43
« on: October 03, 2016, 10:25:05 pm »
So. Apparently I'm a murderhobo (my words) that runs from plot hooks (her words).
For the record, this was her first time running an RPG. Neither of us had a strong preference for what sort of setting we wanted, so we decided to leave the world and the character sheet empty and fill in the details as necessary.
She suggests that I might need to put points into video game skill, then places my character in the Dune setting and flat-out tells me that my character's goal is to, and I quote, "ride the worm".
She meant the Shai-hulud, but I have a dirty mind and was not okay with riding a gigantic phallic creature. Also, she made it fairly obvious that she was trying to pull a twist ("you were in a VR world all along!"), but she did this by trying to withhold knowledge that my character would have known. I pushed back and finally got her to admit that this was a VR game, but that my character still felt a strong urge to "ride the worm".
Even after I made a boatload of double-entendres about this she still didn't understand why I might not want to do this. My character shuts down the VR game. Okay, I'm in an arcade, with a cute girl who wanted to see me ride the worm. Apparently my character wanted to impress her (GM's words, not mine). I make several more double-entendres about the female NPC being a yaoi fangirl, then left.
Then I contact an NPC friend of mine, who I made up on the spot. He meets me at a local pizza place and tells me "we need to talk".
I'm seeing red flags here. See, my character was supposed to be friends with the NPC for a long time, but from my out-of-character perspective this was my first interaction with the guy and I didn't trust him at all. For all I knew, the GM was planning some sort of plot twist that would screw me over. In fact, I was tempted to just throw down a stun-grenade and get the hell out of there. I didn't, but it was a close one.
Anyhow, he tells me that he's part of a secret organization. I make fun of him and tell him he's spent too much time playing VR sims (again, mostly because I, the player, didn't trust him, the NPC). He puts his hand on my shoulder and we get into a completely freeform fight where he doesn't take any visible damage from my attack and avoids my stun grenade before spraying me with something that makes me woozy and disoriented. I didn't even get a saving throw against it, but the GM later admitted she should have rolled for it and messed that up. I decide to head home and she spends a lot of time focusing on how I get home, how other people are reacting to me as I appear to be drunk, etc. She's asking me to make a lot of decisions about non-urgent things, which I don't handle well in the context of RPGs. I'm not having fun, so we end the session there.
A few hours later, after going over the Dungeon-World inspired combat rules again, she starts by making an hobo NPC with several Moves, including "swindle money". We run a mock encounter that starts with him approaching me for spare change. I immediately get as far away from him as possible.
She decides to have him show up again in the direction that I run, and I think, "if nothing else, this is turning into a decent horror RPG." Several iterations of the same hobo appear. I jump up and over the one blocking me, kneeing him in the face in the process, and make it to the main road. It should be busy, but the street appears deserted. I close my eyes and run around, trying to bump into somebody (I suspect they're still there, just hidden from my sight). This is exactly what happens, and when I open my eyes again everything is normal.
Then she spends 5-10 minutes asking me what I do, where I go, etc. etc. in tedious detail. I was coming back from picking up some last-minute supplies from a local drug store. I'm getting ready to move away from the town. I walk home. My luggage is packed. I'm going to take the bus to the plane station. Now I'm on the bus, and the hobo appears in the seat next to me, saying, "you won't get away so easily." I, the player, want to punch the hobo NPC in the face, but I don't interrupt the GM and suddenly I'm back in town.
I had been asked to make a lot of non-urgent decisions, which, again, I don't handle well in RPGs (it drains me), so we stopped there.
Three potential plot hooks. I ran away from the first one, attacked and then ran away from the second one, and ran away from the third one. I tried to correct her GMing after the game but she really didn't enjoy that, so now I'm just wondering what I can do to keep this from happening again.