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Messages - HobGoblin42

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Realms Beyond: Ashes of the Fallen is a classic single-player PC RPG featuring a party-based character system and tactical turn-based combat evolved from the SRD 3.5e ruleset by Wizards of the Coast, Inc.

Link to live Kickstarter campaign (almost 90% funded of $130,000 USD goal with 6 days left)



Realms Beyond: Ashes of the Fallen is inspired by the classic RPGs of the 80s and 90s, taking the best elements of the beloved old classics and reforging them into something new in a powerful modern engine. In Realms Beyond, you will find the tactical turn-based combat of the Gold Box Games, Temple of Elemental Evil and Dark Sun, the world exploration and camp management of Realms of Arkania, the interactivity and living world of Ultima, the choice-driven quests and reactivity of Fallout and Arcanum, and the rich NPC interaction of Baldur's Gate and Planescape Torment, along with fresh new features that haven't been seen before in the genre.
Realms Beyond is an RPG true to its roots, knowing that in order to reach the skies, it must stand on the shoulders of giants. But it is more than just a simple throwback to the old days: it's a new take on classic concepts of the genre, taking the best ideas of the past and adding its own fresh concepts to create a unique game with its very own atmosphere and personality.

Main Features
  • A complex turn-based combat system featuring hundreds of spells, feats and actions, based on the rules described in the (3.5e) Revised System Reference Document (SRD) covered by the Open Game License v1.0a (OGL) by Wizards of the Coast, Inc.
  • Custom-built, isometric graphics engine that combines zoomable 2D and 3D technology to bring never-before-seen levels of detail to life in massive, hand-crafted levels
  • A bustling open world spanning entire continents, replete with believable NPCs, complex cultures, factions, societies and a fascinating centuries-long history
  • Create a party of up to six characters where you can choose from 7 different races and 8 different classes and completely customize their appearance, equipment, feats, and skills
  • More than one hundred spells, each with unique, stunning visual effects
  • Over a thousand individual items to use and interact with
  • An epic background story, massive quests, uncounted missions, hordes of monsters and a world that is steeped in lore and mystery
  • Create your own adventures, campaigns or even entire worlds using the powerful RPG Engine of Realms Beyond
Some snippets from the Kickstarter page:








2

Realms Beyond: Ashes of the Fallen is a classic single-player PC RPG featuring a party-based character system and tactical turn-based combat evolved from the SRD 3.5e ruleset by Wizards of the Coast, Inc.

Link to live Kickstarter campaign (already 2/3 funded of $130,000 USD goal)



Realms Beyond: Ashes of the Fallen is inspired by the classic RPGs of the 80s and 90s, taking the best elements of the beloved old classics and reforging them into something new in a powerful modern engine. In Realms Beyond, you will find the tactical turn-based combat of the Gold Box Games, Temple of Elemental Evil and Dark Sun, the world exploration and camp management of Realms of Arkania, the interactivity and living world of Ultima, the choice-driven quests and reactivity of Fallout and Arcanum, and the rich NPC interaction of Baldur's Gate and Planescape Torment, along with fresh new features that haven't been seen before in the genre.
Realms Beyond is an RPG true to its roots, knowing that in order to reach the skies, it must stand on the shoulders of giants. But it is more than just a simple throwback to the old days: it's a new take on classic concepts of the genre, taking the best ideas of the past and adding its own fresh concepts to create a unique game with its very own atmosphere and personality.

Main Features
  • A complex turn-based combat system featuring hundreds of spells, feats and actions, based on the rules described in the (3.5e) Revised System Reference Document (SRD) covered by the Open Game License v1.0a (OGL) by Wizards of the Coast, Inc.
  • Custom-built, isometric graphics engine that combines zoomable 2D and 3D technology to bring never-before-seen levels of detail to life in massive, hand-crafted levels
  • A bustling open world spanning entire continents, replete with believable NPCs, complex cultures, factions, societies and a fascinating centuries-long history
  • Create a party of up to six characters where you can choose from 7 different races and 8 different classes and completely customize their appearance, equipment, feats, and skills
  • More than one hundred spells, each with unique, stunning visual effects
  • Over a thousand individual items to use and interact with
  • An epic background story, massive quests, uncounted missions, hordes of monsters and a world that is steeped in lore and mystery
  • Create your own adventures, campaigns or even entire worlds using the powerful RPG Engine of Realms Beyond
Some snippets from the Kickstarter page:





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Greetings everyone,

I would like to present our upcoming turn-based (derived from SRD 3.5e) computer roleplaying game called Realms Beyond.


Realms Beyond is a classically inspired fantasy role-playing computer game with turn-based combat and a party system that allows you to control up to six characters at any one time. Whether you yearn for an open world to explore at your own pace, tactical combat that allows you to plan your moves carefully, or want to lose yourself in the rich fabric of our world, trying to survive and make your mark, Realms Beyond offers endless choices, lands to travel, monster-infested dungeons and a host of storylines to follow. Adapting and responding to the player's interactions with the world, you will find a depth and richness for your adventures that combines the very best of traditional gameplay with modern-day technologies. The result is a game world that comes alive, brimming with undiscovered stories, content, mysteries, and challenges.


Key Features:

  • Turn-based combat, featuring many favorite spells, feats and actions, based on rules described in the (3.5e) Revised System Reference Document (SRD) covered by the Open Game License v1.0a (OGL) by Wizards of the Coast, Inc
  • Custom-built, isometric graphic engine that combines zoomable 2D and 3D technology to bring to the screen a never-before-seen amount of detail
  • A bustling open world, spanning entire continents, replete with believable NPCs, complex cultures, factions, societies and a fascinating history
  • Create a party of up to six characters, with customizable appearance, ranging from 7 different races and 8 different classes
  • More than one hundred spells, each with unique, stunning visual effects
  • Thousands of individual items to use and interact with
  • An epic storyline, massive quests, uncounted missions, hordes of monsters and a world that is steeped in lore and mystery
  • Create your own adventures, campaigns or even entire worlds using the UrWelt RPG Engine framework


Concept Art




Screenshots








Videos





Further information can be found on our official webpage.

Feel free to ask my anything about the project - I would be very glad to hear your opinion and answer your questions.

Regards,
HobGoblin42

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