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Topics - crkrueger

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In another thread, Smon wrote that he runs 5e with Long Rests on a weekly timer.
1. Doesn't that drastically alter some classes capabilities?  The whole Short-Rest/Long-Rest issue?
2. Do you "speed up" any class abilities to account for this?

For anyone who runs a Really Long Rest :D, how does that affect gameplay that you've noticed?

News and Adverts / Reuniting Families Charity Bundle
« on: July 07, 2018, 11:54:46 AM »
DTRPG's latest charity bundle

A worthwhile cause I think, however, I see a distinct lack of product from designers who have been extremely critical of the separation policy.

I guess they're too busy expressing outrage on social media.

I am Jack's complete lack of surprise.

News and Adverts / Contessa Mega Bundle
« on: April 28, 2018, 02:20:13 AM »
Contessa Bundle of Awesome

For $25 you get
Full RPGs
  • Wasteland 2099
  • Fear Itself 2nd Edition
  • Doctor Who RPG (this one costs more than the bundle by itself)
  • Cryptomancer
  • N.E.W - Science Fiction RPG
  • Sharp Swords and Sinister Spells

Notable Supplements
  • Transhuman Space Classic for GURPS
  • Scion:Hero
  • Xenomorphs: The Fall of Somerset Landing (Aliens-like and Survival Horror Supplement for N.E.W.)
  • 4 of those little Numenera supplements

Notable Adventures
  • Slumbering Ursine Dunes
  • Veins of the Death
  • Torg Eternity - Day One Adventure Book
  • Couple of Delta Green Adventures

Bunch of other stuff, including some things for the narrative peeps.

For me at least, this one was an absolute no-brainer.

Other Games / D&D Video Games on Sale at GoG
« on: April 23, 2018, 03:12:35 PM »
Only a couple hours left but you can get all the  Balder's Gate era games for a few bucks each and they have a couple bundles of the old gold box games for a buck and change each.

Just thought I'd let you know if you didn't already, this week at DTRPG, every single title for Interface Zero (a Cyberpunk setting for Savage Worlds and now Pathfinder, Fate, True20) is in one bundle for $19.99.  If you already have any of the titles, the bundle is discounted.

Pen and Paper Roleplaying Games (RPGs) Discussion / New Versions of 5e
« on: April 11, 2018, 07:07:34 PM »
What do I mean by "New Versions"?  Taking the most basic core engine, and then ripping everything else out and rebuilding with a specific setting type other than "WotC-style D&D-genre Fantasy Superheroes" in mind.

The most famous product in this space of course is Adventures in Middle Earth.  All classes removed, new classes added, no D&D magic, and addition/conversion of The One Ring mechanics.  C7 took 5e, removed all mechanics that didn't fit their setting assumptions and then added ones that did.  It essentially did to 5e what Mongoose Conan or EverQuest did to D20 - rebuilt it in a different image.

I thought AiME was the only one out there, but then I saw this in the Kickstarter thread above: Dragon Heresy.

The name "Dragon Heresy" doesn't actually scream "Norse" to me, but apparently this game is trying to bring Norse-Inspired gaming to 5e.  More about Dragon Heresy in a minute, but now the real question:

Do you know of any other games like AiME that are remaking 5e to fit a specific setting to the point that they've essentially created a different version of 5e?

So now Dragon Heresy.  If you know what Dungeon Grappling is, this is by the same guy and those rules came from this game/setting.  So it looks like the big divergences of this game according to the Kickstarter are:
  • Norse-inspired culture, cosmology, and mythology.
  • Deadly and tactically interesting combat.
  • Rules and options to bring viking-style martial combat to the Fifth Edition of the world's most popular Fantasy RPG, with both tactical and narrative tools.

It means to accomplish this through rules changes:
  • Fights are not driven by attrition, integrating morale and the potential for sudden incapacitation.
  • Division of HP into wounds and vigor for a more coherent treatment of rest and injury.  Dragon Heresy differentiates strongly between wounds, vigor, and exhaustion to make resting vs. healing a meaningful distinction.
  • Shields are way, way cooler, providing active defense using your reaction, and protection against missile weapons and other swift attacks not available to melee-only fighters.
  • Enhanced use of existing mechanics to add nuance and risk to combat, especially exhaustion and reactions.
  • The ability to aim and evaluate, make a called shot, and rules to ensure long-reach spear-fighters are a force to be reckoned with.
  • Grappling rules that don't suck! Dragon Heresy originated the rules that became Dungeon Grappling
  • The changes in the rules have been painstakingly rippled through the rules for monsters and spells, updating each where appropriate.

