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Topics - 3rik

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Goblinoid Games are running a Kickstarter to publish a POD hardcover that contains both Labyrinth Lord and the Advanced Edition Companion. I figure it might be fun to add an OSR retroclone game to my collection and I am considering backing this.

Link: Advanced Labyrinth Lord by Goblinoid Games -- Kickstarter

I have played D&D once (a one-shot of 5E which I enjoyed) but don't own any edition myself. I own a couple of OSR-ish games that aren't actual D&D: Crypts & Things Remastered and Silent Legions.  I own a couple of games that are kind of "OSR-flavoured" but aren't D&D-based: Dragon Warriors Revised, Barebones Fantasy and Ancient Odysseys: Treasure Awaits!. I also own Shadows of the Demon Lord, which is D&D/d20-related.

So, what can you guys tell me about Labyrinth Lord? Personal likes or dislikes about it? Would it add anything to what I already got?

The Kickstarter also allows you to add a limited hardcover of Realms of Crawling Chaos. Is anyone familiar with this? What exactly is it? Would it be worth adding it?


After pretentious vampires (Vampire: the Masquerade) and pretentious zombies (I Am Zombie), now will we get pretentious cultists? Apparently this is not an April Fools' joke.

Dark Souls™ - The Board Game by Steamforged Games Ltd — Kickstarter

Have any of you seen this? What do you think: boring ameritrash grind or exciting emulation of the video game series? And what about the miniatures?

I noticed Pulp Fantastic  is now available in a print on demand softcover from DriveThru. Does  anyone know if a regular print run is still going to happen? And if so,  will this still be distributed through Chronicle City?

Pulp Fantastic - Battlefield Press |

The number of supplements for this game is somewhat daunting. Which ones would you recommend? I'm not that interested in prefab adventures and primarily aim to play during the original trilogy.

AFAIK there's a 1st, a 2nd and a 2nd Revised & Expanded edition. What are the differences, which one do you prefer and why?

Taking into account that I am not very familiar with any d20 games, so I'm not coming at this from a D&D 3+ perspective, what are your thoughts on Star Wars Saga Edition? What did it do well? Which parts of it didn't work? How did it do compared to WEG Star Wars? Etc.

I'm not looking for comparisons to FFG Star Wars.

If you wanted to run a Mouse Guard game but get rid of its needlessly fiddly default bean counting and storygamy mechanics, what (kind of) system do you think would be appropriate?

Is anybody here familiar with Fantasy Games Unlimited's Daredevils RPG? I'm not particularly interested in the rules set, but I was wondering if the quality of the setting and scenario material is good enough to justify picking them up as sources for pulp games in general. Any books in particular you would recommend? I'm looking for ideas, maps, locations, NPCs, etc. to put to use in my own stuff, rather than for the complete scenarios.

All I know about Savage Worlds is its basic task resolution and its Bennies. A number of the available settings for it interest me - Deadlands, Realms of Cthulhu, Solomon Kane, possibly Rippers - but I'm still not sure if I'll enjoy the system.

So, could you tell me something more about the rules, what you like or don't like about them and why? With regard to crunch and fiddliness how does it compare to what would be my system of choice for similar settings, Cinematic Unisystem?

I was also wondering if the rules as contained in Savage Worlds of Solomon Kane would be sufficient to play any of the settings that officially require the core rulebook.

Eden Studios have put up a kickstarter project to finally get The Extraterrestrials Sourcebook for Conspiracy X 2.0 out in print version. So far it seems to be doing well. Check out the link and place a pledge if you want.

If this turns out successfully they will go the same route with  that other book lots of us have been hoping and waiting for: Ghosts of Albion!

I'm planning to set my Coyote Trail campaign in the second half of the 1860s rather  than the 1870s and using the Straddle Country supplement. I was thinking  1867 or '68.
The Black Hills gold rush hadn't started yet, but from  what I read there was plenty of mining going on in Montana at the time,  both for gold and silver. The colt peacemaker had not been developed  yet, most if not all revolvers were still cap and ball.

What other  things can you think of that I should take into account? Would it make  sense to move Shady Gulch to Montana for this?

Also, is there a historical atlas available that covers only the Old West era? I have a couple of text books that are helpful but I could definitely use some nice maps! Any recommendations?

This subject came up in another thread and I figured it might make for some interesting discussion by itself. This is not the age old discussion about wether GMs should fudge die rolls or not. This is about players doing it.

Have you encountered this often?
Why do you think players cheat?
How do you deal with it as a GM?

P.S. I hope I put this in the correct forum.

The RPGPundit's Own Forum / podcast rant by Paraguayan gamer
« on: January 03, 2011, 03:27:47 AM »
There's a link to this podcast posted on RPGnet. Was this done by an acquaintance of yours, Pundit? :D

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