This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - SneakyPete

Pages: [1]
1
So, I'm running the Complete MoN that came out in 96 for my home group and they've just reached London. Now, what I'm leaning towards doing is cutting out the side stuff like the snake man and the werewolf. My reasoning is this is a bi monthly game and as much information as there is to keep track of already, the less they have to keep track of the better.

My question is to those that have ran it before, do the side missions add a whole lot to the game or am I fine dropping them? I was curious as to what people's actual play experiences were with them, and what if they were memorable. Any help will be appreciated. Thanks.

Pages: [1]