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Messages - horsesoldier

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I wonder how many predators are amongst the mods. Weird and cliquely RPG types have a strong propensity to sexual deviancy, add in the male feminist factor and I shudder at the percentage.

Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Ravenloft 5E
« on: February 24, 2021, 06:55:37 PM »
The one area people sometimes got screwed was stuff like necromantic magic (which prompted checks)

I love the fact that on the promotion material for the new book they list the opportunity of playing an Undead Pact Warlock. A PC that draws his power directly from an undead entity in RAVENLOFT.

That would be the fastest trip to chargen ever in previous iterations.

They've stretched this pact thing beyond all recognition.

Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Ravenloft 5E
« on: February 24, 2021, 06:54:45 PM »
I agree strongly with this, and the Demiplane/Doomed/Dark Powers thing is a big turn off for me. 5e Curse of Strahd actually seems worse than the 1e Ravenloft module in this regard.

  The setting wasn't quite as grim and hopeless as a lot of fans would make it out to be (adventurers had things stacked against them, and villains often couldn't be brought down forever--but really, not much different from standard D&D settings for the ordinary person), but this was one of Tracy Hickman's big complaints about it, and so I was bemused when he was consulted on CoS and made it the most dark and hopeless Barovia's ever been.

He might have consulted and they then ignored everything. Happens all the time. Where was he voicing his complaints about Ravenloft?

The performative public executions they were famous for is getting out of hand.

I'm quite sure I've seen at least Warhammer and Cthulhu games on Roll20 with implemented skills and challenges resolved, so I guess there is more to that.
Besides it's in best interest of any VTT to have more options than just D&D.
It's the same issue though.  VTTs greatly constrict the range of games that can make an impact, due to their level of support.

And it's a vicious circle because only games that have a large enough group of players will get significant support.

I playing Traveller on Foundry and it's being developed by volunteers. Rules implementation is very spotty. The degree to which a game is supported will straight up decide what system I run with; I don't want to deal with poorly coded frustration. And this leads to a prevalence of rules simple games. Numbers + monetization will be the cure, but some systems will never get developed due to complexity/obscurity.

Does anyone know what went down between Cubicle 7 and the designers? Was C7 pushing wokeness?

I've been trying to get a custom semi-auto rifle for 3 months now.  All he recommended manufacturers aren't taking any orders because they are backed up.

What about a local gunsmith?

Pen and Paper Roleplaying Games (RPGs) Discussion / Re: Ravenloft 5E
« on: February 23, 2021, 02:11:14 PM »
How can a PC have Hag lineage? What non-evil characters would want someone with Hag lineage with them?

Other Games / Re: Cyberpunk 2077
« on: February 23, 2021, 01:24:48 PM »
At least in the beta Exiles has a dick slider. If memory serves.

The fewer penises I see in life the better, that's been my policy.

Had no idea you're a vampire in 2077. Pretty cool.

Other Games / Re: Arkham Horror 3rd edition
« on: February 23, 2021, 01:16:45 PM »
They've done well with their "legacy" products, specifically the LCG's. The LOTR one is damn good. But for whatever reason they are afraid of the hard work of a second edition and instead are just doing reprints now.

The Legend of the 5 rings stuff seems to be popular too but I don't know anything about it. You're right though, it's a damn shame. They're in sustainment mode.

Other Games / Re: Cyberpunk 2077
« on: February 22, 2021, 11:51:52 AM »
This game is turning out to be another Fable.

It's just flat out boring to me. It is able to stagger on because there's a dearth of cyberpunk games out there. I also found the "choose your own genitals" to be quite jarring at the start of the game. If you're going to do that, you don't have to have a floppy dick appear.

Other Games / Re: Arkham Horror 3rd edition
« on: February 22, 2021, 11:33:29 AM »
This expansion increased the number of Codex card for each adventure from 10 to 15, increasing the possible branching and, hopefully, increasing the replayability. However, it also adds another Token to manage on top of Doom called Terror. The description of it from the live stream sounds tedious.

FFG also added the first transgender Investigator. Here's the text from her card:

"Her parents made a mistake when they called her their son and gave her a boy's name. The home on the cliffs of Kingsport whispered her true name - the name she chose for herself - late at night: Stella"

Good on the cosmic evil lurking in the Kingsport house for being so progressive that it didn't misgender or dead name her.

This was inevitable, as every new designer I see on their games is a woman with problem glasses. The mechanics are iterative and no longer innovative. I don't see the purpose of a 3rd edition if they aren't going to deal with the beyond tedious set up.

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