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Topics - tleilaxu

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Pen and Paper Roleplaying Games (RPGs) Discussion / artifacts
« on: September 21, 2006, 12:22:39 pm »
i was wondering if there is any online collection of published artifacts for the d20 system. i'd love to see a list of these most powerful items, as it would spur on campaign ideas.

Pen and Paper Roleplaying Games (RPGs) Discussion / trample
« on: September 07, 2006, 04:35:36 pm »
where are the rules for trample? i can't find them anywere in the SRD

Pen and Paper Roleplaying Games (RPGs) Discussion / d20 wookies
« on: August 23, 2006, 01:15:10 pm »
say i wanted to use wookies as a race in a non-star wars campaign. does anyone know what the racial adjustments would be?

Pen and Paper Roleplaying Games (RPGs) Discussion / space battles
« on: August 22, 2006, 04:18:50 pm »
are there any games or systems known for having really good space battle rules? how is such a 3d thing even done?

enchantment always seemed liked the most evil of the magical schools, even more so than necromancy.

after all, what's the difference between nuking someone with fire or nuking them with negative energy? you're still killing someone. in my daydreaming mind, i even think about how negative energy could be used to cure cancer in fantasy worlds and other stuff like that.

but enchantment is all about controlling other living things. basically, you are taking away other sentient beings' free will and forcing them to be your slaves. that is pretty evil. plus, there are a bunch of spells which cause pain and stuff like that. in addition, the Hold spells mean you spend a lot of your time on the battlefield slicing the throats of helpless foes. not exactly what they told you about in LG Hero school.

so, how can an enchanter be played with a good alignment?

I have an idea for coming up with spells which are essentially mechanically identical to pain spells, but because of the distateful nature of such spells, instead produce euphoria.

 Distracting Euphoria (Crushing Despair)
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd3, Sor/Wiz4
Components: VSM
Casting Time: 1 standard action
Range: 30ft
Area: Cone-shaped burst
Duration: 1min/level
Saving Throw: Will negates
SR: Yes

An invisible cone of euphoria causes great pleasure in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

Stuff like that. What other stuff have you come up with for good enchanters?

So, let's say we want to min-max a summoner.

Of course the first step is SF: Conjuration and Augment Summoning.

What else can a play do, with feats or otherwise, to improve its summons?

Is there any feat that allows people to apply the Celestial template to all summons?

Pen and Paper Roleplaying Games (RPGs) Discussion / vow of poverty
« on: July 16, 2006, 04:24:52 pm »
is there anywhere online where the details of the changes this feat makes are availible? my BoED is currently about 8,000 miles away.

is there a page anywhere on the internet that has collected all of the 3e spells published by WotC in one dedicated list w/ the short descriptions?

Design, Development, and Gameplay / armor rules
« on: July 11, 2006, 10:46:50 am »
this past weekend i was walking around The Wawel in Krakow, and i saw all these different sorts of armor. some were chain mail, some were plate mail, etc etc. none were magic, of course.

it seemed to me that some of the armor which was less protective in DND terms was better made than that which was mechanically more protective. so it got me thinking... why is chain mail better than a breastplate?

so i've come up with a new way to do armor, and i want to know what you all think of it.

You have four basic categories of armor, clothes, light, medium, heavy (as well as shields).

Each category of armor has a basic AC value. For example, lets say light armor has a basic +2 AC value. Then, we have different levels of (non-magical) quality.

Light Armor
Poor Quality +1 AC
Normal Quality +2 AC
Good Quality +3 AC
Excellent Quality +4 AC
Amazing Quality +5 AC
Supreme Quality +6 AC

For medium armor, say the Normal AC bonus would be +4 or +5. Then, you can call the armor type whatever you want, be it scale, or ring, or chain, or whatever.

Anyway, this is a half formed thought, let me know if it is worth pursuing.

Pen and Paper Roleplaying Games (RPGs) Discussion / exalted feats
« on: May 28, 2006, 09:43:51 am »
is there a list of exalted feats with the little one/two sentence descriptor availible on the net somewhere?

so, first let me say i hate the idea of trading gold or mundane treasure for magic. i think it makes magic waay cool to only be able to trade other magic for it.

i also think that one of the things wizards would do to gain prestige among the wizarding community would be to create new spells. so, the question is this:

if a wizard creates a general unique spell for levels 1-9, what level magic item could he expect to get for it?

What would be a fair trade for unique spells of different levels? Would one wizard trading a unique 9th level for an 8th level and 7th level unique spell be fair?

I know a lot of this has to do with how much an individual wizard needs a spell that does a specific thing, but i'm just looking for a general guideline.

Pen and Paper Roleplaying Games (RPGs) Discussion / force spells
« on: May 24, 2006, 09:41:18 am »
i am trying to come up with a list of all force spells. also, are there more force spells from the non-core books?

9: Crushing Hand
8: Clenched Fist, Telekinetic Sphere
7: Grasping Hand, Mage's Sword, Forcecage
6: Forceful Hand
5: Interposing Hand, Telekinesis, Wall of Force
4: Resilient Sphere
3: Explosive Runes, Sepia Snake Sigil
1: Magic Missle, Floating Disc, Mage's Armor, Unseen Servant, Shield

i ask, because i think that wizards should be able to take spell focus for different groups of spells. for example, someone could take spell focus (light) and they'd have a DC bonus to spells from rainbow pattern to prismatic spray to daylight.

when creating a simulacrum is it a humanoid or a construct? what other considerations must one make while creating a simulacrum?

Pen and Paper Roleplaying Games (RPGs) Discussion / elf spells
« on: May 18, 2006, 09:52:06 pm »
what sort of spells are there that make good flavor for elven wizards? have any of your own? how about from published sources?

off the top of my head, it seems like spells having to do with the sun and stars, plants, animals, and fey would be elf-styled, as well as enchantment in general.

Pen and Paper Roleplaying Games (RPGs) Discussion / heighten spell
« on: March 28, 2006, 10:16:40 pm »
could someone explain to me how this metamagic feat is used in practice? i don't understand the benefit

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