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Topics - Pebbles and Marbles

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Anyone running the Pathfinder: Rise of the Runelords AP?  If so, how is it?  What sort of play style do they support?  What number of players are they designed for?  So forth and so on.

I've decided to run my girlfriend through a series of solo games where she'll be playing a detective.

What I'm looking for as far as advice goes is how to maximize the player's actions being responsible for the outcome of the game, and minimize any leading by the nose or handing the solution to the player on my part.  I've been in entirely too many investigative style games where it became a matter of waiting for the GM to finally dole out whatever last bit of information might be needed to solve the mystery at hand.

At the same time, we'd want to cultivate a blend of the solution arising from the skills of the character and the ingenuity and problem-solving of the player.  Neither of us would want the game to finally, ultimately come down to a situation of: "You finally make an 18 on your Investigate roll, and know that it was the butler in the cloakroom with the candlestick."  Nor do we want to just hand-wave such matters.  We'd like to keep the game being a game, so to speak.

For the record, in case any of your advice depends on these matters, I'll be using 3.5 as the rules and will be setting the game in Eberron, most likely in Sharn.

Or: How I tried to come up with the longest topic title like ever!

In about a month, I'll be moving about 80 miles from where I'm living now.  Enough of a distance that it'll necessitate a full move of all my possessions, right?

Well, I'm suddenly finding myself tempted to seriously thin down my possessions, to those that either I'll be making steady use or, or that have some emotional value to me otherwise.  The latter bit of that doesn't account for a great deal, actually, and they're typically very small, easily transported items.

But -- and, in the context of this site -- man, am I ever tempted to wade into my RPG collection and just start swinging the sickle o' doom.  As to what I'll do with what I don't want...well, that's the problem.  

I really don't have the time right now to put it up on eBay, which would be a fairly easy solution otherwise.  There's no FLGS around here to unload upon.  And I really don't know any gamers in the area anymore, other than a friend or two and none of them would be particularly interested.

So, assuming that I don't pack all the stuff up and sort through it later, what would other people's suggestions be?  Making money off of the stuff would be nice, but it's not a necessity.  If I could think of some sort of charitable organization that could make use of the material, I'd definately be tempted in that direction.

The other question is what I'll keep.  At this point, I find myself leaning towards keeping a few core rulebooks for various systems, and getting rid of the supplements, worldbooks, and boxsets attached to them.  After all, I've noticed that my desires tend towards making my own shit up anymore than using pre-existing worlds.  The exception would be some of my 1st Ed. D&D materials, particuarly the old modules.  I still like those, and can see getting use out of them.

Oh well, I'm using this thread mostly as an excuse to delay actually getting to work on this.  If this is better suited to another area, feel free to move it.

Pen and Paper Roleplaying Games (RPGs) Discussion / D&D: 3 vs. 3.5
« on: October 26, 2006, 01:58:20 AM »
Someone care to summarize the differences between 3e version and the 3.5 revision of the D&D rules?  I'm familiar with 3e, but I've had pretty much no experience with 3.5 except for an extremely casual glance through the PHB once in a store.

I ask primarily because I recently purchased Iron Heroes, which states that it incorporates the revisions from 3.5.  I'm not terribly inclined to purchase the core rules all over again, particularly without knowing anything about them.

Pen and Paper Roleplaying Games (RPGs) Discussion / Cons
« on: October 17, 2006, 05:44:30 PM »
A few recent threads have either dealt with cons, or mentioned them.  From what I can glean from people's comments, it seems like everyone has attended at least one gaming con.

Well, umm, I haven't.  I've been gaming for about 22 years, and I've never attended a con.  I don't have anything against cons, but just don't particularly have the interest that would motivate me to attend one.  

Does this make me one very odd duck?  Is it unusual for someone to have been in gaming for as long as I've been to have never been to a con?

Yeah, I know, this is a fairly inconsequential query, but I'm at home in the middle of the afternoon, sick unto death from some sort of sinus-destroying ailment, and I'm curious.

(Oh, and if this is better suited to one of the other forums, take my apologies.)

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