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Messages - jeff37923

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1
   Well, they are "terrorists" and I think we can say the Boston Tea Party was an act of terrorism. 

Every time this is claimed by someone, I can tell that person has no grasp of history or any understanding of the Boston Tea Party.

2
So what do the Millers do in the winter months? The grain has been collected in the fall and must be milled, but how long can the raw grain last before it becomes too bad to be milled into flour? Do they just mill grains into flour or do they use the millstones for making the mash for alcohol?

3
Make sure the laser beam is slow enough so you can actually dodge it, as opposed to the hopelessly primitive kind of rifles and muskets.

This made me laugh.

4
I view dragons as forces of nature in the game world. They can possibly cast spells, they talk, they are the equivalent of a natural disaster with the sense of humor of a cat playing with its next meal. Some are even worshipped as demigods.

5
I got a lot of good ideas from the first d20 WoW sourcebook.

Come to think of it, the D&D material that got turned into video games and had some new stuff created just for those games translated back into tabletop D&D nicely. If that counts.

Greetings!

Interesting! Jeff, what are the things that you really liked about the WOW RPG sourcebook? What elements do you think are especially cool for using in a D&D game?

Semper Fidelis,

SHARK

First, let me preface by saying that I don't like video games.

A computer program cannot be nearly as creative or thoughtful as a human being, because once the game program is finished and you buy it there can be no action or reaction except what is already programmed into the game,  which I find far too limiting to be fun. Now I understand that some games have expansions (usually for a price) but everything is still limited by the program of the game itself. I also understand that there are PvP servers and places to meet other gamers using that particular game - but even then the choices of actions and possibilities is still limited by the game's programming.

I do love the artwork and settings of some video games. I don't know how many times I've cribbed some artwork from Halo to show Players what a piece of equipment or character looks like in Traveller  or d6 Star Wars.

The first WoW book captured my attention with not just new Feats, new Spells, and new Prestige Classes, but with the rich background history of the setting and how these were woven together into the History of the setting. The formatting of the geography gave me a good example on how to do my own in the future. It was not just utilitarian, it was inspiring. Kalimdor became real to me, who had never played the video game.

I know that is half-assed answer, but it is the best way for me to convey the value to me of that book. It wasn't just one thing, it was a lot of little things, and more importantly it was how all of those things fit together to make the whole. I felt that a lot of love went into Warcraft.

6
I got a lot of good ideas from the first d20 WoW sourcebook.

Come to think of it, the D&D material that got turned into video games and had some new stuff created just for those games translated back into tabletop D&D nicely. If that counts.

7
Battlefield Earth will never became an RPG setting without the lawyers from the Church of Scientology getting involved. Anything produced with the blessings of Scientologists that would give them any profit whatsoever is something that should be avoided like the plague.

8

Anyways, wrenching the car back onto the road: what would be a good way to fix EP?


Set any copies of the physical game on fire.

Keep digital copies of the game as examples of why you don't mix personal politics and RPGs.

Wow. It takes an absolutely colossal asshole to dump that much shit in a thread in one post. Are you related to donald trump?

matt?

9

Anyways, wrenching the car back onto the road: what would be a good way to fix EP?


Set any copies of the physical game on fire.

Keep digital copies of the game as examples of why you don't mix personal politics and RPGs.

10
I like the 'time-skipping' game concept. Might be worth a bit of thought for constructing a campaign around.

I'm telling 'ya, go read House of Suns by Alastair Reynolds. I think that the book describes what you are looking for.

11
...He wanted to be able to take his character's personality, download that personality onto a picotech bot, then have it as part of a neutron star's crystal memory structure as a virtual being, before uploading into an artificially gestated biosculpted human body. Basically, do everything in the last chapters of Alaistair Reynold's Revelation Space novel.

Time travel might be a solution. Not the magic time travel of Back to the Future and kin, but the time travel we do every day, just over decades and centuries. Run a longitudinal game, where the PCs start in the modern era, and then come up with some excuse to shift them forward in time. Corpsicles, braintapes in storage, heads in jars, whatever. Then come up with another excuse, and then another. Each new jump leads to a new world, that's still close enough to the previous one to be comprehensible and create a sense of continuity, but it starts to add up. Eventually you can get really out there, without losing the players.

Relativistic time dilation as a consequence of near-C interstellar travel is a major plot element in the Revelation Space series. I love the idea of a campaign in that kind of setting, where the PCs travel between worlds, frozen on their ship (or having shipboard adventures) for a year or 2 subjective, coming back to a world 20 years after they left wondering what will have changed. There could have been a world war or a coup. Or the freedom fighter they helped win power last time they visited has turned into a despot.

As I recall, SWN had society-evolution tools that the ref could use to help cook it up.

I can imagine a sanity-like mechanic would be useful for handling the consequences as the PCs get progressively more disconnected in time, probably while loading up on all sorts of enhancements based on poorly-understood tech looted from fringe human factions or alien tombs.

Sounds simliar to Forever War, where time dilation plays a huge role with the characters skipping decades and centuries into their future, the huge tech disparity between combat engagements, and the social disconnection when they get home and home is now an alien world.

It is, but Aleistair Reynolds best work along those lines is House of Suns. An incredible look at a fascinating setting just waiting for an RPG treatment.

12
About two decades ago or so, on the Citizens of the Imperium forum, there was a guy who wasn't satisfied with Traveller. He wanted to be able to take his character's personality, download that personality onto a picotech bot, then have it as part of a neutron star's crystal memory structure as a virtual being, before uploading into an artificially gestated biosculpted human body. Basically, do everything in the last chapters of Alaistair Reynold's Revelation Space novel.

He was stopped short when somebody asked him, "How do you roleplay that?"

I think a similar question kills Eclipse Phase, "How do you actually roleplay this game?"

13
Does this also include players injecting canon facts from previously unknown sources? I've seen this happen a lot in Star Wars games, but also in WH40K RPGs and even L5R. Sometimes it's interesting or adds to a scene, but sometimes it's intrusive.

That reminds me:

I was running a Traveller game back in the day, and one of the PC's (the player was a collector of all things Traveller) asked a Droyne how Grandfather was doing. Needless to say, I was a bit upset by that, considering I hadn't even thought about adding Ancients to the campaign (the pitch was low-level down-on-their-luck tramp spacers rather than any kind of core-worlds treasure hunting nonsense).

Sadly, there are canonistas in Traveller who aren't as interested in playing the game as they are in showing off their encyclopedic knowledge of Traveller trivia. Personally, I would have been very tempted to just kick the bum out.


14
at 20:44 - what do you think of players establishing facts about the world impromptu during play? Players, do you feel happy & confident doing this? GMs, do you enjoy this or dislike it?

As a GM I love it when players do it well, and dread it when players do it badly. So as a player I do it a bit more than most, but feel very wary of stepping on GM's toes.

A lot depends on the Player and their input. As GM, I welcome Player suggestions but reserve the right to not entertain their suggestion in that particular game or that particular campaign.

Some Players are just thuddingly uncreative, or don't understand the specific "tone" I want for a campaign, and then there are the ones who just want whatever the latest media hotness is in the campaign no matter how much it wouldn't fit. The ones who do come up with some great ideas are worth their weight in gold to me, but may not stick around.

I used to let Players come up with their own backgrounds for their characters as long as it was no more than a page long, but I found that I had to edit them before integrating them into the setting or else every character would be the son or daughter of the Supreme Galactic Overlord and own a planet (which can make adventuring a losing proposition).

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