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Messages - Sobek

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Other Games / What is everyone playing?
« on: August 09, 2006, 10:30:15 am »
Civ 4
Gran Turismo 4

Other Games / What is your favorite collectible miniature game?
« on: July 31, 2006, 09:22:38 am »
Quote from: Bagpuss
You say that, but I've ended up with too many pawns and only one queen! The queen rocks I need at least another 3 in my army, I can probably afford to loose the bishops and rooks to cover the additional points cost.

This may be sad, but you've got me thinking that chess would be interesting with a point buy.

The war is endless, punctuated by important battles.
I want to allow for games with the classic "evil-hating neutrals" of old Greyhawk or even anti-heroes. But, I definitely want a setting that is capable of handling, in a big way, the uber-hero.
Plus, I like demons, subterfuge, and fucking with players' heads. :D

So, I've been thinking for that I should have a focus for my campaign setting and should put it in writing, both for my benefit and that of my players.  Here's the first draft.  Feedback welcome.
Quote from: Theme and Tone
On Albathador, good people accomplish great things and leave legends and legacies for those who come after.  Entropy is a fact of life, though, and all things succumb to decay.  Each successive generation may build on what has come before, but they must fight to preserve it, too.
Demons, devils, and all manner of sinister beings are very real threats.  That doesn’t mean, however, that such evils are always obvious.  Subtlety is their favored weapon.  A slow, creeping corruption can lay low many more souls than can playing purely in strength.

Just as the fiends have their reasons for seeking the shadows, so too do the forces of good.  Whether it is avoiding collateral damage, a desire to use minimal force, a respect for individual choices, or the simple idea of mutually assured destruction, the powerful celestials do not often fight openly on the material plane.

Each side uses the mortal races as intermediaries.  The fiends manipulate pawns with promises of power while the celestials seek out champions of strong character.  As with anything found in the shadows, it’s often difficult to tell one thing from the other.  Did the (apparently) just king rise to power with help?  If so, from who did it come?  Was the mayor’s covert meeting with the thieves’ guild, or was it with a Valkirian Ranger?

Ultimately, the player characters must wade through the gray and decide for themselves where, and with whom, they stand.  Do they want to take the side of those who claim to be good?  Do they want to play with hellfire and hope to not get burned?  Or, do they want to hold off the darkness just enough that they can be left alone – and please stop shining that light in my face?

Oh, here's one to add:
Aria: Worlds

Help Desk / Grey paper is bugging me.
« on: July 14, 2006, 02:32:47 pm »
I'd just like to see the bright yellow gone.  I browse from work and, as cool as the look is, I just feel like it's a neon sign shouting "Look, I'm fucking around!"

Design, Development, and Gameplay / Rethinking BAB
« on: July 14, 2006, 02:31:24 pm »
I really don't have an issue with d20's iterative attacks or the BAB mechanic.  I'm afraid I'm not going to be much help.
Now, if you want to talk AC and HP, then I might be of service.

Quote from: Akrasia
I used ICE's original Campaign Law for many years. It was both concise and informative, and its general advice (regarding geography, weather, cosmology, politics, etc.) could apply to any FRPG.

I'd forgotten that one.  I need to dig it out.  Rep++

Design, Development, and Gameplay / Rethinking BAB
« on: July 13, 2006, 12:50:02 pm »
I could see where it'd be interesting in a game built from the ground up to handle it.  I just wouldn't want it anywhere near my d20.  It doesn't "feel" right.

The Core
The Shell
Caidar/Klishen  (those came from about a dozen phonetic drifts of the word "cataclysm", pick one)
The Middle Realms
The Balance
As a bonus, here's a campaign name: "Ogres are like onions."

Interesting idea.
Quote from: Eric E.
Tectonics. In reality, most planets have those wonderful tectonic plates causing things such as mountains and earthquakes and tidal waves. Tie that into volcanoes, and I'm just not sure if I would include these real-world things.

Leave 'em out.  Consider it part of the fantasy element.
Wars. Wars are fought through the city. There are areas between different regions where the city has been modified so major wars can occur. There the streets run red with blood, the cobblestones lined in blood. Massed units of troops are only effective in broad thoroughfares (unsure of what to call them yet, Bloodstreets possibly). However, smaller unit city wars also occur, where homes and shops become battlezones at the worst of times for the inhabitants.

Nah.  Wars are not fought in agreed upon zones.  Ultimately, a war is just a name for using force to get someone to do something you want them to do.  That doesn't always happen in an arena setting (which is, essentially, what you've got here).  That is, except for cultures with a very, very strict code of honor.
A global city would have two impacts on war.  First, it'd be bloody, messy, and ugly.  Any engagement en masse would include levelling your opponent's cover.  That means lots and lots and lots of collateral damage.  Lots.  Break buildings and dead civilians everywhere.  Rumors of war would be grim, indeed.
The second would be to devalue hordes in favor of skill.  Navy Seals and adventuring parties would rule the day.  This is a really good thing for a D&D setting.  There's always a castle to raid, buried sections of the city to explore, etc.  The world is a dungeon.  Sure, adventurers may not be well liked, but they'd make a whole lot of sense and be necessary.

Quote from: Hastur T. Fannon
Unless you are a vet or a military historian, everyone is clueless about tactics.

I've gamed with a couple of people who thought they were good at tactics (military history fatbeards).  These guys were no more (or less) successful in their plans than any other group.  They were just obnoxious.
I've also gamed with a couple of National Guardsmen who actually paid attension.  This was always a treat, even if it meant I wasn't calling as many shots.  Always clean.  Always precise.  Always 100% survival rate -- unless someone broke ranks, at which point someone died almost immediately.

Wow, that's a bummer.  I have to admit that part of the reason I started this thread was to look for functional alternatives to PCGen.  There are several issues with it, but it's still the best I've found -- especially for someone like me, who mods the living shit out of D&D.

Let me carve out the exposition:
Quote from: David R
What do you folks think? Is there a difference?

Quote from: Sobek
They are synonymous, most of the time.

They are synonymous, most of the time.  IMO, heroes are not defined by their ability, but by their determination to do the right thing.  Yes, it usually involves doing it in a big way.  If the adventure/campaign/game is just about doing things bigger, then it features "extraordinary protagonists".  
I prefer heroes.  Unfortunately, that requires that the players invest themselves in their characters' motivations and I have found the vast majority (75%+) of players are just there to kick ass and take names.  Sure, they want to have nice and likable characters, but they are relaxing and avoiding heavy issues.

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