheelchairs who have played in my D&D or Traveller games, and there have been a few, absolutely none of them wanted to play a character in a Wheelchair. They opted of course to play Heroes, and Wizards, and Fighters and Rogues, without any disabilities, instead whenever possible, just like the rest of the player, they wanted to play healthy and strong larger than life heroes.

Also WOTC is not original in this. GURPS has had disadvantages since the 80's, and you could play a guy in a wheelchair, (Professor Charles Francis Xavier, for a guy in one of my X-Men games), which would give you more points for other skills or advantages.

I've had two trans players in my games. They both wanted to play, and played, born women. I've had several gay women and gay men in my campaign. One of the gay women occasionally liked to play a slutty straight woman "because I used to be one." The rest of the gay players varied their characters. The Black players in my campaigns never asked about race. The ethnic groups you could play did not equate to races. No one seemed to want "representation."

Design, Development, and Gameplay / No Comments or Questions?
« on: August 28, 2020, 12:52:43 pm »
Well, that's it.

Pen and Paper Roleplaying Games (RPGs) Discussion / Old school questions
« on: August 27, 2020, 10:23:29 am »
Quote from: mAcular Chaotic;1146523
What do you guys think of this house rule I see floating around OSR blogs: "Shields Will Be Splintered. When a player takes damage, they can sacrifice their shield to negate that damage."

Good? Bad? Too easy?

Bad, not old school. It requires that the player, in the midst of gameplay, make a decision that the character cannot even know about. It could be nuanced so that the character could decide "I interpose my shield" but that's what one does with a shield anyway.

News and Adverts / Coming Out This Week on Drivethru
« on: August 26, 2020, 11:18:29 am »
A second adventure in the Silk Road setting for Glory Road Roleplay. An OSR/D20 version will be out soon.

They are not needed but they can sometimes add interest. When I create a character, I know what the family's social status was and how they made a living and where the character is from.

While not directly defining personality traits, these things can have an influence. Recently, the daughter of a landed knight was a character in my campaign where every other human was a commoner. The player and I discussed what she should be like. I told her that the young knight would assume, without much thinking about it, that she was in charge and that the fact that one of the other players was usually more assertive than she was should not discourage her. She could be autocratic or reasonable, those options were up to her, but she and the others should take it as a given that she had authority.

Are you not aware that it is spelled "sanity" or are you trying to make some point?

Pen and Paper Roleplaying Games (RPGs) Discussion / Old school questions
« on: August 17, 2020, 02:02:15 pm »
Quote from: mAcular Chaotic;1145130
No I mean that instead of just 4 steady players that are the party and always show up, I'll have a pool of say 30 players, who can show up if they want to go into the dungeon that night. It won't have to be the same players every time. Of course the limit of people for each particular night would be around 5.

See in the last 5 years I've been DMing I've inducted about 130 players into the game, and I have been trying to think of a way to play with all of them instead of only selecting a few for a game now and then. This is my answer. 1 DM, open group of players.

That quality is old-school. I am not sure 5e is the best system to use but it is the way to attract the most players. Tell us how it works out in practical terms.

Quote from: Trond;1144945
that is exactly the thing I'm looking into. I have the rules to Danish tarok, and it is very interesting.

I don't know the Danish game. Look up point Tarok if you want a serious game with some tactics. It was the major money game in Vienna before bridge came along. Bridge is a better game but I'm presuming you know what you want. If you want a fast fun game, we used to play Konigsrufen before the other gamers showed up for a session. It's a hoot.

Quote from: Trond;1144919
My RPG gaming has also run out of steam. The irony is that I was in the middle of designing my own RPG, and a pretty original one at that. But first, I found that I wasn't that compatible with my current gaming group. Then, Covid-19 came along. And now I'm interested in other things, like 200-year-old card games.

Ever play point tarok or konigsrufen?

Pages: 1 [2] 3 4 ... 44