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Messages - HappyDaze

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1
Lent my Spycraft book to a friend. I got it back three weeks later with damage to the covers, spine, and pages. Seems his dog(s?) and kids were quite fond of the book. He did buy me a replacement, so all was good, but I never let him borrow anything else after that.

2
The RPGPundit's Own Forum / Re: What's to be done about homelessness?
« on: February 27, 2021, 04:44:01 PM »
What "shit" did I make up? Please, be specific.

And as for not giving "two shits about accuracy," I'm the one that pointed you toward the accurate information and then even went so far as to give you direct links to it since your ability to do even basic research seemed so limited.

So, again, what "shit" did I make up? Please, be specific.

You still obsessing over moi? I'd be flattered if you weren't a psycho.

https://www.therpgsite.com/the-rpgpundit-s-own-forum/what-s-to-be-done-about-homelessness/msg1163902/#msg1163902

I did not, "Stick with alternative facts", like you claimed. I do not tolerate having words put in my mouth, or ideas assigned to me that I do not hold.
Back at you. Find me one instance where I "Stuck with the alternative facts".
Reply #90. The one where I suggested you look at the real budget and you instead insisted that you had found a solution with your bullshit numbers (hint: those were your alternative facts that you were clinging to).

Reply #93. dkabq corrects me on the actual number. I aknowledge this in post #96.
You missed my more detailed links in Reply #91. You're really bad at this.

3
….So, how do you handle retreat? Do you?

Quote
Participants in a melee can opt to attack, parry, fall back, or flee. Attack can be by weapon, bare hands, or grappling. Parrying disallows any return attack that round, but the strength "to hit" bonus is then subtracted from the opponent's "to hit" dice roll(s), so the character is less likely to be hit. Falling back is a retrograde move facing the opponent(s) and can be used in conjunction with a parry, and opponent creatures are able to follow if not otherwise engaged. Fleeing means as rapid a withdrawal from combat as possible; while it exposes the character to rear attack at the time, subsequent attacks can only be made if the opponent is able to follow the fleeing character at equal or greater speed. -- PHB 1e, pp. 104-5

Thus it makes sense to have the strongest fighters cover the retreat, and their job is to absorb hits while the remainder of the party flees.

If everyone turns tail and runs away at top speed, the enemy can only attack them if they can catch them -- i.e. if it can cover the distance retreated and still attack. If it does so, it can attack the slowest party member with significant advantage, according to the running rule.
And if they have the same movement rate, then it's effectively a running stalemate unless/until the rules say someone is too fatigued to continue to run. Some rulesets may cover this, but many of them that do, do so very poorly.

As per the DMG 1e (p. 68), if they have the same movement rate then the pursuit will end if: The pursued are in sight but over 150’ distant; or the pursued are out of sight and were over 80’ distant when they left the perception of the pursuer(s); or pursuit has continued over 1 turn, and the pursuer has not gained perceptibly upon the pursued.
So pursuit can end with the pursued in-sight at 151+ feet? Do the pursuers not even try using ranged weapons and spells? Is it some weird video game where the characters have left the zone so the monsters reset?
The problem is you'll just end up with three hours of bored players as you plink away at each other and chase feet after feet to no end.
Exactly. I prefer having a system that puts some randomness into the pursuit. Equal movement rates doesn't account for various things that might happen in a chase. Narrative systems have an edge here, but even Rolemaster does ok with move maneuver checks. D&D pretty much sucks with crap rules for pursuit.

4
So pursuit can end with the pursued in-sight at 151+ feet? Do the pursuers not even try using ranged weapons and spells? Is it some weird video game where the characters have left the zone so the monsters reset?
Dude, I want to see you fire a longbow at a fleeing creature 150' away, while also running full out yourself to maintain that distance.  In fact, video it and put it on Youtube.  I need the humor right now...
Nothing in D&D is like real life. In D&D making such bow shots is hardly a great feat, and spells don't miss. But if you want me to add up the bonus and roll the dice for an experienced PC, I'm not really interested. It's not going to be very exciting to watch for most, but if you're the type that gets off on hearing stories about what other people's characters can do, well, I'd suggest switching to something healthier...like porn.

5
….So, how do you handle retreat? Do you?