However, AiME, Mongoose Conan, and EverQuest in making a divergent game from existing D&D, completely tossed and remade the Classes and Spells.  I'm not sure if this game does this or not.  The Magic section is 8 pages with Spells by Class of 25 pages.  This tells me there's not all that many spells, so they may have done a complete revision or they may have just cut a ton of spells and reallocated the rest.  I'll PM Douglas Cole the author and see if he can fill us in.

Like the title says.
There's a million Roll20 videos, if you know of some that rock, help a bastard out. :D

You see this one brought out all the time: there's various versions of it, but one primary one is: ancient people believed in magic and lots of various gods, so there's no reason a fantasy religion where priests actually cast spells would look any different than a real world one.  We had some of this going around in the Medieval thread too.

Yeah, that's always been and always will be, total horseshit.  I don't care how strongly the Archbishop of Canterbury believed in God, and how strongly his worshipers believed in God, he never reattached any of their severed limbs, called down a pillar of fire, raised any of them from the dead, or put down any skeletons, zombies or vampires.  If he was able to, the history of the Catholic Church in England just *might* have turned out differently.

It doesn't matter if primitive screwheads believed that there were ogres in the forest, because there were no ogres in the forest, and a world in which ogres actually are in the forest, and come out of the forest now and then is going to be kinda different.

There's limitations to belief.
Can't embed Youtube videos fastforwarded to time I guess, so just put the link.

P.S. I'm talking about a D&D level of overt magic and fantasy here, not people's belief in real world religion or magic the effects of which are not overt and attributable to random chance and coincidence.

P.P.S. Yeah, it's a pet peeve, so sue me.

I'm looking and I don't see one.  $10 for the pdf after doing $30 for the hardcover kinda sucks seeing as how Cults of Chaos and Lion & Dragon have the packages.

The historians on this site have a little bit of a bad habit of telling everybody how there's tons of adventure in Medieval-Authentic campaigns, but it's not going to be D&D standard - without telling us exactly what it is going to be.  Having played/run Harn I got my head around it eventually, but there might be people who don't really get the difference.

So tell us, what are PCs going to do?  Being hired mercenaries/troubleshooters for some Patron is easy, that's available in any time, any place.  Same with Vikings, we got that one.

Give us some examples from history of PCs.  Obviously Lion and Dragon/Dark Albion era will be a focus for Pundit, but what about Reconquista-Era Spain, or the Hundred Years War, Gronan?

Dazzle us with cool PC concepts straight out of history.  What's our party look like?  What do we do over the course of a campaign?  HOW is this different?

Pen and Paper Roleplaying Games (RPGs) Discussion / OSR: Best of the Best
« on: December 01, 2017, 12:47:46 PM »
From another thread:
Quote from: S'mon;1010386
I tend to get excited by stuff about 3-5 years after it comes out... :)

Quote from: Larsdangly;1010398
That's pretty smart! There is a lot of great gaming material being put out right now, but most of it is easier to spot after it has aged for a couple of years. There is buzz around new projects due to kickstarter frenzy and posts and reviews from committed fans of the various systems, but quality will show through if you let it germinate a while.

I also agree in a general way with your choice: The OSR dungeons and zines are probably the most consistently creative and useful material in gaming right now. We could easily list 20 outstanding products that have been published in that genre in the last couple of years.

So, let's do it.  List the best proven OSR products from the last few years.  Stuff you actually used at the table.

Help Desk / Political Signatures
« on: November 01, 2017, 04:03:33 PM »
The current policy is: Politics is for Pungency, no politics in the other forums.

Signatures with political statements, slogans, links to news items, etc seem like a passive-aggressive way to get that information visible without technically violating the politics restriction.

Just a reminder...

Quote from: RPGPundit;969372

You do NOT post about politics in threads on the main forum.

I don't get how this is hard to grasp?

People who are trying to turn a thread away from its original subject and toward political discussion will be assumed to either be seeking to politicize the discussion or to want to get the thread closed.

We will not be doing that. Instead, we will be punishing perpetrators. Be warned.

Media and Inspiration / Conan vs. Tolkien vs. Harry Potter
« on: August 14, 2017, 03:06:22 AM »
Knock yourselves the fuck out.

So what's your opinion?  Looking for the best in:
Creating your own Starships
Modifying existing Starships
Having PC crew able to use skills to effect in Starship travel, maintenance, and combat. (ie. not completely separate RPG and Starship Combat Boardgame).

If you're gonna pick a game with 73 different possible variations, like Traveller, be specific. :D

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