Quote
Participants in a melee can opt to attack, parry, fall back, or flee. Attack can be by weapon, bare hands, or grappling. Parrying disallows any return attack that round, but the strength "to hit" bonus is then subtracted from the opponent's "to hit" dice roll(s), so the character is less likely to be hit. Falling back is a retrograde move facing the opponent(s) and can be used in conjunction with a parry, and opponent creatures are able to follow if not otherwise engaged. Fleeing means as rapid a withdrawal from combat as possible; while it exposes the character to rear attack at the time, subsequent attacks can only be made if the opponent is able to follow the fleeing character at equal or greater speed. -- PHB 1e, pp. 104-5

Thus it makes sense to have the strongest fighters cover the retreat, and their job is to absorb hits while the remainder of the party flees.

If everyone turns tail and runs away at top speed, the enemy can only attack them if they can catch them -- i.e. if it can cover the distance retreated and still attack. If it does so, it can attack the slowest party member with significant advantage, according to the running rule.
And if they have the same movement rate, then it's effectively a running stalemate unless/until the rules say someone is too fatigued to continue to run. Some rulesets may cover this, but many of them that do, do so very poorly.

As per the DMG 1e (p. 68), if they have the same movement rate then the pursuit will end if: The pursued are in sight but over 150’ distant; or the pursued are out of sight and were over 80’ distant when they left the perception of the pursuer(s); or pursuit has continued over 1 turn, and the pursuer has not gained perceptibly upon the pursued.
So pursuit can end with the pursued in-sight at 151+ feet? Do the pursuers not even try using ranged weapons and spells? Is it some weird video game where the characters have left the zone so the monsters reset?

6
With Star Wars, I also feel that the originals, Rogue One, and the Mandalorian are the only parts I really like. But those are spaced out really far apart (1977, 1980, 1983, 2016, and 2020) -- with a lot of releases in between. I'd call that a "low hit rate" rather than "running out of gas".
Have you seen the animated series, Star Wars: The Clone Wars (2008)? It's worth a watch.
Like anything with that many seasons & episodes, it had quite a mix of quality with some terrible stuff in there too. However, of the five SW animated series, it's certainly the best.

7
If everyone turns tail and runs away at top speed, the enemy can only attack them if they can catch them -- i.e. if it can cover the distance retreated and still attack. If it does so, it can attack the slowest party member with significant advantage, according to the running rule.
And if they have the same movement rate, then it's effectively a running stalemate unless/until the rules say someone is too fatigued to continue to run. Some rulesets may cover this, but many of them that do, do so very poorly.

8
The RPGPundit's Own Forum / Re: What's to be done about homelessness?
« on: February 24, 2021, 02:18:53 PM »
What "shit" did I make up? Please, be specific.

And as for not giving "two shits about accuracy," I'm the one that pointed you toward the accurate information and then even went so far as to give you direct links to it since your ability to do even basic research seemed so limited.

So, again, what "shit" did I make up? Please, be specific.

You still obsessing over moi? I'd be flattered if you weren't a psycho.

https://www.therpgsite.com/the-rpgpundit-s-own-forum/what-s-to-be-done-about-homelessness/msg1163902/#msg1163902

I did not, "Stick with alternative facts", like you claimed. I do not tolerate having words put in my mouth, or ideas assigned to me that I do not hold.
Back at you. Find me one instance where I "Stuck with the alternative facts".
Reply #90. The one where I suggested you look at the real budget and you instead insisted that you had found a solution with your bullshit numbers (hint: those were your alternative facts that you were clinging to).

9
It depends on if we're just talking about running on foot through a dungeon, or if it's something else. For the former, running is usually a pain in the ass for numerous reasons. However, teleporting out (in fantasy or Star Trek) is an option, and some games specifically have chase (pursuit/evasion) systems in them making it far more interesting than stop-and-go turn-based movement on a squared-off grid.

10
Pen and Paper Roleplaying Games (RPGs) Discussion / Re: I don't like CR.
« on: February 23, 2021, 05:06:05 PM »
I find it amazing that a game that worries so much about balance--as D&D has since 3e--can't figure out a way to make a CR system (or some other measure of "encounter balance") worth a shit. Sure, not everyone would use such a system even if it were flawless, but I'd rather not have a greatly flawed system that many do try to use fucking up a game.

11
The RPGPundit's Own Forum / Re: What's to be done about homelessness?
« on: February 23, 2021, 05:01:18 PM »
And I assure, you any "squirming" was only a product of Happydaze's fevered imaginations. ;)
And the squirming continues!

You really should just let it drop, but don't take my advice...

Advice from a troll? I think not.


Yes, by all means pity those that actually read and understood the sources you provided...when you obviously failed at one or both of those things.

The failure is all yours. I acknowledged the error when it was pointed out, and dropped the idea when the accurate budget was posted.

You, on the other hand, leapt to personal insults and clung to the original error, even to the point of trying to invent opinions that I never stated, in some sad attempt to bolster your trolling attempt. You have been intentionally disingenuous and it illustrates that you aren't participating in the discussion in good faith.

Quote
Nice meme though; I do enjoy Toy Story, so thank you for that.

You're welcome.
Now Ratman_tf has returned to his alternative facts--this time to argue that the guy that gave accurate information is "intentionally disingenuous" and not "participating in the discussion in good faith" all because I threw in some personal insults. He doesn't realize that I gave him the help he asked for (before others did) just because a put a few barbs in it. Others--in particular Pat--pointed this out, but he can't accept these facts and has to find alternatives because the reality is...just..too much for him to take. Does anybody have an emotional support animal for the little guy?

You still ranting?  ;D

I pointed out your disingenousness, it's right here in the thread for all to see where you tried to make up shit and now that you've been called out on it, you double down on being a jackass.

And your barbs were weaksauce. Typical Happydaze trolling nonsense. I only pointed it out when Pat said neither of us was "being very polite", and I pointed out that you were the one who went there first. I would have been happy to leave the attitude out, but that's what you're here for isn't it? To bitch and argue, and you don't give two shits about accuracy.

And now you want to keep arguing about it instead of the homeless situation. Because it's an agrument, and that's what you're here for.
What "shit" did I make up? Please, be specific.

And as for not giving "two shits about accuracy," I'm the one that pointed you toward the accurate information and then even went so far as to give you direct links to it since your ability to do even basic research seemed so limited.

So, again, what "shit" did I make up? Please, be specific.

12
The RPGPundit's Own Forum / Re: What's to be done about homelessness?
« on: February 23, 2021, 04:46:50 AM »
And I assure, you any "squirming" was only a product of Happydaze's fevered imaginations. ;)
And the squirming continues!

You really should just let it drop, but don't take my advice...

Advice from a troll? I think not.


Yes, by all means pity those that actually read and understood the sources you provided...when you obviously failed at one or both of those things.

The failure is all yours. I acknowledged the error when it was pointed out, and dropped the idea when the accurate budget was posted.

You, on the other hand, leapt to personal insults and clung to the original error, even to the point of trying to invent opinions that I never stated, in some sad attempt to bolster your trolling attempt. You have been intentionally disingenuous and it illustrates that you aren't participating in the discussion in good faith.

Quote
Nice meme though; I do enjoy Toy Story, so thank you for that.

You're welcome.
Now Ratman_tf has returned to his alternative facts--this time to argue that the guy that gave accurate information is "intentionally disingenuous" and not "participating in the discussion in good faith" all because I threw in some personal insults. He doesn't realize that I gave him the help he asked for (before others did) just because a put a few barbs in it. Others--in particular Pat--pointed this out, but he can't accept these facts and has to find alternatives because the reality is...just..too much for him to take. Does anybody have an emotional support animal for the little guy?

13
The RPGPundit's Own Forum / Re: What's to be done about homelessness?
« on: February 22, 2021, 05:54:07 AM »
And I assure, you any "squirming" was only a product of Happydaze's fevered imaginations. ;)
And the squirming continues!

You really should just let it drop, but don't take my advice...

Advice from a troll? I think not.


Yes, by all means pity those that actually read and understood the sources you provided...when you obviously failed at one or both of those things.

Nice meme though; I do enjoy Toy Story, so thank you for that.

14
The RPGPundit's Own Forum / Re: What's to be done about homelessness?
« on: February 21, 2021, 07:06:01 PM »
And I assure, you any "squirming" was only a product of Happydaze's fevered imaginations. ;)
And the squirming continues!

You really should just let it drop, but don't take my advice...

15
Quote
As others have said, using degrees of success as damage makes it more difficult to simulate attacks from things like giants that have a low chance to hit but do a ton of damage of they do hit.

if you use pure levels of success then yes
Since you mentioned WFRP 4e already, to continue with that, size matters much more in that game. Big creatures are not better at hitting, but it is much harder to parry (but not dodge) their blows and those blows do more damage.

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